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Posted
Stability is not everything. Please return back the performance fps level of 2.5.5. Beta is unplayable. Stable version would be at least the same fps level of previos branch.

Then go get on stable. Wait for it...

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Posted

DCS still broke

 

Well the update came out and literally everything in the changelog is useless because DCS is still broke in VR (FPS unusable). At least on my end.

 

I guess its time to roll back DCS, I'm still a little confused on that.

 

It really stinks because I have been editing and shooting a walkthrough series on campaigns in DCS and now I am stuck. I also am worried because I have invested a HUGE amount of money for DCS. Not just to the developers, but on hardware, software, I mean we are talking the price of a used car here.

 

I am now concerned DCS will no longer function on the computer I am using.

Again, I am not complaining, I am SERIOUSLY worried about being able to play DCS again.

 

Words of wisdom?

 

Fang

Posted

 

I didn't understand what Pikey was talking about in the first place, thought it was the usual performance issues things. But this is very massive. I know ED can't openly support 3rd party things, but I bet they know these things exist and how important they are to the community. I was overwhelmed by just a short glimpse at what Moose can do, simply amazing. Breaking that by changing vital API functions followed by the lack of communication is literally a punch to their faces. I mean, I see something similar with the recent sound folder structure changes. It's still possible to mod though via the SG folder, but just because we still know the file names that have to be replaced from former versions...

 

Yeah, its pretty disheartening to read this really, because Pikey is totally right about the "community infrastructure" DCS would a much worse place without the various "add-ons" that people have for free poured their hearts and time into, especially online play. And it is the "tip of the pyramid" of high end modders and server owners that really take DCS to that next level. But it would be nice if ED worked a bit better with those guys to make sure disruptions were mininmal, or at least gave em an advance heads up. Just a bit of hopefully constructive feedback.

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Posted
Well the update came out and literally everything in the changelog is useless because DCS is still broke in VR (FPS unusable). At least on my end.

 

I guess its time to roll back DCS, I'm still a little confused on that.

 

It really stinks because I have been editing and shooting a walkthrough series on campaigns in DCS and now I am stuck. I also am worried because I have invested a HUGE amount of money for DCS. Not just to the developers, but on hardware, software, I mean we are talking the price of a used car here.

 

I am now concerned DCS will no longer function on the computer I am using.

Again, I am not complaining, I am SERIOUSLY worried about being able to play DCS again.

 

Words of wisdom?

 

Fang

 

IDK, it still runs on my system in VR (pre-todays patch). Nowhere near as well as 2.5.5 though, I had to turn a fair number of things down (Steam SS went from 180% to 100% as one example). But I've basically got a top end system.

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Posted
or at least gave em an advance heads up.

 

That is really what Open Beta is supposed to be for, I know now that many use it for their main version its a lot tougher, if I were creating these mods, it might be in my best interest to reach out to the team, and ask about getting more involved, even in testing, for working at making their mod more official.

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Posted

Specifically, what is being done to fix the VR issue? Communication is key, it has been better but there is a lot of room for improvement. What is specifically, not generally, being worked on for next fortnight? Regular, specific communication alleviates a lot frustration for the community.

 

Thanks again for the hard work

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Posted
It differs between comunities and use so the happy medium is hard to find, nevertheless there are crossovers. Also polls tend to be slanted towards those that engage with the community and look at DCS every day passionately, so most likely would miss some groups. Having said that in simplistic terms;

 

 

  • Light users of DCS are intested in the obvious superficial details, visuals, lighting, immersion, completeness, configuration.
  • Multiplayer PvP players in balancing (eg missiles, performance data, equality), performance
  • Server admins in server performance, script availability, tools and bugs
  • Enthusiasts in accuracy, detail of aircraft modules
  • Scripters, content providers and modders in Core bugs, ME bugs, changes.

So, whilst you could, for example, post that the "floating Statics issue" was the most important to all groups, because statics are a decorative, visual used in both quick start, lessons and DLC, affect content creators and scripting alike, I have a different opinion based on a top down impact approach, in that the core of the game content is supplied by a small minority of people writing public missions or holding public servers and that these people actually keep the fan base loyal because they provide things to do after everyone has seemingly learned how to fly offline and consumed the missions and module content.

 

Some might say this is a very subjective and limited view because every type of DCS user "catagory" (simplistic view) is valuable and the iceberg effect of the vast silent majority of the single player market is the thing mostly sustaining DCS ecomonically. However I disagree with that view!

