Breakshot Posted May 14, 2017 Share Posted May 14, 2017 OK, so the current patch brought some cockpit changes to the Flanker. The instrument glass is a nice addition, however it causes a complete whiteout glare at certain sun angles. :doh: All instruments including MFD and HUD become completely blanked with a mat white texture, thus unreadable, the HUD filter (whats the point of having it?) also causes the HUD to become invisible rather than fixing the glare (what it is intended for) in those conditions. I believe the effect is completely overdone and unrealistic: Watch the above vid for reference. I hope this issue is fixed in next patch as it is a HUGE handicap to a Flanker pilot who would be suddenly completely blinded by the sun at angles. The HUD filter also needs a rework... Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
some1 Posted May 14, 2017 Share Posted May 14, 2017 Whoa, just launched Su-27 after reading this post. The effect in game is terrible and has nothing to do with how tinted glass behaves in reality. Besides, the HUD glass is not tinted IRL, it's barely visible. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
GGTharos Posted May 14, 2017 Share Posted May 14, 2017 The glare comes to the flanker, huh :). Try adjusting the cockpit shadows to see if it helps at all. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Breakshot Posted May 14, 2017 Author Share Posted May 14, 2017 The glare has always been in the flanker... done very well, up until now, unlike the Darth Vader mask on F15 with constant lighting easy mode. LOL The effect is now however is totally botched. Doesnt take a scientist to figure it out. And obviously not shadows related... but thanks for asking. Sent on mobile Android via Tapatalk Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
Scarrface Posted May 14, 2017 Share Posted May 14, 2017 Pic related, how i feel flying the flanker now Link to comment Share on other sites More sharing options...
Frostie Posted May 14, 2017 Share Posted May 14, 2017 Unbelievable, we have white discs over the dials now just like PS2 graphics. What was so wrong with the original glare? :doh: I'm so glad ED are working on such critical stuff. "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org Link to comment Share on other sites More sharing options...
Winston 60 Posted May 14, 2017 Share Posted May 14, 2017 (edited) This new effect is totally unacceptable to me. Before there was nothing wrong here, now the Flanker is, for me at least, un-flyable in this condition. ED please get this repaired immediately. I would also recommend to not spend time and resources messing around with things that are not broken. "If it's not broken... don't fix it!" Perhaps it's better to spend the manpower for now on 2.5 development, or fixing things that need to be fixed? Edited May 14, 2017 by Winston 60 CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
esb77 Posted May 14, 2017 Share Posted May 14, 2017 Wipe off more dust or wipe off less dust, either might help. Other than that it looks a lot like glass or plastic covered displays under direct sunlight. Can't read a bloody thing until you move a hand to shade it. Either that or you need glasses or a visor that are polarized. Though in the case of display screens that are polarized things can be just as bad with the filter as it goes either completely dark or turns a sort of rainbow/oil-spill color and the glare is gone but you still can't read anything. So I guess they should implement a helmet visor setting? Those aren't just plain white overlays though. It looks like an alpha/transparency layer with a gradient oriented toward the sun as a light source. It's just that the saturation is so high that you have to look really closely to see the gradient. Callsign "Auger". It could mean to predict the future or a tool for boring large holes. I combine the two by predictably boring large holes in the ground with my plane. Link to comment Share on other sites More sharing options...
Falcon_S Posted May 14, 2017 Share Posted May 14, 2017 (edited) I expected that this will be nice effect after I saw it in DCS2.0. And then we have pointed out that it is unusable like this. I do not understand why nothing had improved since the first edition and besides released in DCS1.5. Definitely the non-usable as it is. Should be more transparent and shadow to negate it and i`m not sure that any reflection can be on HUD. Edited May 14, 2017 by Falcon_S Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
Low Blow Posted May 14, 2017 Share Posted May 14, 2017 Completely unrealistic. Needs to be fixed and fast please, ED. [sIGPIC][/sIGPIC]Twitch: My Specs: i7 8700K, 32gig Corsair DDR4 3000Mhz, 2080ti, Obutto R3volution, VKB Gunfighter Mk.III MCG Pro EN, Warthog Throttle, Saitek Combat Pedals, Oculus Rift S MMSOBGYTAST! Link to comment Share on other sites More sharing options...
Sweep Posted May 14, 2017 Share Posted May 14, 2017 The glare has always been in the flanker... done very well, up until now, unlike the Darth Vader mask on F15 with constant lighting easy mode. LOL The effect is now however is totally botched. Doesnt take a scientist to figure it out. And obviously not shadows related... but thanks for asking. Sent on mobile Android via Tapatalk You're aware that the Eagle canopy has the same MiG-29 shadow/brightness issues, right? Changing some shadow settings made that somewhat workable, as I remember. I think that's what GG was getting at. This seems like a distant cousin of that issue. Can't wait to update now... ...Just kidding. #MakeDCSBrightnessEffectsGreatAgain Edit: I wonder if changes are being done in preparation for 2.1 or whatever the new major update will be? Lord of Salt Link to comment Share on other sites More sharing options...
