Alpenwolf Posted June 28, 2021 Author Posted June 28, 2021 1 hour ago, ConkersBFD said: ... How do you feel about that tactical commander slot in Phone Booth ? I'm guessing you didn't put one because it would make things too easy to capture an airfield with 1 or 2 bradleys/bmps without even driving them ? If that's the case let's just wait for an update so our EWRs work again without human intervention. No, that's not the reason. I'll check it out again tomorrow. Can't promise anything but I had a reason for excluding the cmdr. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
CrazyGman Posted June 30, 2021 Posted June 30, 2021 (edited) Man, when they work, S8 rockets are cool. Edited June 30, 2021 by CrazyGman 4
Enigma89 Posted June 30, 2021 Posted June 30, 2021 I am not the biggest YouTuber in the world but after rediscovering this server in the last few months, I wanted to shed some light on it because I think its criminally overlooked by a lot of people. I think this server really strikes a good balance and has a good niche that a lot of people would enjoy. 10
Alpenwolf Posted July 1, 2021 Author Posted July 1, 2021 17 hours ago, Enigma89 said: I am not the biggest YouTuber in the world but after rediscovering this server in the last few months, I wanted to shed some light on it because I think its criminally overlooked by a lot of people. I think this server really strikes a good balance and has a good niche that a lot of people would enjoy. Thank you for the very informative video. Always interesting to see how players react to the missions. You're right about the rush hours on the server when 40+ players are online and you're also right saying that 10+ players are more than enough to enjoy any mission. Nice to see someone noticing the latter, and I've said it quite often actually: 10-25 players is the perfect setup (assuming the coalitions are a bit balanced) to get the most out of every mission. And quite often players ask for more slots and more aircraft providing some reasoning to it and I always feel sorry for them because it simply not going to happen. It's not what any mission scenario could welcome. You want a fun fact? I'm still not very sure how I'm going to deal with the MiG-23 (and hopefully one day the F-4). These two are certainly going to be added it's just that I'm not quite sure if it's going to be on the cost of getting rid of some MiG-21 and F-5 slots or other types of aircraft or not. I might have to change some mission scenarios a bit for the Flogger and Phantom to fit in which is something I've done multiple times, especially after the MiG-29A and the F-14A were added. We'll have to wait and see. Nice dogfights! However, I always feel "heavy" watching a MiG-21 with so many missile entering a dogfight I always jettison my R3R's (and they're always on the outer pylons) when in a turn fight. And I never carry 4 IR missiles on two pylons, especially the outer ones. That also felt heavy. As to the Korea era, we'd probably end up having MiG-15 vs F-86 scenarios only. Maybe the MiG-19 as well but that's it. And for that you should check out the Korea! 1952 server. It's not very popular (probably due to the modules themselves) but sometimes you find 5-10 players flying. Again, thank you for the video and if I had a youtube account I'd subscribe. Which is why I had my younger brother subscribe to your channel, although he's got nothing to do with DCS 3 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Alpenwolf Posted July 1, 2021 Author Posted July 1, 2021 (edited) Server News: I didn't know the Mariana Islands map was for FREE! Now that's a treatment! Good on you, ED. God bless! With that, the question is obvious: Will there be a mission on the Mariana Islands map? YES! I'm still working on the new mission (Syria map) though, so in time there will be one Mariana Islands map. It's only 5 airbases with lots of blue in between so it will be 1-2 missions max, I guess. Edited July 1, 2021 by Alpenwolf 2 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Enigma89 Posted July 1, 2021 Posted July 1, 2021 (edited) 4 hours ago, Alpenwolf said: Thank you for the very informative video. Always interesting to see how players react to the missions. You're right about the rush hours on the server when 40+ players are online and you're also right saying that 10+ players are more than enough to enjoy any mission. Nice to see someone noticing the latter, and I've said it quite often actually: 10-25 players is the perfect setup (assuming the coalitions are a bit balanced) to get the most out of every mission. And quite