 

The DCS model is about getting the community to propel its own testing, marketing and content by providing a sandbox and mission editor, open source code in places, allowing 3rd parties to develop and allowing moddable content and a searchable user file repository for skins, units and missions. The people that matter are those people and the squadrons and events organisers and to a certain extent Social Media contributors and YT/twitch. Everyone of these people rely on making NEW content to keep DCS interesting. And by keeping people playing day after day in Multiplayer on interesting servers doing events, people stay and buy more modules to play with.

 

And if you are still with me, the top of that community pyramid are the enablers who make content to use, whether it's a Squadron leader, Server admin, YouTube channel, skinner, modder, addon creator or scripter. You ignore these people and wreck their days at your peril! Because if they get fedup with DCS the entire pyramid comes crashing down, people lose interest, servers get worse, communities get fragmented and the self propelling style of DCS comes to a halt in between module releases. And trust me, get out of the habit of playing DCS daily and it is not like riding a bike!

 

 

So, put simply, I'd like to see airbase id's solved as a priority; else I'll be taking a break, the MOOSE channel can go to hell and peoples scripting questions can get unanswered, AI CAP can blow up on the floor, Migs can carry on spawning in at McCarran! The server admins can sit there scratching their heads, reducing their available time, ruling out playing on NTTR or using it, because it's so broken, the servers can be taken offline to roll back again, the YT'rs can have nothing to play on, the Blue Flags and the others servers with scripts can roll back again and split the community between 2.5.6 and 2.5.5 and stable (whatever version that is) and finally the players can complain about X server, and the entire thing comes tumbling down and no one watches or cares when the Super Carrier is released because they are playing something else for a break! :) Top down... core first and foremost.

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Posted (edited)
That is really what Open Beta is supposed to be for, I know now that many use it for their main version its a lot tougher, if I were creating these mods, it might be in my best interest to reach out to the team, and ask about getting more involved, even in testing, for working at making their mod more official.

 

I don't have a perfect answer answer here since "beta" is really "stable" for alot of DCS people. But I think you guys have a small closed beta group right? Maybe reach out to pikey and some of the major server guys and perhaps get them more involved earlier on there if they want? Perhaps not as full on testers, but let em get an advanced peek, and see how badly it might break their stuff?

Edited by Harlikwin

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Posted
So updating from 2.5.5 would still be a bad idea? I use a monitor, not VR.

 

At least on my end, having lost fps in VR, pancake mode runs just fine after the last patch from 2 weeks ago.

dcsdashie-hb-ed.jpg

 

Posted

I5 8600k@ 4.9Ghz and 1080ti. With Reverb I have 30fps in simple mission (free flight) with most things on low, and ugly stutters. VR is still UNPLAYABLE... paid a lot for all the modules and still cant play. Please ED make something because it is not acceptable.

 

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Posted
Well I had it with DCS being broke.

 

Can I get info on reverting back 2 updates?

 

Go into command line, navigate to DCS World\Bin and type DCS_Updater.exe update 2.5.5.41962

Do not expect fairness.

The times of chivalry and fair competition are long gone.

Posted (edited)
I5 8600k@ 4.9Ghz and 1080ti. With Reverb I have 30fps in simple mission (free flight) with most things on low, and ugly stutters. VR is still UNPLAYABLE... paid a lot for all the modules and still cant play. Please ED make something because it is not acceptable.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

 

What are your steam SS settings? I'd crank them down to 100% if they aren't there. Turn of MSAA. Turn off mirrors. I'm getting 45fps with my setup again after turning a bunch of stuff down/off. Its not great, but hopefully they can re-optimize again.

Edited by Harlikwin

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Posted
Sorry can you give me full path?

 

I don't really know where your game is installed. My full path is G:\Eagle Dynamics\DCS World\bin

Do not expect fairness.

The times of chivalry and fair competition are long gone.

Posted
What are your steam SS settings? I'd crank them down to 100% if they aren't there. Turn of MSAA. Turn off mirrors.

 

And turn off the game. We will not having more vr issue.

 

Two weeks waiting to have a patch like that ? So frustrating

Posted (edited)
I5 8600k@ 4.9Ghz and 1080ti. With Reverb I have 30fps in simple mission (free flight) with most things on low, and ugly stutters. VR is still UNPLAYABLE... paid a lot for all the modules and still cant play. Please ED make something because it is not acceptable.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

 

I have a more powerfull computer then you thou with I9 CPU and 1080TI Graphic Card

 

And using Oculus rift but Im at 90 fps when im flying high, never ever below 45 when flying low in singel mission, and its very smooth for me..

 

It was a good patch for me..

Edited by Kristoffer79
Posted

Also, My moon is too small.

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Posted
PM inbound. LOL Just kidding with that ...

 

No really, the size of the moon is too small in VR for me. Not sure if I missed a joke in there M-O-O-N...

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