RubberDogSh1tOutOfHKG Posted March 16, 2022 Share Posted March 16, 2022 I dont know if this is the right place to ask, but when I use the Civilian Aircraft Mod, how do I get them to fly normal approach patterns? Instead of making divebombing approaches to land Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted March 21, 2022 Share Posted March 21, 2022 Where can I find the latest version of this mod? VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ The contents of DCS World are so overwhelming to me: so many things to try, so many things to revisit. For now, whining about new products being late does not make much sense. Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 21, 2022 Share Posted March 21, 2022 9 minutes ago, VFGiPJP said: Where can I find the latest version of this mod? https://cam.em-key.de 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
bandit648 Posted April 2, 2022 Share Posted April 2, 2022 (edited) The landing and taxi lights aren't behaving correctly for me. They don't turn on for approach or taxi. I noticed in the lua files the lights_data for each aircraft is calling argument 208 and 209. If I look at the models in model viewer the landing lights are argument 51. Changing it to use arg 51 gets them to turn on but the lights don't illuminate the aircraft or ground. Here's whats currently in the lua files for landing/taxi lights. [2] = { typename = "collection", lights = {-- 1=Landing light -- 2=Landing/Taxi light {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 209,color = {1, 1, 1}, dir_correction = {elevation = math.rad(-1)}}, {typename = "spotlight", connector = "MAIN_SPOT_PTR", argument = 208,color = {1, 1, 1}, dir_correction = {elevation = math.rad(3)}}, } Anyone have any ideas to fix this? Edited April 3, 2022 by bandit648 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map Link to comment Share on other sites More sharing options...
bandit648 Posted April 4, 2022 Share Posted April 4, 2022 5 hours ago, Urbi said: write for "spotlight" and "omnilight" simply omit light "spot" and "omni". or use my light entries. Lights.zip 37.79 kB · 4 downloads Thank you! I had just started re-writing the lights_data to fix it myself. This saves me some time and looks great. PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map Link to comment Share on other sites More sharing options...
Stratos Posted April 26, 2022 Share Posted April 26, 2022 Hi, anyone know If we have a Royal Air Maroc skin?? 1 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Vine_dog Posted April 27, 2022 Share Posted April 27, 2022 (edited) Hey there. Just released a set of over a dozen skins representing the 3 Israeli commercial carriers Arkia, El Al and Israir. come check it out on our IDF Mods discord - our liveries channel https://discord.gg/hVqdRVND The liveries were made with the excellent templates made by DimOn Edited April 27, 2022 by Vine_dog 2 1 Link to comment Share on other sites More sharing options...
Steel Jaw Posted June 13, 2022 Share Posted June 13, 2022 Updated download link please. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
Morpheus Posted June 13, 2022 Share Posted June 13, 2022 29 minutes ago, Steel Jaw said: Updated download link please. https://cam.em-key.de/ Link to comment Share on other sites More sharing options...
Scotty Rotten Posted August 10, 2022 Share Posted August 10, 2022 Do you happen to still have this livery? On 10/3/2018 at 4:42 PM, Rudel_chw said: AMAZING! ... thanks a lot, really outstanding work BTW I noted that the civil aircraft's liveries can be placed on saved games just like the liveries of ED's aircrafts: really nice skin, thanks again. Cheers! Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 10, 2022 Share Posted August 10, 2022 1 hour ago, Scotty Rotten said: Do you happen to still have this livery? Sure, here it is (I'm not its author, @seth0s is LAN.zip 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
western_JPN Posted September 9, 2022 Share Posted September 9, 2022 My first mod making on DCS. I cannot say when I will finish it , still under learning about DCS aircraft models. 4 Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
Scotty Rotten Posted September 9, 2022 Share Posted September 9, 2022 Everyone starts somewhere and most importantly enjoy what you're making 1 Link to comment Share on other sites More sharing options...
TEMPEST.114 Posted November 8, 2022 Share Posted November 8, 2022 Anyone else getting an Integrity Check error on joe_rowe's Civilian Objects Mod since 2.8? /textures/yellow @ d:/saved games/dcs.openbeta/mods/tech/civil_objects/textures/civil_textures.zip I have no way to message him directly as I can't find him on the forums. Link to comment Share on other sites More sharing options...
unmar Posted November 8, 2022 Share Posted November 8, 2022 On 1/8/2022 at 10:02 AM, Bambino said: Works in progress... Cheers! Bambino (Astro20) Hi Bambino, any news about this mods? Thank you Link to comment Share on other sites More sharing options...
