Texac Posted November 1, 2017 Posted November 1, 2017 Indeed. I thought we would see some progress here much later. I really can't wait to test its perfomance and see it myself in the sim. I also like the fact that the tech is already available to 3d parties. - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube •
BlazingTrigger Posted November 1, 2017 Author Posted November 1, 2017 It's good that they've passed it on, they've also said that it won't drag down frames either so it's fantastic news all around! Sent from my Pixel using Tapatalk
Ala12Rv-watermanpc Posted November 1, 2017 Posted November 1, 2017 Does this means that "humidity" will now be a weather variable inside the mission editor?...otherwise, how will this be humidity dependant?, and if wingtips vortices are right now also humidity dependant, how is this simulated if there is no control for it?...the only way to make them change I found is by setting a full overcast, because then, they are pretty much constantly appearing but couldn't find any "setting" for humidity. Anyway, that lex vortex looks great, can't wait for some more pics. Take a look at my MODS here
ED Team NineLine Posted November 2, 2017 ED Team Posted November 2, 2017 Does this means that "humidity" will now be a weather variable inside the mission editor?...otherwise, how will this be humidity dependant?, and if wingtips vortices are right now also humidity dependant, how is this simulated if there is no control for it?...the only way to make them change I found is by setting a full overcast, because then, they are pretty much constantly appearing but couldn't find any "setting" for humidity. Anyway, that lex vortex looks great, can't wait for some more pics. I am not sure humidity should be its own tweakable option, but it should be something that is displayed based on weather conditions set in the ME. I am sure more info will come, its possible its there already, we just dont get any output info on it... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Vitormouraa Posted November 2, 2017 Posted November 2, 2017 Humidity in DCS will vary depending on the weather. If it's raining, it will be higher etc. SplashOneGaming Discord https://splashonegaming.com
Buckeye Posted November 2, 2017 Posted November 2, 2017 I foresee a lot of rainy humid missions on MP servers once the canopy drops and vapour modeling is implemented... Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Ala12Rv-watermanpc Posted November 2, 2017 Posted November 2, 2017 I am not sure humidity should be its own tweakable option, but it should be something that is displayed based on weather conditions set in the ME. I am sure more info will come, its possible its there already, we just dont get any output info on it... Humidity in DCS will vary depending on the weather. If it's raining, it will be higher etc. Ok, thanks both...being a particle simulation, I guess the best way to implement it would be through a controllable humidity setting, that would make it extremely dynamic and "alive" (together with the temperature setting also) and would able for very fine control over how and when you will get this effect...time will say. Another thing (maybe you know it Sithspawn) I wonder is, if this effect is based on the clouds system (which I guess), maybe it will be able to cast shadows over the plane's surface? Anyway, glad to see this finally being worked and implemented (also looks great):thumbup: Take a look at my MODS here
ED Team NineLine Posted November 2, 2017 ED Team Posted November 2, 2017 (maybe you know it Sithspawn) We will get more information as development proceeds... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Ala12Rv-watermanpc Posted November 2, 2017 Posted November 2, 2017 Ok, thanks! Take a look at my MODS here
Buzzles Posted November 2, 2017 Posted November 2, 2017 I would like to have that sound barrier cone vapor to go along with this. It would be cool to have that as well. No such thing as a sound barrier vapour cone :) You'll get a vapour cone in the right conditions when you're not supersonic. Fancy trying Star Citizen? Click here!
Weta43 Posted November 2, 2017 Posted November 2, 2017 As Vitorouraa says, humidity is already modelled as variable in the SIM, dependant on temp and weather. Cheers.
BlazingTrigger Posted November 7, 2017 Author Posted November 7, 2017 Another shot of what the LEX vapour will look like on the hornet! All we need now is some over wing.