often players ask for more slots and more aircraft providing some reasoning to it and I always feel sorry for them because it simply not going to happen. It's not what any mission scenario could welcome. You want a fun fact? I'm still not very sure how I'm going to deal with the MiG-23 (and hopefully one day the F-4). These two are certainly going to be added it's just that I'm not quite sure if it's going to be on the cost of getting rid of some MiG-21 and F-5 slots or other types of aircraft or not. I might have to change some mission scenarios a bit for the Flogger and Phantom to fit in which is something I've done multiple times, especially after the MiG-29A and the F-14A were added. We'll have to wait and see. Nice dogfights! However, I always feel "heavy" watching a MiG-21 with so many missile entering a dogfight I always jettison my R3R's (and they're always on the outer pylons) when in a turn fight. And I never carry 4 IR missiles on two pylons, especially the outer ones. That also felt heavy. As to the Korea era, we'd probably end up having MiG-15 vs F-86 scenarios only. Maybe the MiG-19 as well but that's it. And for that you should check out the Korea! 1952 server. It's not very popular (probably due to the modules themselves) but sometimes you find 5-10 players flying. Again, thank you for the video and if I had a youtube account I'd subscribe. Which is why I had my younger brother subscribe to your channel, although he's got nothing to do with DCS Thanks for watching and glad that I did it justice. Thx for the brother subscription haha. I personally would welcome a few scenarios that were anchored around a few other jets but a light touch would be needed. I think having things anchored around the Mig-21 and F-5 in general is good. If we had the occasional mission that stretched ahead or behind the current server plane sets then I think that could be a welcomed change. WIth the new mirage and Mig-23 coming, it would be possible to fit them in. What would be the most equal to the Mig-23, I guess the F-14? A lot of people already own the F-14 so it could be make it viable, I am sure the Mig die hards are going to jump on the Mig-23 when it is out. Edited July 1, 2021 by Enigma89
Alpenwolf Posted July 1, 2021 Author Posted July 1, 2021 1 hour ago, Enigma89 said: Thanks for watching and glad that I did it justice. Thx for the brother subscription haha. I personally would welcome a few scenarios that were anchored around a few other jets but a light touch would be needed. I think having things anchored around the Mig-21 and F-5 in general is good. If we had the occasional mission that stretched ahead or behind the current server plane sets then I think that could be a welcomed change. WIth the new mirage and Mig-23 coming, it would be possible to fit them in. What would be the most equal to the Mig-23, I guess the F-14? A lot of people already own the F-14 so it could be make it viable, I am sure the Mig die hards are going to jump on the Mig-23 when it is out. By the way, and as you happened to talk about Korea. This was posted today on the Korea! 1952 thread: HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
rossmum Posted July 2, 2021 Posted July 2, 2021 The Korea '52 guys are pretty close knit and run some nice events every few months, people fly together up in cons as well. Really unique experience but a much slower pace, so it's good for a rainy day. As for Marianas - I kinda feel like it'll work best once the F-8 and A-7 arrive. The available landmass is tiny and the islands are reasonably close together, and the fact they're all chained along in a straight line will likely result in GS conga line syndrome if people are basing out of the airports. I'll gladly be proven wrong, though. 2
Alpenwolf Posted July 2, 2021 Author Posted July 2, 2021 5 hours ago, rossmum said: The Korea '52 guys are pretty close knit and run some nice events every few months, people fly together up in cons as well. Really unique experience but a much slower pace, so it's good for a rainy day. As for Marianas - I kinda feel like it'll work best once the F-8 and A-7 arrive. The available landmass is tiny and the islands are reasonably close together, and the fact they're all chained along in a straight line will likely result in GS conga line syndrome if people are basing out of the airports. I'll gladly be proven wrong, though. I will prove you wrong. Just wait and see 1 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Grievo Posted July 3, 2021 Posted July 3, 2021 There seems to be a spate of BMP rampages lately. People driving from objective to objective shooting everything up with a BMP until the game rotates. I know for me, spending an hour trying to frantically set up AA systems to defend a farp from assault only for a lone BMP to drive up, blow everything up and shoot me down too, makes the time spend on there a bit of a waste. I'm not super familiar with the Combined Arms side of things, but is there a way to lock player control from armed vehicles so they can only use it as an AWACS/GCI or actual JTAC(Call in airstrikes and Artillery), and not just drive around winning the war single handed? 2 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