Breakshot Posted May 14, 2017 Author Share Posted May 14, 2017 (edited) You're aware that the Eagle canopy has the same MiG-29 shadow/brightness issues, right? Changing some shadow settings made that somewhat workable, as I remember. I think that's what GG was getting at. This seems like a distant cousin of that issue. Can't wait to update now... ...Just kidding. #MakeDCSBrightnessEffectsGreatAgain Edit: I wonder if changes are being done in preparation for 2.1 or whatever the new major update will be? I fly 15 all the time, its fine. This is a completely different matter on 27, the effect is just broken... Edited May 14, 2017 by Breakshot Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
Sweep Posted May 14, 2017 Share Posted May 14, 2017 (edited) I fly 15 all the time, its fine. This is a completely different matter on 27, the effect is just broken... You know what, it's only in 2.0 that the Eagle has that issue. I probably should have mentioned that! This Flanker update in 1.5 looks far more unplayable though. Echoing other comments here, but man that change doesn't make much sense... Edited May 14, 2017 by Sweep Lord of Salt Link to comment Share on other sites More sharing options...
jackmckay Posted May 15, 2017 Share Posted May 15, 2017 No info on update changelog about this new 'little nasty' feature. Why? Link to comment Share on other sites More sharing options...
Winston 60 Posted May 15, 2017 Share Posted May 15, 2017 ... The HUD filter also needs a rework... Amen to that! CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Petkov BUL Posted May 15, 2017 Share Posted May 15, 2017 That rendered the flanker unplayable for me :( The 29 has had it since the first release of the 6dof cockpit and the glare covers the WHOLE cockpit glass pic below... I also made a thread about it in 2015 no answer. Link to comment Share on other sites More sharing options...
Axion Posted May 17, 2017 Share Posted May 17, 2017 Aye, this is extremely annoying at present. Is it a feature, or has it been reported? Ta, Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted May 17, 2017 Share Posted May 17, 2017 (edited) Its an ED conspiracy to let the F-15C wining all fights. In the end ED employers are all from Wisconsin, assuming russian nationality only for bothering russian fighters fans. Edited May 17, 2017 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Axion Posted May 17, 2017 Share Posted May 17, 2017 What a strange response? Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted May 17, 2017 Share Posted May 17, 2017 https://en.wikipedia.org/wiki/Irony In another post about the same issue they said it has been reported so a fix is coming. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
SinusoidDelta Posted May 17, 2017 Share Posted May 17, 2017 If it hasn't been reported, it should be. The cockpit textures are located in this directory: Mods\aircraft\Flaming Cliffs\Cockpit\Textures\SU-27S-CPT-TEXTURES.zip The latest update is clearly using a different SU-27S-CPT-TEXTURES.zip than previous builds. I saved the previous .zip so I could compare. Perhaps using the old SU-27S-CPT-TEXTURES.zip would fix the problem. I haven't tested it but I uploaded the old textures to my dropbox if someone wants to try it: https://www.dropbox.com/s/swr1twaf5cp0vx6/SU-27S-CPT-TEXTURES.zip?dl=0 Old textures: New textures: Link to comment Share on other sites More sharing options...
Bourrinopathe Posted May 17, 2017 Share Posted May 17, 2017 (edited) This issue first appeared in 2.0 and it has been reported (the backup compass is now a beautiful backup artificial horizon ;) ), so it's probably just a temporary version. The Su-27 cockpit model has been updated, so my guess is that the glare/reflection value is bound to the material properties of the model and not directly related to the texture used. (I'm not sure it could be fixed with a user-made modification) If someone could share the previous version of …\DCS World\Mods\aircraft\Su-27\Cockpit\Shape\Cockpit_SU-27.EDM. It might be possible to use it (OvGME/JSGME) but I'm not sure it would be certified for MP use (or even fix that issue). Edited May 17, 2017 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to comment Share on other sites More sharing options...
SinusoidDelta Posted May 17, 2017 Share Posted May 17, 2017 This issue first appeared in 2.0 and it has been reported (the backup compass is now a beautiful backup artificial horizon ;) ), so it's probably just a temporary version. The Su-27 cockpit model has been updated, so my guess is that the glare/reflection value is bound to the material properties of the model and not directly related to the texture used. (I'm not sure it could be fixed with a user-made modification) If someone could share the previous version of …\DCS World\Mods\aircraft\Su-27\Cockpit\Shape\Cockpit_SU-27.EDM. It might be possible to use it (OvGME/JSGME) but I'm not sure it would be certified for MP use (or even fix that issue). Good catch, I didn't check if the .edm had been updated. If anyone does decide to test it, I'd recommend replacing both the textures and edm at the same time. This should be the previous version of the Cockpit_SU-27.EDM: https://www.dropbox.com/s/gary7iqkzdkrka9/Cockpit_SU-27.EDM?dl=0 1 Link to comment Share on other sites More sharing options...
Bourrinopathe Posted May 17, 2017 Share Posted May 17, 2017 (edited) Thanks for sharing the files SinusoidDelta! After my post I decided to roll back to the previous DCS version to get the files and it's still slowly downloading (less torrent peers I guess). I'll test the files with the latest DCS 1.5 next and I'll report back. [update] : I tried using the v1.5.6.4546 files (.EDM + textures) but it didn't help - same issue. Edited May 17, 2017 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to comment Share on other sites More sharing options...
Breakshot Posted May 17, 2017 Author Share Posted May 17, 2017 Using the older cockpit zip files causes missing / corrupt textures. Perhaps someone with textures knowledge can make a Mod to the new files so we can fix this for good if ED won't do it in due time... I'm sure it is doable Sent on mobile Android via Tapatalk Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
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