corn322 Posted July 3, 2018 Share Posted July 3, 2018 SUA-1 is the Limit AoA Warning Unit. It is described briefly on page 58 of the DCS Mig-21 manual. Link to comment Share on other sites More sharing options...
Eldur Posted August 13, 2018 Share Posted August 13, 2018 Few quick answers: - UUA shows local angle of attack (note local) - F2 view in human module will show you relative pitch angle although it says AoA - local angle of attack is greater than relative pitch angle about 2 times - exact local AoA calculation is implemented in the code The only correct information about local AoA is what UUA shows. So why is the drag at ~5° (= ~2.5° actual) so excessive that the MiG bleeds of speed so much even in a slight turn? I flew it a few times now after it stood in the hangar for years. Without using the afterburners, this plane feels like a total brick that is in dire need of an engine. Completely different to what it was like to fly when it came out. Back then, I was able to take off with 90% N1/N2 with 2 UB-32 and 2 UB-16 plus a small tank with ease. And it went over 1000 IAS on max mil and around 750-800-ish at 90% after dropping the bag. Now the max I get out of her is around 750 on full mil with those pods. Was possible to do some ground attacks and do the turnaround by pulling up to 60° gently (like 10° max on the "clock"), then flip her around and pull hard for 180° until she points 60° down in the direction where the targets are, then ease off the stick to lower AoA and gain speed quickly, coming in at the targets again at 800+. Try this now. It's impossible even at full mil, and even without the pods, she still struggles a lot if not at full mil at least. I always have been wondering what it is with all that fuzz about the FM, but now I see it. Also, on takeoff with that load, it's possible to get off the ground with full mil, but not with 90% anymore. But then, as soon as I'm airborne, she just can't pick up speed at all until I kick in the burners or drop stuff. Also, on landing finals, I used to run her at ~80-85%, now I even struggle to keep speed up high enough at 90%+. At any flight condition, pulling back the throttle to less than 90% feels like deploying airbrakes... also, when running at M2, just reducing the AB level will result in a rapid speed loss, switching it off completely is almost like opening the drogue chute. Do that in the Hornet or any other supersonic module and she'll take ages do drop her speed off to ~M 1. I can't put in the hard facts, but just tell what I noticed. There definately is something way off at the moment. PS: Just another thing... she still wiggles around prior to rotating and lifting off so very excessively at 250+ that I'm totally frightened the plane just flips over and lawndarts itself. I can't even imagine how that could be explained with physics... and I don't remember it being that excessive some years ago although it definately has been there since the beginning. PPS: FFB trim is fixed which is great, but it still has some "jump to center position" weirdness happening while actuating the trim. Still a great module and fun to fly nevertheless Link to comment Share on other sites More sharing options...
Bogey Jammer Posted August 13, 2018 Share Posted August 13, 2018 The bricks are the UB rocket launchers. Lot of drag. Keep in mind that the MiG-21 was designed to be an interceptor, not a multirole aircraft. The wing loading is very high and the shape is optimized for supersonic conditions. Delta wings are notorious to bleed energy a lot in maneuvers. The deceleration without thrust is greater when the aircraft weight is lower. It's the only parameter that changes (inertia) while the external forces on aircraft are the same when compared with larger aircraft types. I'll buy : МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module Link to comment Share on other sites More sharing options...
foxbat155 Posted August 13, 2018 Share Posted August 13, 2018 - local angle of attack is greater than relative pitch angle about 2 times "About two times" is a very wide and unprecise definition, in Polish AF this value was 1,7 what means that stall angle is ~19,5 deg. ( 33 deg. UUA-1 ). Even if 2 is true number this gives us about 16,5 deg, now in game we have 14 deg. Every 2-3 deg. is a big difference. Link to comment Share on other sites More sharing options...
