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Posted

I would like to see a comprehensive and complete overhaul of all currently used missiles in DCS, particularly concerning standarization across modules.

MiG21 IR missiles perform differently than their FC3 counterparts, pending a patch by Leatherneck.

 

 

Also, proximity fuzing needs to happen for those missiles that have it in real life. Jets being grazed by missiles unharmed is outrageous.

 

Lastly,the AIM120C seems poorly modeled.

Below is a video demonstrating the problem. DCS AMRAAMs never follow a lofting profile.

${1}

 

Further reading that might help ED develop a better model:

http://www.zaretto.com/sites/zaretto.com/files/missile-aerodynamic-data/AIM120C5-Performance-Assessment-rev2.pdf

 

 

 

Posted

1. Don't compare DCS with other softwares, mods and ED doesn't like it

2. proximity fuze is limited to the capabilities of the engine

3. advanced flight models of weapons WIP

Posted (edited)
1. Don't compare DCS with other softwares, mods and ED doesn't like it

I wasn't aware of that.

2. proximity fuze is limited to the capabilities of the engine

Then the engine is in dire need of some fixing :)

3. advanced flight models of weapons WIP

All I needed to hear! Thanks! :)

 

Edit: I just read the rules and noticed that line concerning 'other software'. However, I hope in this case the mods can maybe let it slide, seeing as it pertains to a specific problem at hand, being the missile characteristics and the video demonstrates it like no other. It was not my intention to directly compare the two games as a whole :)

I hope it is ok.

Edited by KansasCS
Posted

welcome to the party, the topic has been done to death and then some, and by people more invested in this than you are.

 

the only thing we can do is wait.

  • 1 year later...
Posted

Have there been any updates on this though? I feel like there haven't been any updates and they keep updating other parts of the sim that aren't as important. Missiles need to be a priority.

  • ED Team
Posted
Have there been any updates on this though? I feel like there haven't been any updates and they keep updating other parts of the sim that aren't as important. Missiles need to be a priority.

 

They hired a new guy for this some time ago, but its been slow going and not much new info, but its a known priority.

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Posted
They hired a new guy for this some time ago, but its been slow going and not much new info, but its a known priority.

 

 

 

Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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Posted
Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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Just a guess but... this stuff probably takes a lot of research and isn't just a "tuning fix" that other games can do to balance things. DCS isn't about balance but realism.

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Posted

improved air to air missiles

 

Just a guess but... this stuff probably takes a lot of research and isn't just a "tuning fix" that other games can do to balance things. DCS isn't about balance but realism.

 

 

Understood, hence why I didn't make any claims about it just being a tuning fix or about looking to achieve balance.

 

Just asked for more color on "slow going with not much to update on".

 

 

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Posted
Understood, hence why I didn't make any claims about it just being a tuning fix or about looking to achieve balance.

 

Just asked for more color on "slow going with not much to update on".

 

 

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I forget when Wags last commented on it being worked on...?

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  • ED Team
Posted
Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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1st, this is a little rude starting out with the bad hire comment...

 

2nd, missiles need lots of a love, but they want to do it in a way that makes them better going forward and when adding new ones. Its not just telling DCS how a missile acts, they need to research info, gather it up, then convert it into what DCS will understand, and tune it to work right. I know there are mods to make them "better" but I think we all expect ED to do more than just mod them, we want a quality fix, and that is what they are working on.

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Posted
1st, this is a little rude starting out with the bad hire comment...

 

 

 

Definitely wasn't intended to be rude, it was just an open question based on the way I had read your comment (I read it as it as "things aren't working out as planned"). Wasn't sure if there was then a change after the fact to remedy that. I obviously misinterpreted that, my mistake...my apologies for that, it was not intended to be rude in any way.

 

 

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Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304

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