Cibit Posted January 28, 2018 Posted January 28, 2018 Burn a bowl of petrol and oil when you fly the Spit, adds to the immersion but will make you puke :D 1 i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
FragBum Posted January 28, 2018 Posted January 28, 2018 I have an air conditioner facing me. Wasn't intended as something to improve my VR experience but its amazing how much more immersive it can make things when you get up in the clouds with the cold air blowing in your face! It gives one more of a sense of movement...I turn it on by remote when I start flying especially in summer time when its really needed...I turned it on when my father tried VR and was setting off down the runway in a 109, and he really agreed it made things feel much more realistic and immersive! Yes absolutely just having some breeze adds to the immersion well for helis at least ;o)' Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
John Hargreaves Posted January 28, 2018 Posted January 28, 2018 I've just added a bass shaker speaker under my chair, which has been a great improvement to immersion, so the cool fan blowing might be the next thing. I first remember thinking about one back in the Grand Prix Legends days, but I've never actually got round to it. The oily rag and a bit of old webbing to give the smell sounds bizarre but I agree is worth considering. It's about fitting all the pieces of the jigsaw together. I wonder how to bottle the smell of hot metal? i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
Lensman Posted January 28, 2018 Posted January 28, 2018 Burn a bowl of petrol and oil when you fly the Spit, adds to the immersion but will make you puke :D Well the smell of puke would also add to the immersion :thumbup: Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional
Pikey Posted January 28, 2018 Posted January 28, 2018 (edited) To the OP, not the thread direction: I find that the VR immersion is way more valuable when you are benefiting from the advantages it offers. This is mainly in flying with other people or in relation to maneuvering where VR makes it easier and more natural. Formation work, fighter WVR etc, then yes. Else wise, if you are flying something like A-10C, mostly ground pounding and flying a desk with a lot of switchology to master, you are flying in a way that doesn't give you too many advantages and the disadvantages will begin to wear on you and detract, like visibility. My advice would be to do MP, or get into a plane built for flying and moving through the air violently and enjoy the things that make VR something you want to use. The wow factor does diminish but the immersion doesn't and the benefits do not. Edited January 28, 2018 by Pikey tpyos ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Wolf8312 Posted January 28, 2018 Posted January 28, 2018 I've just added a bass shaker speaker under my chair, which has been a great improvement to immersion, so the cool fan blowing might be the next thing. I first remember thinking about one back in the Grand Prix Legends days, but I've never actually got round to it. The oily rag and a bit of old webbing to give the smell sounds bizarre but I agree is worth considering. It's about fitting all the pieces of the jigsaw together. I wonder how to bottle the smell of hot metal? Like it. Some hot metal in a bottle perhaps with a sprinkling of thermite? And something to simulate burning flesh when I crash... Obviously my wife would have to ignite it but perhaps a joint of ham liberally marinated in some cheap engine oil? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
John Hargreaves Posted January 28, 2018 Posted January 28, 2018 Now you're talking i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
streakeagle Posted January 28, 2018 Posted January 28, 2018 In some games, I can turn off the depth perception... i.e. send the same image to both eyes rather than the slightly different stereo images used to make it look 3d. I don't really lose any immersion and it solves the problems I have with some gunsights being projected in a way that makes them too different for both eyes to effectively use the sight. What makes me feel inside the cockpit is the field of view and 1:1 head tracking. I don't get the scaling issues some people are having. I have been flying with a home cockpit for years that has the stick/seat/throttle all positioned to replicate an F-4 cockpit, which is reasonably close to some of the other cockpits in the game. I try to calibrate the head position in VR based on where the headrest is in the game vs where the headrest is on my simulated martin baker ejection seat. Once I get that right, everything looks 1:1 to me. Aircraft that allow showing the pilot body really looks good. My legs and arms are very close in size and position to the virtual pilots' even as I move the controls. What is interesting is comparing the image/scaling from my 46-in TV to the Oculus Rift image. When the field of view is adjusted correctly for the flat screen, the images overlap almost perfectly. [sIGPIC][/sIGPIC]
SpeedStick Posted January 28, 2018 Posted January 28, 2018 blablablabla... What is interesting is comparing the image/scaling from my 46-in TV to the Oculus Rift image. When the field of view is adjusted correctly for the flat screen, the images overlap almost perfectly. Wait, that cant be right. I might be getting this wrong, but are you saying that screen and VR have the same FOV? That doesnt feel right at all "Hard to imagine bigger engine. its got a beautiful face and an arse built like sputnik." - Pikey AKA The Poet, on 37 Viggen.