Alpenwolf Posted July 3, 2021 Author Posted July 3, 2021 2 hours ago, Grievo said: There seems to be a spate of BMP rampages lately. People driving from objective to objective shooting everything up with a BMP until the game rotates. I know for me, spending an hour trying to frantically set up AA systems to defend a farp from assault only for a lone BMP to drive up, blow everything up and shoot me down too, makes the time spend on there a bit of a waste. I'm not super familiar with the Combined Arms side of things, but is there a way to lock player control from armed vehicles so they can only use it as an AWACS/GCI or actual JTAC(Call in airstrikes and Artillery), and not just drive around winning the war single handed? I think you're referring to the mission Hold The Line. Each one of the sic FARP's has BMP-2's/Bradley's around it at mission's start to counter exactly that. However, if enemy strikers/helicopters take out your APC's for their own to move in then it's just a perfect example on how to do things properly. Let's not forget that you can deploy APC's as well in that mission, so instead of just setting up AA's and AAA's make sure you have some APC's out there to protect them. Besides, the last thing I need is stationary AI ground units waiting for strikers to wipe them out. I'd rather have players assigning waypoints for them or driving them themselves to keep the ground warfare more dynamic. 3 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
CrazyGman Posted July 4, 2021 Posted July 4, 2021 (edited) Can we get a limit on the Stinger units available at the Blue FARP on Swedish Delivery. It's a target for red, but this last mission Blue put over 10 Stinger units surrounding the entire FARP, and I'm pretty sure they had pretty much as many as they wanted to grab, and considering they can just travel five minutes and grab another without consequence it just breaks the mission. Edited July 4, 2021 by CrazyGman
Grievo Posted July 4, 2021 Posted July 4, 2021 22 minutes ago, CrazyGman said: Can we get a limit on the Stinger units available at the Blue FARP on Swedish Delivery. It's a target for red, but this last mission Blue put over 10 Stinger units surrounding the entire FARP, and I'm pretty sure they had pretty much as many as they wanted to grab, and considering they can just travel five minutes and grab another without consequence it just breaks the mission. I have some sympathy for Crazy on this one. I would like to point out though that it took Myself and Speedog about 2 hours with 2 Hueys to build that defence up, it didn't just appear at mission start. A limit would definitely be fair enough if there isn't one already, but as it's the objective of Red to capture the FARP, Blue still needs to be able to mobilise enough air defence to cover the potential ingress points. Maybe an additional equalizer could be to replace stingers for avengers. This would be an easier unit for Hinds to detect and engage while ingressing to the target, but since it still uses the stinger missile it provides essentially the same air defence for Blue. 1 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
CrazyGman Posted July 4, 2021 Posted July 4, 2021 (edited) 13 minutes ago, Grievo said: I have some sympathy for Crazy on this one. I would like to point out though that it took Myself and Speedog about 2 hours with 2 Hueys to build that defence up, it didn't just appear at mission start. A limit would definitely be fair enough if there isn't one already, but as it's the objective of Red to capture the FARP, Blue still needs to be able to mobilise enough air defence to cover the potential ingress points. Maybe an additional equalizer could be to replace stingers for avengers. This would be an easier unit for Hinds to detect and engage while ingressing to the target, but since it still uses the stinger missile it provides essentially the same air defence for Blue. I'm ok with a mixed defense, of stingers, avengers