ST0RM Posted April 30, 2017 Posted April 30, 2017 I'm building a few quick missions using the Green Thunder Vietnam terrain and came across a couple of issues. I couldnt set the armed fast boats onto a river, only ocean. Is there a way around that? Also, what country code does Vietnam use? I'd like to set some MiGs up to fight my F-5. Thanks!
razo+r Posted April 30, 2017 Posted April 30, 2017 I'm building a few quick missions using the Green Thunder Vietnam terrain and came across a couple of issues. I couldnt set the armed fast boats onto a river, only ocean. Is there a way around that? Also, what country code does Vietnam use? I'd like to set some MiGs up to fight my F-5. Thanks! No boats on river and afaik no way you can put one on a river What do you mean by country code?
Chump Posted April 30, 2017 Posted April 30, 2017 (edited) country.id.VIETNAM if you are scripting. I believe that if you get the x/y coordinates of where you want to spawn the boat(s), it can be accomplished with coalition.addGroup() or MiST functions. I have not tried this, but I thought that I read this somewhere. Here are some posts that I found about adding ships where they aren't "supposed" to be: https://forums.eagle.ru/showpost.php?p=1335571&postcount=2 https://forums.eagle.ru/showthread.php?t=163276 https://forums.eagle.ru/showthread.php?t=174125 Edited April 30, 2017 by Chump Added links
Esac_mirmidon Posted April 30, 2017 Posted April 30, 2017 There is a trick, weird but working. Put a boat on the sea. Place the cursor over it and press Ctrl+C. Then place the cursor on the river, and press Ctrl+V. The boats will be copied on rivers BUT they can´t move. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ST0RM Posted May 1, 2017 Author Posted May 1, 2017 Thank you for all the help. I'll give them a try. Now to look for some sampans. The country code for Vietnam is for liveries and their assignment.
Grimes Posted May 1, 2017 Posted May 1, 2017 Country code is VNM. It is found in scripts/database/countries.lua The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Starway Posted May 3, 2017 Posted May 3, 2017 I have another idea for the river boats: As far as I remeber tanks and other ground untits like APCs are able to swim on the river right? So why not creating a mod of a tank unit with a boat shape? System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD
=Pedro= Posted May 3, 2017 Posted May 3, 2017 :lol::thumbup:I have another idea for the river boats: As far as I remeber tanks and other ground untits like APCs are able to swim on the river right? So why not creating a mod of a tank unit with a boat shape? Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
Pikey Posted May 3, 2017 Posted May 3, 2017 I have another idea for the river boats: As far as I remeber tanks and other ground untits like APCs are able to swim on the river right? So why not creating a mod of a tank unit with a boat shape? So tempted to take up this challenge but with the changes to water with 2.1 being weeks away, I'd suggest cracking on with a Normandy texture replacement with paddy fields and palm trees :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
BaD CrC Posted May 5, 2017 Posted May 5, 2017 I have another idea for the river boats: As far as I remeber tanks and other ground untits like APCs are able to swim on the river right? So why not creating a mod of a tank unit with a boat shape? Genius! https://www.blacksharkden.com http://discord.gg/blacksharkden
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