Frederf Posted August 14, 2018 Share Posted August 14, 2018 There are different measures of lift: true AOA, local AOA, Coefficient of Lift C-L maximum for MiG-21bis seems pretty believable and correct at least to "legal limits" of UUA indication. Otherwise instant turn authority would not match. What I do significantly doubt is the accuracy of the C-L curve in shape if not maximum value. We might be very happy with C-L is 0.9 or 1.0 or 1.1 or 1.2 at peak lift AOA but what angle is it when it drops to 80% of its peak? I estimate that this angle should be much greater than we see currently. C-L should be higher into the 20s and 30s of true body angle. True AOA or especially indicated AOA might be well off though. Currently the wing stalls (peak C-L) at exactly the same indicated AOA at all Mach. And this simply isn't so by real documents. For a narrow range near M0.9 33 indicated is C-Lmax and stall. But below this range C-Lmax occurs much above 33 indicated. It's right there in the real documents. But both of these might be off in opposite directions in a way that balances the errors. For example down at M0.4 the stall units of indicated AOA are much much higher than 33. But the C-Lmax we achieve there is about what the DCS module provides. And we can't be sure of the true AOA at all since there isn't a good record (that I have) how true AOA relates to any of these other values over the Mach range. Link to comment Share on other sites More sharing options...
Dwarf_Hunter Posted August 23, 2018 Share Posted August 23, 2018 There is defenitly a lot wrong with the Mig21 as it is now: it's slow and underpowered and stalls all the time even when going vertical. I used to be able to beat the F-4 quiet easily in the "instant actions" missions, but now it's just impossible. The max. AOA is way too low now, which cuases it to stall in a dogfight all the time.........................My favorite plane is totally ****ed up now :-( Link to comment Share on other sites More sharing options...
zcrazyx Posted August 23, 2018 Share Posted August 23, 2018 There is defenitly a lot wrong with the Mig21 as it is now: it's slow and underpowered and stalls all the time even when going vertical. I used to be able to beat the F-4 quiet easily in the "instant actions" missions, but now it's just impossible. The max. AOA is way too low now, which cuases it to stall in a dogfight all the time.........................My favorite plane is totally ****ed up now :-( I just tried to dogfight an AI mig 21 in a mig 21 and it was running circles around me even at the same speed range, it just sustains way more aoa and accelerates faster, in the same dive at the same speed he pulled up climbed, managed a split s and got back on my tail all in the same time i had just got out of an aoa stall. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted August 24, 2018 Share Posted August 24, 2018 The AI is using a different FM. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
zcrazyx Posted August 24, 2018 Share Posted August 24, 2018 The AI is using a different FM. so you're saying that we have to have two different styles to fight the same aircraft? how does that make any sense, surely you want this to be uniform as ED strives for a realistic simulator. Link to comment Share on other sites More sharing options...
blokovchan Posted August 24, 2018 Share Posted August 24, 2018 (edited) so you're saying that we have to have two different styles to fight the same aircraft? how does that make any sense, surely you want this to be uniform as ED strives for a realistic simulator. Imho, if DCS would do for AI all those calculations, which is doing for human plane, game would be to much CPU demanding... Edited August 24, 2018 by blokovchan Link to comment Share on other sites More sharing options...
MiG21bisFishbedL Posted August 24, 2018 Share Posted August 24, 2018 so you're saying that we have to have two different styles to fight the same aircraft? how does that make any sense, surely you want this to be uniform as ED strives for a realistic simulator. Well, that's how it is. A lot of sims do this to save CPU time, this isn't new. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up! Link to comment Share on other sites More sharing options...
BadHabit Posted August 24, 2018 Share Posted August 24, 2018 Imho, if DCS would do for AI all those calculations, which is doing for human plane, game would be to much CPU demanding... It is all in the programming (not an expert but) coding the AI to use the same stick forces and stick movement as a human pilot would solve all of this repeating AI maneuvers, plus skill level should relate to how the AI is "learning" as you fight and responds to the BFM. But That is for another thread.. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led Link to comment Share on other sites More sharing options...
blokovchan Posted August 24, 2018 Share Posted August 24, 2018 It is all in the programming (not an expert but) coding the AI to use the same stick forces and stick movement as a human pilot would solve all of this repeating AI maneuvers, plus skill level should relate to how the AI is "learning" as you fight and responds to the BFM. But That is for another thread.. I was referring to flight model, as you say AI behaiour is another topic, and it should be addressed also... :) Link to comment Share on other sites More sharing options...
