Kula66 Posted February 24, 2018 Posted February 24, 2018 Are we likely to see more turbulence effects from external sources interacting with the a/c, ie. * the infamous ever changing 'burble' on carrier-landing - significant feature of carrier approaches * wake turbulence behind tankers * the movement of the AAR basket as the a/c gets close * the effect of an AAM leaving a pylon and the exhaust gases passing over the wing etc I know this will take lots of CPU, but most of us have a couple of cores sitting practically idle while DCS is running :)
Raven (Elysian Angel) Posted February 24, 2018 Posted February 24, 2018 Yup, I would love that as well :) Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
BlackLightning Posted February 1, 2019 Posted February 1, 2019 I've read the latest news and they say that there is wake turbulence in the Open Beta: https://www.digitalcombatsimulator.com/en/news/2019-02-01_LunarSale/. There's a video, too in Wags' channel: I have the stable version; I'm looking forward to trying it. Planes: FC3, Spitfire, Harrier, F-14, F-18, MiG-21, Edge 540 - Helicopters: UH-1H, Mi-8 - Environments: Persian Gulf, Supercarrier PC specs in the spoiler I run DCS 2.7 using: MasterWatt 550 semi-fanless and semi-modular, core i7-3770 (4 cores @ 3.8 GHz) with 8 GB DDR3, GTX1050 Ti (768 cores @ 1.8 GHz) with 4 GB GDDR5, 5.1 sound card, 240 GB SSD, Windows 8.1, T.16000M FCS Flight Pack (i. e. stick+throttle+rudder pedals), opentrack head trakcer
Harlikwin Posted February 1, 2019 Posted February 1, 2019 I know this will take lots of CPU, but most of us have a couple of cores sitting practically idle while DCS is running :) The problem as I understand it there is you can't use those cores to do any of what you want. DCS is time resolved, i.e. things have to happen in order. Its why its mainly single threaded, and flight sims are hard to get parallelized for those reasons. If I understand it correctly the Vulkan API can help with offloading graphics if/when they implement it. But probably not things like flight physics/ai etc. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin Posted February 2, 2019 Posted February 2, 2019 PS I'd like to see bumpy air as well. Every time I fly I feel like I'm flying through the "stillest air "in the world"" And I've flown "real" planes. Give me a tick box for "god damnit its bumpy up here today". New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Deano87 Posted February 3, 2019 Posted February 3, 2019 PS I'd like to see bumpy air as well. Every time I fly I feel like I'm flying through the "stillest air "in the world"" And I've flown "real" planes. Give me a tick box for "god damnit its bumpy up here today". You do know you can set up wing breaking levels of turbulence in the mission weather options in the mission editor right? 50 knots of wind and turbulence set to 200 and then try flying at low level over ground objects and you’ll be bouncing around all over the place. My missions usually have wind of around 15 knots at 1500ft or whatever the option is and a turbulence of around 50-60, gives you a nice little bounce around in the F-18 to make things feel more dynamic. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Harlikwin Posted February 3, 2019 Posted February 3, 2019 You do know you can set up wing breaking levels of turbulence in the mission weather options in the mission editor right? 50 knots of wind and turbulence set to 200 and then try flying at low level over ground objects and you’ll be bouncing around all over the place. My missions usually have wind of around 15 knots at 1500ft or whatever the option is and a turbulence of around 50-60, gives you a nice little bounce around in the F-18 to make things feel more dynamic. Didnt know that. My DCS mission editor skills are rudimentary and i havent flown many of the uncluded missions that have any weather. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Deano87 Posted February 3, 2019 Posted February 3, 2019 (edited) Didnt know that. My DCS mission editor skills are rudimentary and i havent flown many of the uncluded missions that have any weather. Perfect time to learn then! Here’s a little tutorial video the first few mins should explain how to place an aircraft at whatever airbase you want, where he sets it to “takeoff from ramp” you can also set it to “takeoff from runway” which is good if you want a mission where you’re playing with wind effects and might want to go back to the mission editor and try things. On the left hand toolbar near the top you should see an icon that looks like a sun and a cloud. Clicking on that will open the time of day, weather and wind editing screen where you can program in as much nastiness as you want ;). Remember to set your aircraft to Client or Player under their Skill setting otherwise they will be AI controlled. Also the green tick icon on the left is fly, so you can test fly the mission straight from the mission editor. No need to save and back out. Let me know how you get on! Edited February 3, 2019 by Deano87 Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
SUNTSAG Posted February 3, 2019 Posted February 3, 2019 Example: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
DeathAngel1 Posted February 3, 2019 Posted February 3, 2019 I dont like new turbolence effects that ED plans to implement. Just for example A-A refueling is extemely hard enought now. With new turbolence effect, its gonna be almost impossible. ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
razo+r Posted February 3, 2019 Posted February 3, 2019 I dont like new turbolence effects that ED plans to implement. Just for example A-A refueling is extemely hard enought now. With new turbolence effect, its gonna be almost impossible. Have you already tried it with turbulence? no? So how can you tell it will be nearly impossible.