streakeagle Posted January 29, 2018 Posted January 29, 2018 What I am saying is that my 46-in TV is close enough to provide a 70+ degree field of view and that when I set the in-game FOV to match the actual FOV, it is 1:1 just like the Rift is supposed to be. So when I flip between the Rift and the screen, everything is the same size. Of course the rectangular shape is almost wholly contained within the Rift's circular field of view, but there isn't that much clipped off from the sides. The noticeable losses are in the vertical. [sIGPIC][/sIGPIC]
Mad Dog 7.62 Posted January 29, 2018 Posted January 29, 2018 Wow. I cannot bring myself to fly without VR anymore. Its just not the same. Despite the limitations of VR, it is so much better. Just being able to look around is huge. I hated the way the Track IR worked and could never get used to turning my head while keeping my eyes on the screen. And the depth perception and the way cockpits pop to life....just 1000% better! [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
Buckeye Posted January 29, 2018 Posted January 29, 2018 I get the "wow" feeling every time I load into a plane in VR. Every single time. I expect that experience will be even further elevated when my JetSeat arrives early next month. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
aaron886 Posted January 29, 2018 Posted January 29, 2018 Yeah this thread is ridiculous. I've never heard of anyone not being impressed by VR. TrackIR is almost bad enough to ruin flight sims for me now. I expect that experience will be even further elevated when my JetSeat arrives early next month. Come on bro, you don't even have it yet! How do you know? :D
hansangb Posted January 29, 2018 Posted January 29, 2018 Jetseat is a blast! I'm sure you'll enjoy it. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Kayos Posted January 29, 2018 Posted January 29, 2018 Wow. I cannot bring myself to fly without VR anymore. Its just not the same. Despite the limitations of VR, it is so much better. Just being able to look around is huge. I hated the way the Track IR worked and could never get used to turning my head while keeping my eyes on the screen. And the depth perception and the way cockpits pop to life....just 1000% better! Same, could never go back. [sIGPIC][/sIGPIC]
RePhil Posted January 29, 2018 Posted January 29, 2018 I love VR BUT its very hard to learn in you have to pause the flight take off head set to check IE a manual and when you are not use to the controls MPCD your mouse moves cant find it hitting esc etc makes the learning very frustrating for me anyway I just got Track IR but reassured when I feel comfortable flying and using weapons system I will be back [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
GCBraun Posted January 29, 2018 Posted January 29, 2018 With Oculus Dash 2.0 you can pin windows to the cockpit. No need to leave VR to watch a tutorial video on YouTube or read something, for example. Intel i7-13700k | Zotac Trinity RTX 4090 | Asrock B660 Steel Legend | 32Gb RAM 3600 | 2TB NVMe + 2TB SSD + 8TB HDD | Corsair TX850M | be quiet! Pure Base 500DX | LG 4K OLED 48CX8LC Thrustmaster HOTAS Warthog - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL
streakeagle Posted January 30, 2018 Posted January 30, 2018 (edited) I know many if not most people who have VR love it so much that they won't fly without it, but I can't fly combat missions with it. I have been flying all of the Viggen training, instant action, and missions. Most of them I can complete in VR because a lot of its missions are focused on a waypoint that you can see on your radar and make out the target in time to put your sight on it. But in missions like the tank busting mission, I can't see a thing at 1:1 with that low resolution. So, I switch back to TrackIR. The head tracking is extremely annoying after flying so much with VR, but the graphics look tremendously better. I can see the tanks at the same time my wingman calls them out or even a little sooner without even zooming in. Sure they look like little black dots, but I have A-10 gun camera footage that shows the exact same thing in reality: all they see is a little black dot when they squeeze the trigger on a gun pass. I am easily able to get the Maverick locked on and fired before getting too close. With any luck, I can actually fire two Mavericks before getting to close/low. In VR, I am barely able to see the tanks before I am too close to have enough time to get the Mavericks on a target. When VR matches the resolution and image quality I can get from a TV, then I can go 100% VR. Until then, VR is for tooling around while a giant TV is for fighting. At some point, I am going to replace my 1080p 46-in LCD TV with a 4K 60-in OLED TV. VR will have a hard time matching that image quality without massive jumps in cpu/gpu technology to push so many pixels in stereo. You could ask, why don't I turn on icons? Let me get this straight: I am going to fly VR for immersion and then highlight everything with icons? I will take a giant TV and TrackIR over icons any day of the week... especially when they have to be oversized to even be visible/legible in the ever so low resolution VR world. If TrackIR used two sensors and could track head position as precisely and smoothly as VR, it would make the transition between the two a lot less painful. Edited January 30, 2018 by streakeagle [sIGPIC][/sIGPIC]
Fri13 Posted January 30, 2018 Posted January 30, 2018 This can be felt because every eye gets to see a slightly different image of the world. But because our eyes are not equally strong and they never change focus in the rift, this effect is not felt exactly as in real life and felt more or less strong by different individuals. Actually the distance is not measured by the stereovision, but by a angle of the eyes focus. When you look close, your eyes will not just focus closer but they will cross. When you look very far, your eyes will look paralel. And it is this muscle motion how much crossing the eyes does to determ the distance. This is the same effect how you can look someone eyes and estimate the distance they are looking at. It is same effect as well when taking a photograph from a person, as if you are too close they as well look the same single lens at close, instead further. And if you lose a other eye, you can still learn to measure the distances very efficiently as you are using your muscle memory of the eye position related to your lost eye and nose. In VR you can't ever