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Is night lightning supposed to be fixed in 2.5.1?


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Posted

I've seen this mentioned in the newsletter, but not in the 2.5.1 changelog.

 

Is there supposed to be any difference? For instance launching the Su-25T training mission for Vikhr and Mercury pod I see virtually no difference. It's still pitch black compared to 1.5 and 2.5 without deferred shading.

 

Mercury pod is also almost unusable. In 1.5 and 2.5 without DS you could see the ground very clearly. In 2.5 with DS and 2.5.1 it looks like the contrast is waaaay up. Black ground with white sharp object here and there and virtually no colors in between.

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Posted
I've seen this mentioned in the newsletter, but not in the 2.5.1 changelog.

 

Is there supposed to be any difference? For instance launching the Su-25T training mission for Vikhr and Mercury pod I see virtually no difference. It's still pitch black compared to 1.5 and 2.5 without deferred shading.

 

Mercury pod is also almost unusable. In 1.5 and 2.5 without DS you could see the ground very clearly. In 2.5 with DS and 2.5.1 it looks like the contrast is waaaay up. Black ground with white sharp object here and there and virtually no colors in between.

 

I dont have any trouble being able to see in the dark, I just user the gamma slider in game, and it works now as good as it ever did for me. But however the lighting is still bugged and looks bad from a certain distance. Adjust gamma for each and every mission day and night for a better looking experience!

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Posted
Adjust gamma for each and every mission day and night for a better looking experience!

 

That's hardly a solution, merely a workaround. Still it doesn't solve the issue with Mercury pod. Try the training mission I mentioned.

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Posted
I've seen this mentioned in the newsletter, but not in the 2.5.1 changelog.

 

No. It's not available yet. The Newsletter states:

 

"As we draw closer to the early access release of the Persian Gulf Map for DCS World, a key focus has been on improving the night lighting. [...]

 

Once this effort is complete, we will move these changes to our other maps."

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Posted
No. It's not available yet. The Newsletter states:

 

I had the previous newsletter in mind (27.04.2018 ):

 

In addition to many important bug fixes, 2.5.1. also offers updated night lighting.

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Posted
I had the previous newsletter in mind (27.04.2018 ):

 

Ah, I see. I guess that means there are some limited improvements in 2.5.1, but we'll only see the major changes with the release of the Persian Gulf map (and beyond).

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Posted
That's hardly a solution, merely a workaround. Still it doesn't solve the issue with Mercury pod. Try the training mission I mentioned.

 

Yep I will admit it works for me only within the limitations of whatever mission scenario I happen to choose which is ussually a ground attack helicopter of which I already know all the systems/buttons!

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Posted
Work is on going, and the changes will trickle into DCS as w go along, some of the major ones, like you saw in today's newsletter will take a little longer as they are using the PG map as a test bed before moving them to other maps.

 

NineLine, I've got to say, that your contributions here in recent weeks have been really helpful. It is so good to get input like that, as it keeps us informed about progress, and stops endless speculation on the part of users as to what may or may not be happening.

Keep it up!

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Posted
NineLine, I've got to say, that your contributions here in recent weeks have been really helpful. It is so good to get input like that, as it keeps us informed about progress, and stops endless speculation on the part of users as to what may or may not be happening.

Keep it up!

 

Its a lot of fun, and I am glad I am in a better position to impact what gets out to you guys. Glad you guys appreciate it, and I appreciate the kind words.

 

Is cockpit lighting also beeing worked on? Floodlights currently do very little.

 

Yes, those issues are reported and being worked on.

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Posted

Gamma is a non-linear fudge factor of intensity. It maps 0 to 0 and 1 to 1 and values between on a curve much like the curve in joystick sensitivity.

 

Gamma is a per-user adjustment due to differences in hardware and preference. Ideally the average gamma used is 1.0 (no change) with some people reducing and some increasing. If significantly more users are increasing gamma than decreasing gamma then there is a problem with the lighting engine.

 

New lighting engine associated with DS is too dark as is known. When it is finalized you should have reports of most users using 1.0 gamma and close to equal numbers decreasing and increasing gamma from 1.0.

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