SUNTSAG Posted March 21, 2020 Share Posted March 21, 2020 Hi JagHond, The lua changes required will allow most aircraft to spawn without exploding. Hawkeye was talking about amending specific aircraft parameters for those airframes that explode when using this mod mainly the FC3 aircraft. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JagHond Posted March 21, 2020 Share Posted March 21, 2020 (edited) Thanks for your quick reply, Suntsag. Well, I was talking here as a general concept, to be honest, but at the same time I was wondering about what lines should have I to modify in those two .lua files after the last update... I hope to having caught the sense of your speech correctly, but as a fact using those ones coming with the original mods always made DCS (open beta, of course) to crash, you see. Any suggetions, then? With best regards. Edited March 21, 2020 by JagHond Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 21, 2020 Share Posted March 21, 2020 Hi JagHond, Update the following lua file: me_route.lua Located: DCSWorldOpenBeta2.5/MissionEditor/modules add the following lines using Notepad++ as per image below: On completion start DCS as normal. When placing an aircraft you will now have the additional options of starting from the ground. Hope this is what you were after. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Shrike88 Posted March 21, 2020 Share Posted March 21, 2020 Greetings. Do you guys notice on saving that it always changes the aircraft orientation on saving ? Never noticed it before when starting on ground and it's inconsistent. But recently it's changing the heading of all the aircraft I'm using this for Link to comment Share on other sites More sharing options...
JagHond Posted March 22, 2020 Share Posted March 22, 2020 Good morning, Suntsag. Those four lines added by you were just what I needed for... all is working like a charm. Thanks a lot, dear mate. With best regards. Link to comment Share on other sites More sharing options...
NELLUS Posted April 13, 2020 Share Posted April 13, 2020 Hi, It works just fine for me following today's update (see below image). Hi Suntsag! Please tell me where you found the metal farp under the F16? Looks great DEVILS - COLD WAR AVIATORS [sIGPIC][/sIGPIC] Facebook Group: https://www.facebook.com/groups/201669484520294 Discord: https://discord.gg/cNrcNhJ Link to comment Share on other sites More sharing options...
Sport Posted April 20, 2020 Share Posted April 20, 2020 Will this function also work in multi-player or is the spawn set/lua on the client side only? Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
SUNTSAG Posted April 20, 2020 Share Posted April 20, 2020 Hi Suntsag! Please tell me where you found the metal farp under the F16? Looks great I have re textured a mod I was involved in making. I can rearm and refuel with it. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
josh-109 Posted June 8, 2020 Share Posted June 8, 2020 mine works but i have found that FC3 aircraft ether on there belly flat with gear up or just blow up when i jump in it to fly Link to comment Share on other sites More sharing options...
josh-109 Posted June 8, 2020 Share Posted June 8, 2020 We had the same symptom in MOOSE code, and I thought this was an altitude issue but it's not. SpawnAtAirbase() was broken by the airbase ID changes that happened in 2.5.6. FunkyFranky fixed the airbase ID's and spawning now no longer results in a big explosion. Whilst it's almost unexplainable why it should have this effect, the single change absolutley fixes the issue of exploding planes spawned and is nothing to do with the thread title or even cosntrained to FC3 planes. If you post your code I can help you with it though. could you explain ur fix plz i really would like it to work with fc3 aircraft/mods Link to comment Share on other sites More sharing options...
Baco Posted September 16, 2020 Share Posted September 16, 2020 DO clients joining a mission with this paramaters need to have the modified LUA too or once you save the mission, it will work even without the Lua editing? Link to comment Share on other sites More sharing options...
Bailey Posted September 16, 2020 Share Posted September 16, 2020 DO clients joining a mission with this paramaters need to have the modified LUA too or once you save the mission, it will work even without the Lua editing? Clients do not need to modify anything. The mission maker has to have the lua modification. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Baco Posted September 17, 2020 Share Posted September 17, 2020 Most excellent then!!! Link to comment Share on other sites More sharing options...
104th_Fallen Posted February 24, 2021 Share Posted February 24, 2021 This above mentioned lua additions do indeed let me spawn certain aircraft on the ground, but there exists another problem. Adding waypoints to the flights removes them from the spawn on ground start status and spawns them in mid flight instead. Anyone have any work arounds? [sIGPIC][/sIGPIC] 104th Phoenix Official Texture pack: http://community.104thphoenix.com/topic/1221-104th-official-texture-pack/ Un-Official Roughmet Texture Pack: https://www.digitalcombatsimulator.com/en/files/3303667/ Livery Creation Discord Group Invite- https://discord.gg/bqAq2zx Link to comment Share on other sites More sharing options...
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