Parkbank Posted January 29, 2018 Share Posted January 29, 2018 (edited) Mortar units dont open fire: We placed 2 mortar units 3.1 nm away from an enemy farp having direct line of sight and even put a jtac next to them. After 10 minutes none of the mortars had fired. Jtac was spotting targets during the whole time. Manpads are nearly possible to evade: The missiles from manpads cant be seen and dont show any smoketrails when fired. Observing the Manpads showed: 1. The missile fired explodes directly in front of them on the ground 2. An invisible missile flies up to the enemy target. This makes evading manpads almost impossible as you can not see any launches from them. I know this issue cant be fixed by you guys but maybe we can get a workaround by replacing the manpads with units of similar range and type (maybe even replacing it with an avenger and adjusting the required crates to 2 like on the Nevada Blueflag). Edited January 29, 2018 by Parkbank Link to comment Share on other sites More sharing options...
TBear Posted January 29, 2018 Share Posted January 29, 2018 No more "dot" mod? Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
Ciribob Posted January 29, 2018 Share Posted January 29, 2018 On red side, the #1 Viggen on Sabuli roadbase starts in the air. As far as I can see thats fixed in 2.5 mission - all definitely set to ground start. Not going to make any changes to 1.5 mission before Wednesday. :) Regarding Manpads, we'll see how they are in 2.5 Mortars have to be very close before they engage - 1-1.5 NM or so. You'll know when they're ready as you'll see the tubes starting to turn. A few of us are away for Wednesday but in theory all is setup and ready to go for when the update goes live. Testing for 2.5 looks good but no way to really know until we have reasonable numbers on it. We'll do our best to get it up relatively soon but may be a day or so. 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
xcom Posted January 30, 2018 Share Posted January 30, 2018 (edited) UPDATE: Blue Flag has just been started in 2.5. We plan to keep it up and help in multiplayer testing for ED to be able to squelch them bugs! Please advise here on multiplayer issues you find and we will report with the information in the server side. Hope to see as many of you in there! Edited January 30, 2018 by xcom 1 [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
Aeons Posted January 30, 2018 Share Posted January 30, 2018 awesome, any chance of adding the Harrier? Link to comment Share on other sites More sharing options...
Ciribob Posted January 30, 2018 Share Posted January 30, 2018 awesome, any chance of adding the Harrier? Should be back shortly. Updated mission is now running! As general advice, i'd load into single player and mess around in the editor before joining the server. From a fresh update, 2.5 needs to compile a lot of shaders which will take 5-10 minutes depending on hardware. You can check progress in the DCS logs so you can see that it's not crashed, it is actually beavering away building things :thumbup: Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
hipshot Posted January 30, 2018 Share Posted January 30, 2018 Is this why I can't see Blueflag in the server list on 1.5 (steam) any more? All very exciting!!! Link to comment Share on other sites More sharing options...
dedde01 Posted January 30, 2018 Share Posted January 30, 2018 Is this why I can't see Blueflag in the server list on 1.5 (steam) any more? All very exciting!!! exactly... we are in 2.5 now!:thumbup::pilotfly: SILVER 11 | Dedde DCS MODULES: A-10C; F-15C ; M2000C; AV-8B N/A; F/A-18C; SA342; CA. Asus PRIME Z490-P ; Intel Core i7 10700K @4.9 GHz; Nvidia GeForce GTX1070 8Gb ; Corsair Vengeance LPX Black 32Gb (2x16Gb) DDR4 @3200MHz; Samsung 850 EVO 256Gb ; Samsung 24" 1920x1080 @60Hz; TrackIr 5; Hotas Warthog; Thrustmaster TFRP; Turtle Beach PX22; Link to comment Share on other sites More sharing options...
hipshot Posted January 30, 2018 Share Posted January 30, 2018 I'm fairly sure I've heard noise about Steam catching up tomorrow, so will wait in anticipation for then... I've heard all the various grumblings about difficulties in managing steam and non-steam modules and versions which has always put me off exploring further - here's hoping everything goes well and I'll be joining you all shortly! Link to comment Share on other sites More sharing options...