Fri13 Posted November 7, 2017 Posted November 7, 2017 That particle effect looks to me somewhat too thick and too "smoky" kind with a generated point. But I don't have previous experience seeing the F-18 real vapor so.... But with 2.5 I hope to finally see a rain effect in windshield. I want helicopters vipers to have a purpose and effect. I want to see a water pouring over cockpit to generate challenging visuals in merged situations etc. 1 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Buckeye Posted November 7, 2017 Posted November 7, 2017 That particle effect looks to me somewhat too thick and too "smoky" kind with a generated point. But I don't have previous experience seeing the F-18 real vapor so.... But with 2.5 I hope to finally see a rain effect in windshield. I want helicopters vipers to have a purpose and effect. I want to see a water pouring over cockpit to generate challenging visuals in merged situations etc. Wags confirmed raindrops on canopy being in the works either here or on FB, or both. Sent from my iPhone using Tapatalk 1 Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
BlazingTrigger Posted November 7, 2017 Author Posted November 7, 2017 That particle effect looks to me somewhat too thick and too "smoky" kind with a generated point. But I don't have previous experience seeing the F-18 real vapor so.... But with 2.5 I hope to finally see a rain effect in windshield. I want helicopters vipers to have a purpose and effect. I want to see a water pouring over cockpit to generate challenging visuals in merged situations etc.I also believe that the LEX vapour is still WIP and will be fine tuned to how it looks IRL Sent from my Pixel using Tapatalk
Fri13 Posted November 7, 2017 Posted November 7, 2017 I also believe that the LEX vapour is still WIP and will be fine tuned to how it looks IRL Sent from my Pixel using TapatalkIn this far in development, no big and radical changes are expected. Sometimes some developers surprise and rewrite effects or even part of engines... But look at ED and partners history and it is very unlikely it will change from that much in next few years. -- I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts..... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
ED Team NineLine Posted November 7, 2017 ED Team Posted November 7, 2017 In this far in development, no big and radical changes are expected. Sometimes some developers surprise and rewrite effects or even part of engines... But look at ED and partners history and it is very unlikely it will change from that much in next few years. -- I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts..... No, these are very early WIP shots of this effects, it will change some. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
=DECOY= Posted November 7, 2017 Posted November 7, 2017 I for one welcome this much needed addition to dcs. I especially like the fact they are varied in dimension and position Looks great ;) Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
SkateZilla Posted November 7, 2017 Posted November 7, 2017 What's this "too thick" talk? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Weta43 Posted November 8, 2017 Posted November 8, 2017 Don't you go confusing the situation by using evidence SkateZilla ! You know that's not how the world works anymore ... Cheers.
Magic Zach Posted November 8, 2017 Posted November 8, 2017 ...The next Hornet teaser screenshot, I'd like to see the new vapor effects from the side, so I can see how far it extends. Does the length and intensity of the vapor in DCS change corresponding to the correct conditions? Curious. If I missed something somewhere, my bad. Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
Arsonist Posted November 8, 2017 Posted November 8, 2017 I can't really follow the thickness-statement. The fog in the screenshot seems not to be off by much. Although, it will certainly vary with air pressure, speed and moisture content of the air. The point is rather that in the WIP (yes, I know and understand the meaning of "work in progress") screen shot it looks like the origin is a point source, located at the fuselage where the LEX starts. In the photographs however, it seems to be a line source mainly at the forward part of the leading edge of the LEX, with some distance to the fuselage at the tip (which makes sense, the airspeed where both parts touch, shoud be lowest). Then the air, flowing from the front to the back of the aircraft, forms an eddy at the LEX, that confines the low pressure region somewhat until it reaches the back of the aircraft. But as already stated on multiple occasions, this is a work in progress. And from my perspective it looks very promissing already! Thanks to ED for all the effort you people put into this sim! All seems to start coming together, nicely.
Fri13 Posted November 8, 2017 Posted November 8, 2017 No, these are very early WIP shots of this effects, it will change some.Don't know before we see the changes. We are Already very many years behind "WIP" status of many things as many requires a new engine. But these are done on new engine instead 1.2.1 or so, so "WIP" is something that needs to be taken care of. These effects change priority can drop so much in a year that "done" status is only after 2020. -- I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts..... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted November 8, 2017 Posted November 8, 2017 (edited) What's this "too thick" talk?Yes... Thank you providing proof that in current version it looks too thick and artificial. More smoothness to it, more "buffy" and changing contrast and shade to match and it would be better. It is too pointed sourced like a hole in from where a particles exists. That is the thing as I see it from the 3D modeling point of view instead naturally appearing. -- I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts..... Edited November 8, 2017 by Fri13 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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