RaceFuel85 Posted December 6, 2017 Posted December 6, 2017 why not carry 2x Aim9s 4x Aim7s (2x in the "wings" and 2x on the forward centerline stations) 2x Aim54s (centerline, but on the aft stations) That wasn't an approved load due to balance issues. The best you could do is 2 Aim-9, 3 Sparrow (one on each shoulder, one centerline aft) and two Phoenix (forward).
1stBEAST Posted December 6, 2017 Posted December 6, 2017 That wasn't an approved load due to balance issues. The best you could do is 2 Aim-9, 3 Sparrow (one on each shoulder, one centerline aft) and two Phoenix (forward). thx for the info:thumbup:
Lt_Berkut Posted December 6, 2017 Posted December 6, 2017 looks great - you guys are awesome!! Download My F15c Radar Cheat Sheet Here http://imgur.com/a/sxGoA i7 6700 @4.2 | 32gb DDR4 ram | asus hero VIII | strix 1080Ti VMA-223 Bulldogs [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord |
Bad Idea Hat Posted December 6, 2017 Posted December 6, 2017 :megalol: Hahaaaa! Very good! (But it will happen.) With the way some people fight on MP, my strategy initially is going to be (2-3-2 configuration) Fire a Phoenix at your target(s) in TWS mode. Accelerate to intercept and follow your shot(s). By the time you're closing in on Sparrow range, if you've accelerated to the speed right after you've fired, this happens at about the time your opponents have their hands full dealing with the Phoenix gone pitbull. Fire a Sparrow at one target, wait for hit/miss, then defend. Close as much as possible, fire a second Sparrow just out of Sidewinder range. Hopefully you're down to one bogey at this point, and it's down to a 1v1 with your bonus second pair of eyes/AI with second pair of "eyes." I wonder how well that'll work in MP. Probably not so well against experienced pilots, but if you've got two guys not working together facing you, one of them is going to spaz out while trying to defend, making it a 1v1.
Spiceman Posted December 6, 2017 Posted December 6, 2017 (edited) Unless your CO orders you. Capt. Crazy Bob (R.L. Leuschner) made his squadrons regularly do 6-0-2 1000nm missions. He was a huge fan of putting his crew through excercises as close to all out war as he could make them. By 6-0-2 I'm talking the standard convention of listing 54/7/9 I guess every Air wing had different philosophies, and maybe the Pacific fleet saw things different than the Atlantic fleet. In talking to our crews, they didn't see much of an RoE that would allow them to use the Phoenix as originally intended (shooting down waves of Russian bombers coming over the horizon) and actually valued it much more for its fire-and-forget properties at closer range. Edited December 6, 2017 by steven43291 Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick
CheckGear Posted December 7, 2017 Posted December 7, 2017 I guess every Air wing had different philosophies, and maybe the Pacific fleet saw things different than the Atlantic fleet. In talking to our crews, they didn't see much of an RoE that would allow them to use the Phoenix as originally intended (shooting down waves of Russian bombers coming over the horizon) and actually valued it much more for its fire-and-forget properties at closer range. This is what I like to hear - how systems were employed in the real world. I want to experience how things were actually used, as opposed to how we wished they'd been used. Not saying we can't have both, but I'd prefer greater emphasis on real-world implementation.
BlackLion213 Posted December 8, 2017 Posted December 8, 2017 I have a strong feeling that you would mostly see 4*aim7+4*aim9 or 6*aim7+2*aim9 while flying online. Aim54 is not something you would shoot at a flighter target. (That is expecting to get shot).and no one will let you shoot down all the tankers and AWACS for the "other team" in TvT. I don't think so - the AIM-54 is way more lethal against fighters than the AIM-7. Whats amazing is that the Heatblur version has a lower G-limit than the real Phoenix to optimize its performance at range and it still is remarkablely effective. I'm testing it and have been quite impressed. I guess that giant warhead (bigger than that of the SA-6) makes up for the G-limit quite well. I would take the threat seriously....:D -Nick
Xenovia Posted December 8, 2017 Posted December 8, 2017 I don't think so - the AIM-54 is way more lethal against fighters than the AIM-7. Whats amazing is that the Heatblur version has a lower G-limit than the real Phoenix to optimize its performance at range and it still is remarkablely effective. I'm testing it and have been quite impressed. I guess that giant warhead (bigger than that of the SA-6) makes up for the G-limit quite well. I would take the threat seriously....:D -Nick Awesome. Can't wait to finally get my hands on the Tomcat :D [sIGPIC][/sIGPIC]
addde Posted December 8, 2017 Posted December 8, 2017 I don't think so - the AIM-54 is way more lethal against fighters than the AIM-7. Whats amazing is that the Heatblur version has a lower G-limit than the real Phoenix to optimize its performance at range and it still is remarkablely effective. I'm testing it and have been quite impressed. I guess that giant warhead (bigger than that of the SA-6) makes up for the G-limit quite well. I would take the threat seriously....:D -Nick So you're saying that it has a proximity fuze and doesnt have to score a direct hit? :O
Bad Idea Hat Posted December 8, 2017 Posted December 8, 2017 I don't think so - the AIM-54 is way more lethal against fighters than the AIM-7. Whats amazing is that the Heatblur version has a lower G-limit than the real Phoenix to optimize its performance at range and it still is remarkablely effective. I'm testing it and have been quite impressed. I guess that giant warhead (bigger than that of the SA-6) makes up for the G-limit quite well. I would take the threat seriously....:D -Nick That just ruined my tactic, because now it's less of a headache inducing decoy for closing on an enemy, and more an actual weapon. I'll guess that the effective sweet spot against a fighter is going to be 40-50nm range, with say a 50-50 shot being in the same ballpark as an enemy fighter, maybe even a hit (given a load of 2, that's one possible kill, which is extremely helpful in a 1v2 scenario). If my unscientific thoughts hold up, the F-14 becomes the most dangerous fighter in the game. It's already going to become the AWACS killer for every PVP server. This is even before the advantage given that the F-14 is also the only two-seat fighter around, so at worst (or maybe best, who knows) you have a player and an AI backseater calling out targets when merged. Not only will the F-14 be insanely difficult to handle if it carries even just 2 Phoenix missiles, but it becomes a real handful even alone at all ranges between 100nm and 0nm.