GumidekCZ Posted August 15, 2020 Share Posted August 15, 2020 (edited) Ability to achieve with MiGs delta wing as much as 20 degree according to real pilots, not possible. Maximum is around 15 degree which is even less than F-5 without delta. We want this fixed more than any other bugs or external 3d model or textures. Edit: Delete this post, found how to achieve such high AoA without big problems. Edited August 15, 2020 by GumidekCZ Link to comment Share on other sites More sharing options...
85th_Maverick Posted September 20, 2020 Share Posted September 20, 2020 Ability to achieve with MiGs delta wing as much as 20 degree according to real pilots, not possible. Maximum is around 15 degree which is even less than F-5 without delta. We want this fixed more than any other bugs or external 3d model or textures. Edit: Delete this post, found how to achieve such high AoA without big problems. Were you able to keep the DCS MIG-21 at around 20 AoA without having it's wings stalled (losing lift)? Again, I say this from a MIG-21's pilot experience (not me) who used the pitch attiutude and vertical speed indicator (held very close to zero) during the plane's wing stall. It was around +20 AoA. 15 AoA is what a Cessna 172's wing has as critical. A low aspect, high sweep delta which also generates some small intensity vortexes near the fuselage and which gradually dissipate along the leading edge, yet a bit useful to keep the flow attached closer to the fuselage, is a wing that has more than just 15 AoA as a stall limit. It's more than common sense for those who know some aerodynamics. All of these characteristics give the 21's delta wing a critical AoA of around 20-21. Take the M-2000's wings for example which are just close enough in terms of planform shape and still have a critical AoA going over 30. Don't imagine (without knowing anything) that the M-2000's wing or any other modern aircraft wing has some wonder making effects and the older wings didn't have. The general shape of the wing's planform is what gives more than 70-80% of it's overall performances, while only 20 to maximum 30% would be the airfoils designs that affect performances. The M-2000's wing can go a bit beyond 30 AoA before a pitch departure will occur, but it's limited by FBW to only 28..29 to avoid the departure. And no, it's not increasing from a 15 AoA (as you might believe or as LLC's mistake wants you to believe) to more than 30 just due to the leading edge droops or due to those small vortex generators on the inlets, which are not even ahead of the wing to affect it considerably and which were actually put there to increase the directional stability at higher AoAs. The most performant leading edge droops usually increase your AoA by no more than 6, while most help the wing with around 4..5 critical AoA increase. Compared to the MIG-21, the M-2000 can go slightly over 30 real AoA before the complete wing stall occurs due to both the effects of slightly lower aspect ratio and higher sweep as well as the LE droops + some benefit from the inlet strakes. So as I say again, that's no leap from just 15AoA, but from rather at least 20 as described. Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
rossmum Posted September 20, 2020 Share Posted September 20, 2020 (edited) I think you've misunderstood him. He was stating that he was unable to pass 15 and that real pilots attest to 20, but Czech syntax and English syntax are a bit different and so the word order appears reversed. e/ reading is hard. Looks like most questions have been answered here so my input beyond the above is not really adding anything. Edited September 20, 2020 by rossmum Link to comment Share on other sites More sharing options...
AeriaGloria Posted September 21, 2020 Share Posted September 21, 2020 On the Mirage 2000 comparison, you speak of advantage it must have to reach higher AOA. Well I’m sure one of those is higher Reynolds numbers, with a larger wing air molecules are proportionally smaller so with similar characteristics such as sweep it can still have better characteristics. It also had leading edge slats, and strakes above the wing rather then 21 where they are below the wing. Just saying those slats, higher Reynolds number, not to mention how thick it is could all help it have that high critical angle. And I don’t even know if it has washout like most tailless deltas, I’m sure it does. I believe the 21 has a wing with no washout or wash in, perfectly flat. So that would also hurt it when it comes to critical AOA, but a wing with no washout also has less drag and better speed characteristics, so it makes sense that Mikoyan would make that decision to keep it flat. Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
rossmum Posted September 21, 2020 Share Posted September 21, 2020 The M2K does have washout, IIRC. Link to comment Share on other sites More sharing options...
Frederf Posted September 22, 2020 Share Posted September 22, 2020 before the complete wing stall occurs This is a weird statement. "Stall" is the peak value of the CL curve. Post stall just means the AOA is past the angle which has the maximum CL. It can still have lots of CL, just less than the most. Link to comment Share on other sites More sharing options...
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