Geschirre Posted November 8, 2022 Share Posted November 8, 2022 The DC-10 is already part of the mod. 1 "A plan is a list of things that wont happen" Link to comment Share on other sites More sharing options...
unmar Posted November 9, 2022 Share Posted November 9, 2022 Thank you. I was using the old version. Link to comment Share on other sites More sharing options...
western_JPN Posted November 9, 2022 Share Posted November 9, 2022 DC-10 is now a part of CAM (v0.87 - 0.88) as Geschirre says, but bambino's great looking skins have not been contained in it or published as an additional skin archive. I have only skins of swissair and FedEx for DC-10 of CAM. Layered template or white clean source data are also not available. That makes us too hard to draw new historical skins of DC-10 by ourselves. By the way, my DC-9 (-30) + MD-83 (81/82/88) mod project is near to publish. 3D modeling phase is done. 2D texturing + Normal map works are under going. In this month without any troubles ? 3 Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
HawaiianRyan Posted December 31, 2022 Share Posted December 31, 2022 (edited) I was tweaking some of the engine performance numbers for the Cessna, then got a bug under my skin about aircraft lighting since ED seems to be focusing on that. Here are my additions to make aircraft lighting better. Tested fairly extensively on the Persian Gulf map as it seems like all the maps are going to move to that lighting scheme. There are limits to what I can do in terms of which lights activate when (ED seems to have fairly restricted logic for all of that), and I cannot add light bloom or other objects that are 3D without the source 3D models (plus I'm not a 3D artist). Wish someone would make more airliner liveries, especially for the DC-10. I'm not a 2D artist either. I also made similar additions to @western_JPN's excellent T-tail twin jet mod: Edited December 31, 2022 by HawaiianRyan Removed attachment. See next post. 2 Link to comment Share on other sites More sharing options...
HawaiianRyan Posted December 31, 2022 Share Posted December 31, 2022 Fixed a few small errors, mostly in aft (white) nav light positioning. Thank you for the reports. CAM_lighting.zip 2 Link to comment Share on other sites More sharing options...
western_JPN Posted January 13, 2023 Share Posted January 13, 2023 CAM + TTTwJ and ... 3 Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
western_JPN Posted January 22, 2023 Share Posted January 22, 2023 ahhhh ... I missed some advices posted here (or there) past .... Someone experienced that ? in executing CAM (Cessna 210N is installed as AI only) + RAT missions , one 210N born at an airport opens its left door and taxi to the runway, it keeps the door opened and stops on the take-off position of the runway (perhaps AI wait to close the door before accelerate, but it's never done), the runway is blocked minutes and other planes waiting on taxi ways after the 210N. Are there some solutions making 210N AI not to open the left door or close it before taxing ? Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
HawaiianRyan Posted January 25, 2023 Share Posted January 25, 2023 On 1/22/2023 at 5:23 PM, western_JPN said: ahhhh ... I missed some advices posted here (or there) past .... Someone experienced that ? in executing CAM (Cessna 210N is installed as AI only) + RAT missions , one 210N born at an airport opens its left door and taxi to the runway, it keeps the door opened and stops on the take-off position of the runway (perhaps AI wait to close the door before accelerate, but it's never done), the runway is blocked minutes and other planes waiting on taxi ways after the 210N. Are there some solutions making 210N AI not to open the left door or close it before taxing ? Sounds like you have a buggy Cessna .lua file. Its mechanimations sounds hosed. Link to comment Share on other sites More sharing options...
western_JPN Posted January 27, 2023 Share Posted January 27, 2023 On 1/26/2023 at 6:52 AM, HawaiianRyan said: Sounds like you have a buggy Cessna .lua file. Its mechanimations sounds hosed. Thank you, HawaiianRyan ! After applying your CAM_Light lua released on 1st/Jan. , Cessna 210N problem looks solved. 2 Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
western_JPN Posted February 2, 2023 Share Posted February 2, 2023 (edited) On 1/27/2023 at 11:23 PM, western_JPN said: Thank you, HawaiianRyan ! After applying your CAM_Light lua released on 1st/Jan. , Cessna 210N problem looks solved. Ummm .... C210N trouble is reproduced again. Big number of RAT units ? Other static objects number ? Not usual, but sometimes. Edited February 2, 2023 by western_JPN Modules: A-10C/II, F-4E, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/ Link to comment Share on other sites More sharing options...
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