Alicatt Posted December 8, 2017 Posted December 8, 2017 So you're saying that it has a proximity fuze and doesnt have to score a direct hit? :O From the armaments page of the EE Lightning F3 June 1969: IR homing missile "Red Top" So, proximity fuses have been around in missiles for a while Sons of Dogs, Come Eat Flesh Clan Cameron
addde Posted December 8, 2017 Posted December 8, 2017 From the armaments page of the EE Lightning F3 June 1969: IR homing missile "Red Top" So, proximity fuses have been around in missiles for a while Not in DCS
Alicatt Posted December 8, 2017 Posted December 8, 2017 Not in DCS True :) Not spammed many missiles in game so not noticed, it's more of a guns guns guns for me, never even tried the rockets on the P51 yet :doh: Sons of Dogs, Come Eat Flesh Clan Cameron
Dino Might Posted December 9, 2017 Posted December 9, 2017 We have had proximity fuses on AA shells since WWII. I would be surprised if any air to air missile with a HE/frag warhead has ever been made without some sort of proximity fuse.
BlackLion213 Posted December 9, 2017 Posted December 9, 2017 So you're saying that it has a proximity fuze and doesnt have to score a direct hit? :O I'm not totally sure of the mechanism, but watching the missiles in the F6 view I've seen quite few trajectories that look to be a near-miss actually result in a hit. Also, misses were a lot less common than I'm used to in DCS, it is quite an effective A-A weapon against fighters (which is really all I've used it against). :) -Nick
addde Posted December 9, 2017 Posted December 9, 2017 I'm not totally sure of the mechanism, but watching the missiles in the F6 view I've seen quite few trajectories that look to be a near-miss actually result in a hit. Also, misses were a lot less common than I'm used to in DCS, it is quite an effective A-A weapon against fighters (which is really all I've used it against). :) -Nick Cool thanks! :)
Bad Idea Hat Posted December 9, 2017 Posted December 9, 2017 We have had proximity fuses on AA shells since WWII. I would be surprised if any air to air missile with a HE/frag warhead has ever been made without some sort of proximity fuse. I hope this is never modeled in DCS Not A2A (SAM actually), but just another chance to say "you're weird, Britain"
Peter5on Posted December 10, 2017 Posted December 10, 2017 I found something but I'm not sure what it is...
Buckeye Posted December 10, 2017 Posted December 10, 2017 I found something but I'm not sure what it is... It's bullshit from a troll...hopefully YouTube will take it down soon. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
ebabil Posted December 11, 2017 Posted December 11, 2017 I found something but I'm not sure what it is... Hahahaha it made me laugh FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Mking Posted December 11, 2017 Posted December 11, 2017 Looool !!! Remove the troll ! System Hydro H115i with 8700k @ 4,9 ghz all cores, Asus strix Z370 f, 32gb ddr4 3600Mhz, Asusrog swift 34 gsync ,Vr hp Reverb .Palit gaming pro 2080 ti Thrustmaster Warthog f18grip and th pedal Steamvr ss 100% and dcs world ss 180% tomcat eats the viper for breakfast :P Lange lebe die Tomcat": Long live the Cat!
Lieuie Posted December 17, 2017 Posted December 17, 2017 It seems that our beloved Tomcat is difficult to work on even in digital form. Keep the good work guys. We (although I can only speak for myself) will try to patiently wait for the release.
ebabil Posted December 17, 2017 Posted December 17, 2017 still waiting for "road to release" post FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
TomCatMucDe Posted December 17, 2017 Posted December 17, 2017 still waiting for "road to release" post We won’t get the F14 in 2017 as promised but I hope we get the road to release instead. In 2017 I mean :)
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