DeathAngel1 Posted February 3, 2019 Posted February 3, 2019 Have you already tried it with turbulence? no? So how can you tell it will be nearly impossible. You are right, i havent tried yet, it is not implement ATM. But I saw mr. Wags video and I guess if that effect will implement AA refueling is gonna be impossible IMO. ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
razo+r Posted February 3, 2019 Posted February 3, 2019 You are right, i havent tried yet, it is not implement ATM. But I saw mr. Wags video and I guess if that effect will implement AA refueling is gonna be impossible IMO. Nope. Two things: 1) Don't approach directly behind it to avoid turbulences 2) practice
Deano87 Posted February 3, 2019 Posted February 3, 2019 (edited) You are right, i havent tried yet, it is not implement ATM. But I saw mr. Wags video and I guess if that effect will implement AA refueling is gonna be impossible IMO. If you’re experiencing the wake turbulence behind the tanker then you are in the WRONG PLACE. Durring a proper approach to the tanker from below the vorticies then you shouldn’t have an issue. Edited February 3, 2019 by Deano87 Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
hazzer Posted February 3, 2019 Posted February 3, 2019 So you are saying that you would rather have less realism, its a sim. Its about time we are getting tubrulace caused by aircraft. Hope we will also jet prop/jet/rotor wash as well! RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
SonofEil Posted February 3, 2019 Posted February 3, 2019 I dont like new turbolence effects that ED plans to implement. Just for example A-A refueling is extemely hard enought now. With new turbolence effect, its gonna be almost impossible. How many threads are you going to post this in? We get it, AAR is extremely hard for you. It’s hard for everybody at first. If you spent more time practicing and less time griping on the forums you’d get better at it. The wake turbulence isn’t going to make it harder because you shouldn’t be flying in the wake turbulence while performing AAR. If you’re doing it right you shouldn’t even know it’s there. But you already don’t like it? Give me a break. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Coxy_99 Posted February 3, 2019 Posted February 3, 2019 Just tried landing on the carrier with cross wind and turbulence no problem, I also tried A/A no problem also, Id say user error. Turbulence setting was 39 im not sure if thats weak or strong i can adjust and go again.
DeathAngel1 Posted February 3, 2019 Posted February 3, 2019 How many threads are you going to post this in? We get it, AAR is extremely hard for you. It’s hard for everybody at first. If you spent more time practicing and less time griping on the forums you’d get better at it. The wake turbulence isn’t going to make it harder because you shouldn’t be flying in the wake turbulence while performing AAR. If you’re doing it right you shouldn’t even know it’s there. But you already don’t like it? Give me a break. :lol: LOL calm down man. What I did to you? Its just my opinion. Cant I have an opinion? I wish you all the best and happy flying :) ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
StandingCow Posted May 1, 2019 Posted May 1, 2019 Just flying through clouds we should get bounced around... I think that's a pretty important part of a flight sim that we don't have yet. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
msalama Posted May 1, 2019 Posted May 1, 2019 I think they've changed it a bit recently. Could be it's just me, but I think I'm getting bounced around more now in a turbulent weather, at least near the ground. Have you guys noticed anything? The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
StandingCow Posted May 2, 2019 Posted May 2, 2019 I think they've changed it a bit recently. Could be it's just me, but I think I'm getting bounced around more now in a turbulent weather, at least near the ground. Have you guys noticed anything? Yea, I think near the ground it happens, but everywhere else it seems always smooth. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
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