ED Team m4ti140 Posted April 25, 2018 ED Team Posted April 25, 2018 OK, it all makes sense now, thanks for clarification
Pâte Posted May 18, 2018 Posted May 18, 2018 Hello. PBR conversion still going on. However i encounter a probelm with the shadown in DCS. Once a part of the cockpit is on the shadow, everything go black. See as exemple on the following screens, the yellow sesction go black. And here the rough texture : [sIGPIC][/sIGPIC]
mseraser Posted May 18, 2018 Posted May 18, 2018 Hello. PBR conversion still going on. However i encounter a probelm with the shadown in DCS. Once a part of the cockpit is on the shadow, everything go black. See as exemple on the following screens, the yellow sesction go black. Perhaps it's because you fill the yellow scratch area with black color in R(AO) channel, try a pure white R(AO) channel and check if they are corrected.
Pâte Posted May 18, 2018 Posted May 18, 2018 Perhaps it's because you fill the yellow scratch area with black color in R(AO) channel, try a pure white R(AO) channel and check if they are corrected. Nop in the AO (red), those portions are light grey and even white. The AO is the one calculated by 3DS. But the yellow portion is just an exemple because it's the more easy to spot, I have this problem on almost the whole cockpit :( [sIGPIC][/sIGPIC]
joey45 Posted May 18, 2018 Posted May 18, 2018 Try it all white and see what it looks like? on ma mobile The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted May 18, 2018 Author Posted May 18, 2018 (edited) Remove the AO Layer and see what it looks like without, I however do not have ANYTHING 100% black, you could drop the layer to 25% opacity and get better results. Also Render A.O Map w/ out an transparent layers, as the A.O. Render does not See Transparency. Edited May 18, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
cdpkobra Posted May 18, 2018 Posted May 18, 2018 @Pâte test without the canopy glass, I had problems with it.
Pâte Posted May 19, 2018 Posted May 19, 2018 Problem solved by removing a pure black applied on the bug parts on the grey channel. Thx for your input all ! :) [sIGPIC][/sIGPIC]
Endorphine Posted May 19, 2018 Posted May 19, 2018 Problem solved by removing a pure black applied on the bug parts on the grey channel. Thx for your input all ! :) AO is a range between 0 (black pixels) and 1 (white pixels) so the way it works is that AO channel is multiplied by Other channels Metalness and Roughness and Diffuse (Albedo/ Color) So when you have AO = Full black= 0 you are multiplying something by ZERO which means ZERO as a result that's why you have full black in the end. So even if you have something really bright red fpr exemple red glossy paint in diffuse channel so RED would be near value of 0.95 (almost 1 full red) You will end up with 0.95*0=0 equals FULL BLACK So it is actually unrealistic to have full black AO, there are no such material in a world that would have pure black color. Steam Index, i7 8700K, 32Gb, GTX 1070Ti, NVMe. Hotas Warthog, Virpil, RX Vipers
kingbrown305 Posted June 16, 2018 Posted June 16, 2018 Im so lost! First, How do you make a PBR file?