Tholozor Posted January 30, 2018 Share Posted January 30, 2018 (edited) The new position of Oni and Krasnaya FARPs are now mostly floating in the air. UH-1s at Oni spawn on an incline, makes takeoff a tad perilous. Edited January 30, 2018 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
xcom Posted January 31, 2018 Share Posted January 31, 2018 The new position of Oni and Krasnaya FARPs are now mostly floating in the air. UH-1s at Oni spawn on an incline, makes takeoff a tad perilous. Thanks, we will have a look and fix. awesome, any chance of adding the Harrier? Probably after we make sure things are stable without it. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
Ciribob Posted February 1, 2018 Share Posted February 1, 2018 As I said in previous update, unfortunately away from yesterday afternoon, so please be patient for updates :) Please keep bug reports coming Inconveniently timed holiday :D Team will try to make changes remotely :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
MADBUG Posted February 1, 2018 Share Posted February 1, 2018 I found already 2 broken samsites with s-125 spawned under ground. I think there can be more but for now both Lazarevskoe and Alagir samsites are captured by blue side and can not be recaptured because there's s-125 system (as i can see both radars and both launch pads) are under ground. Short range groups of those samsites have spawned normally. Link to comment Share on other sites More sharing options...
acdelta57 Posted February 1, 2018 Share Posted February 1, 2018 Just wondering if I missed it in these forums but I didn't see anything yet, but I was wondering what happened to the L39 for Redfor on 2.5? [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
313_Nevo Posted February 1, 2018 Share Posted February 1, 2018 Guys, need help regarding the server. I tested via 2 internet providers. 1) my main provider - I cant see the server in the MP list - I cant conect ingame via IP 91.205.184.66:10308 - I have timeout when pinging IP 91.205.184.66 2) backup provider - I see the server in the MP list and can conect - I have timeout when pinging IP 91.205.184.66 What to say to my main provider? What service he should enable to make your server available? thx in advance Link to comment Share on other sites More sharing options...
Peaches Posted February 1, 2018 Share Posted February 1, 2018 Bug report 0500-0600Z Beslan and Nalchik airfields spawned invisible and indestructible assets, thus preventing capture. For Beslan, it was a sandbox. For Nalchik, it was a group of houses/barracks. Similar issue had been reported on the Dynamic Caucasus server. Thank you for your work making the transition to 2.5! Link to comment Share on other sites More sharing options...
Peaches Posted February 1, 2018 Share Posted February 1, 2018 (edited) Also, nice add of the Sovremenny DDG at Gelendzhik. Calling all Viggen pilots for naval strike! Or was that a Neustrashimyy FFG? Edited February 1, 2018 by Peaches Link to comment Share on other sites More sharing options...
Tholozor Posted February 1, 2018 Share Posted February 1, 2018 Also noticed that EWRs are also invisible. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Peaches Posted February 2, 2018 Share Posted February 2, 2018 Bug report 0400Z SA-3 group at Apsheronsk is invisible. It was like watching ICBMs coming out of silos! Link to comment Share on other sites More sharing options...
Hedhunta Posted February 2, 2018 Share Posted February 2, 2018 Can we do something about the crashing? Literally spent 2 hours taking off and flying around for nothing because I'd get within 30 miles of target only for the server to go down Link to comment Share on other sites More sharing options...
lemoen Posted February 3, 2018 Share Posted February 3, 2018 Can we do something about the crashing? Literally spent 2 hours taking off and flying around for nothing because I'd get within 30 miles of target only for the server to go down Its a DCS issue. Dynamic DCS has the same problem and xcom and drexx both reported it to ED already. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
levanoga Posted February 3, 2018 Share Posted February 3, 2018 Can we do something about the crashing? Literally spent 2 hours taking off and flying around for nothing because I'd get within 30 miles of target only for the server to go down Could be a 2.5 thing as the Dynamic Caucasus server and some others are also crashing. ED could have changed something in the script code and forgot to say about it to the public. Just enjoy the nice trees for some time until the thing gets fixed. Link to comment Share on other sites More sharing options...
derfritz Posted February 3, 2018 Share Posted February 3, 2018 Hey, I was wondering if you could change up the weather a bit. Now with the wonderful lighting and better clouds in 2.5 it's a waste flying at noon in summer without clouds :) Link to comment Share on other sites More sharing options...
QuiGon Posted February 3, 2018 Share Posted February 3, 2018 Hey, I was wondering if you could change up the weather a bit. Now with the wonderful lighting and better clouds in 2.5 it's a waste flying at noon in summer without clouds :) I was just about to propose the same. If changing weather is not feasible (performance/stability reasons) than pls change time of day at least to bring some variety and let the new lighting system shine in all its glory! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Thrud Posted February 3, 2018 Share Posted February 3, 2018 Object placement bug. Helipads at Hataldon Farp have a train track running thru them. The accompanying Train electrical wires above the tracks are a hazard. Link to comment Share on other sites More sharing options...
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