simulate that unless eyes would be tracked and then screens would be physically moved closer or further from each other so your eyes would cross. This is same reason as well why IPD doesn't change the experience of the world size, but the 3D modeling size itself does. Ie, one can even patch the other eye in VR and IPD adjustment doesn't alter the size anyway, but 3D world scaling does even when you see with single eye only. Same thing is that with both eyes, IPD adjustment doesn't alter the distance experience, only the 3D world scaling does it. This human eye crosslinking is reason why air forces has not taken VR for pilot training for decades, as they have never managed to solve this problem. Instead it causes actual pilots problems as they can't estimate distances as accurately as even just in 270/360 projection in sphere for couple meter distance. And that is as well causing problems for people as when they try to look something close in VR, they can experience strange feeling as their eyes stereo vision tells something is close, but brain finds that eyes are focusing to infinity and triggers a alarm that something wrong has happened as senses are wrong. The VR displays problem is that like example in Rift the lenses focus screens like they would be at 2m distance, but they are separated like they would be in infinity, and then you get the visuals about something close to your eyes and something at infinity. So there is many conflicting senses that cause trouble. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted January 30, 2018 Posted January 30, 2018 So, I switch back to TrackIR. The head tracking is extremely annoying after flying so much with VR, but the graphics look tremendously better. I can see the tanks at the same time my wingman calls them out or even a little sooner without even zooming in. Sure they look like little black dots, but I have A-10 gun camera footage that shows the exact same thing in reality: all they see is a little black dot when they squeeze the trigger on a gun pass. I am easily able to get the Maverick locked on and fired before getting too close. With any luck, I can actually fire two Mavericks before getting to close/low. That.... The problem with VR is that you are flying combat missions like a half-blind person without glasses. You would never be let inside a cockpit, to even fly anything, if you would have so bad vision as the VR causes you to have. That is the current VR tech serious problem, we really need 4K per eye until it becomes acceptable by sharpness, that is about 6K in total, over 19Mpix when 4K has 8.3Mpix. And then we need to get FOV wider from total 110 degree to at least 140-160 degree to get a nicer experience of speed and placement. In VR, I am barely able to see the tanks before I am too close to have enough time to get the Mavericks on a target. When VR matches the resolution and image quality I can get from a TV, then I can go 100% VR. Until then, VR is for tooling around while a giant TV is for fighting. At some point, I am going to replace my 1080p 46-in LCD TV with a 4K 60-in OLED TV. VR will have a hard time matching that image quality without massive jumps in cpu/gpu technology to push so many pixels in stereo. VR is great when you fly acrobatics or just fly for sake of flying like with L-39. It as well works for a WW2 era aircrafts where you are combating in very close ranges, but only if you can spot targets before that. But for a modern combat, it is no go. You can't even easily spot a long steel bridge in VR compared what you can do with display, more like in reality. You could ask, why don't I turn on icons? Let me get this straight: I am going to fly VR for immersion and then highlight everything with icons? I will take a giant TV and TrackIR over icons any day of the week... especially when they have to be oversized to even be visible/legible in the ever so low resolution VR world. If TrackIR used two sensors and could track head position as precisely and smoothly as VR, it would make the transition between the two a lot less painful. Well, I recommend you to modify little bit your ProClip (you are using similar IR led clip, right?) by adding a sanded clear plastic caps on IR leds, so the IR led is reflecting 180 degree. Now you can turn your head all the way until something blocks it on one side, like your head. And anyways in VR you can't even easily look past your wintip, so why to use a TrackIR past that? Add a curve to the TrackIR so you get 1:1 in general 45-60 degree front, and then you get curved to quickly get you see more to left or right without much head movement. That is the benefit of the TrackIR that you can make very smooth and good head movements in the cockpit but still easily get quick views to sides or rear, something you can't do in VR. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Wolf8312 Posted February 1, 2018 Posted February 1, 2018 That.... The problem with VR is that you are flying combat missions like a half-blind person without glasses. You would never be let inside a cockpit, to even fly anything, if you would have so bad vision as the VR causes you to have. That is the current VR tech serious problem, we really need 4K per eye until it becomes acceptable by sharpness, that is about 6K in total, over 19Mpix when 4K has 8.3Mpix. I never really have those problems. You can learn to know the AC outside of VR first, and then if needed use tooltips and the zoom function. But otherwise I never really have a problem reading if the textures are on high. Some modules are worse than others but I think you can learn to fly most AC's with this present generation of HMD. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
simo1000rr Posted February 1, 2018 Posted February 1, 2018 I never really have those problems. You can learn to know the AC outside of VR first, and then if needed use tooltips and the zoom function. But otherwise I never really have a problem reading if the textures are on high. Some modules are worse than others but I think you can learn to fly most AC's with this present generation of HMD. he is not talking about reading the textures in the cockpit itself , he is talking about seeing the outside world , the Only problem with VR right now is that everything outside the Cockpit is like looking thru a stream of water , you cant really see anything unless its huge the size of AWACS and very close .oh and against the sky and not against the ground.
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