joey45 Posted June 16, 2018 Posted June 16, 2018 (edited) _RoughMet at the end For example one of my Hornet ones the desert version uses a custom roughmet Diffuse RAF_DES_1 RoughMet RAF_DES_1_RoughMet It replaces and Spec layer Edited June 16, 2018 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Magic Zach Posted August 17, 2018 Posted August 17, 2018 Thanks for the channels. I knew 0 through 3, but I had no idea there was anything beyond that! Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
PSV_Tango Posted August 26, 2018 Posted August 26, 2018 Hey, just to be clear, i've this question in my mind since a bit of time but, we don't have to input the _RoughtMet in a material slot in 3Ds Max, right? How does the _RoughtMet is "auto-detected" by the sim? Thank you in advance :) Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set
joey45 Posted August 26, 2018 Posted August 26, 2018 Auto detected through the description lua. It replaces the Spec maps. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted August 26, 2018 Author Posted August 26, 2018 Hey, just to be clear, i've this question in my mind since a bit of time but, we don't have to input the _RoughtMet in a material slot in 3Ds Max, right? How does the _RoughtMet is "auto-detected" by the sim? Thank you in advance :) .. Step Two: RoughMet Maps, are Loaded for Any Albedo/Diffuse Texture that has a RoughMet Map Linked to it in Step 2. Prepare the Default textures to have a RoughMet for Each, Each Diffuse Texture should have a new Roughness/Metallic Map with extension to the filename "_RoughMet" at the end, For Example: F-18E-001-DIF.DDS, IS THE DIFFUSE Texture, So F-18E-001-DIF_RoughMet.DDS is The File Name Needed for DCS to Detect the roughness/Metallic Map. For initial integration/testing purposes, I just used my default specular dds files for the default RoughMet Files, because there will be a distinct difference in Aircraft Appearance due to the Red Channel. For Example, When Loading the Model, You'll Notice the Red Channel Map Being Dominant, and it should be very obvious which textures did not correctly Load a RoughMet Map. If You Open your ModelViewer and the Model Appears Similar to the Screenshot Below, Congrats, You have successfully configured the RoughMet maps to load w/ the Diffuse/Albedo Channel. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
PSV_Tango Posted August 26, 2018 Posted August 26, 2018 (edited) Ok, just read it thank you. Edited August 26, 2018 by PSV_Tango My Bad. Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set
sparkchaser2010 Posted September 25, 2018 Posted September 25, 2018 So I just got into this thread hoping to find out how to make my current skins not shine on the AI F-16C BL.52, but I don't see an answer relating to models that call out .BMP for texture files. I'm completly lost now lol livery = { {"texture F-16C-PAINT-DEF-L1.BMP f2 g0",0,"F-16C-PAINT-DEF-BL2.BMP",false}; {"texture F-16C-PAINT-DEF-R1.BMP f2 g0",0,"F-16C-PAINT-DEF-BR2.BMP",false}; {"texture F-16C-PAINT-DEF-L1.BMP f2 g0",13,"F-16C-PAINT-DEF-BL2_ROUGHMET.BMP",false}; {"texture F-16C-PAINT-DEF-R1.BMP f2 g0",13,"F-16C-PAINT-DEF-BR2_ROUGHMET.BMP",false}; ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it )
SkateZilla Posted September 25, 2018 Author Posted September 25, 2018 The F-16C Models cannot have textures modified on in the manner you are trying. They are old and still use the old Livery/Textures Setup. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
sparkchaser2010 Posted September 25, 2018 Posted September 25, 2018 shiny F-16s it is then :( ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it )
ED Team NineLine Posted September 25, 2018 ED Team Posted September 25, 2018 shiny F-16s it is then :( I am sure the new F-16C model comes when the module is done won't have that issue. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
-Rudel- Posted September 26, 2018 Posted September 26, 2018 Try changing the 13s to 2s and see if that works. As long as the model has a default material attribute, it should work. Channel 13 is specifically for RoughMet textures, but channel 2 is for specular maps. And can read RoughMet textures there too. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
sparkchaser2010 Posted September 26, 2018 Posted September 26, 2018 Try changing the 13s to 2s and see if that works. As long as the model has a default material attribute, it should work. Channel 13 is specifically for RoughMet textures, but channel 2 is for specular maps. And can read RoughMet textures there too. I'll give that a shot, thanks ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it )
SkateZilla Posted September 26, 2018 Author Posted September 26, 2018 Try changing the 13s to 2s and see if that works. As long as the model has a default material attribute, it should work. Channel 13 is specifically for RoughMet textures, but channel 2 is for specular maps. And can read RoughMet textures there too. The issue is, the Old F-16 Model Does NOT have a Specular Map, therefore a Specular map cannot be loaded, nor can a RoughMet Map. One Could Adjust the Roughness/Metallicness Values for Opague Maps in the F-16 JSON File though., Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
sparkchaser2010 Posted September 26, 2018 Posted September 26, 2018 Now to find said file and give it a shot, thanks Skate. ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it )
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