and vulcans, of limited numbers available to be grabbed at the farp, especially due to the distance and the fact that it takes about 15-20 minutes to travel farp to farp in a straight line after spawning in. I'm ok with more units being available at Vody since the increase in travel time, can make up for it. and of course this works the same for red as well, limited IGLAs and other AAA, so that each farp doesn't become an impossible nut to crack for air units I'll also note that you guys placed additional stingers half way in between, and that I killed about 3 stingers myself, so that defense of 9-10 stingers can be done within a hour, but even 5 stingers with 3 shots each is just a bit much, when combined with the avengers, already there. Edited July 4, 2021 by CrazyGman
ConkersBFD Posted July 4, 2021 Posted July 4, 2021 Good suggestion, maybe a limited number of units deployed at the same time (like Hawk and SA6 on most missions) would do the trick ? Getting chain killed with a jtac loaded in the back on Street Fight, which are very limited in that mission, gave me ptsd
Alpenwolf Posted July 4, 2021 Author Posted July 4, 2021 KUB and Hawk sites can be limited in the CTLD script as it is an option there. Other types of crates/units can allegedly be limited too. There is an option for that but I'm sure it never worked years ago so I stopped using it. I'll try and see what I can do, maybe it's been fixed some time in the past without my knowledge. The JTAC is there to help find sneaky ground units hiding in buildings. Normally, a JTAC unit shouldn't be able to see through units but also normally ground vehicles wouldn't be hiding in buildings either. So the JTAC is there to counter cmdr operators who exploit things like that. On a side note, I often see players flying the Hind solo. They instantly grab a Hind each and never bother to be the weapons operator for the other. I understand the itch for wanting to be the pilot yourself but maybe you could fly one sortie then swap seats in the next one with the other player. 4 eyes are better than 2 and Petrovich is Petrovich. Can't be as good as a human player. Just a suggestion. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Grievo Posted July 4, 2021 Posted July 4, 2021 like I say, some sympathy with Crazy about the amount of units, but I feel there’s a bit of downplaying how much work went into putting that AD up. We started before he joined the server today and were still going when he left. Obviously it gets progressively harder as we have more time to work. A Huey will only do 90/100 knots, not 250-300kph like a hind/hip so any of those half way units take a bloody long time to put down, and if you don’t fly a direct straight line between one FARP and the other then it’s wasted effort. It was more than 1 hour, that’s for certain. I’ve played this mission as Red plenty of times and managed to get infantry into the Enemy FARP, but it’s hard work killing the AD and dodging the fighters before you can do that. I feel like this complaint is largely based in the fact that two Hueys played a good defence, worked as a team and built out the AD around the enemy’s objective. We did nothing to further the winning of the Blue objective, because Hueys can’t really do that in Swedish Delivery. I get Crazy is irritated that the AD became impenetrable, which it did, after a couple of hours work, but that was our role as Hueys surely? The number he mentioned in game of a 2-3 stinger limit would be ridiculous. There’s one avenger defending that FARP with some AAA, and that’s child’s play for a hind. The only way blue can defend it is for AD to be placed where it “ambushes” attackers. Surely the server isn’t just a playground for Hinds to plink some 2 mile range SAMs with 3 mile range anti-tank missiles, sidestep some modest defence and win the day, Hueys and gazelles have to be able to grind out a win somehow. There’s no way you can defend that FARP out to three miles with 5 stingers. 3 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
CrazyGman Posted July 4, 2021 Posted July 4, 2021 (edited) 3 hours ago, Grievo said: like I say, some sympathy with Crazy about the amount of units, but I feel there’s a bit of downplaying how much work went into putting that AD up. We started before he joined the server today and were still going when he left. Obviously it gets progressively harder as we have more time to work. A Huey will only do 90/100 knots, not 250-300kph like a hind/hip so any of those half way units take a bloody long time to put down, and if you don’t fly a direct straight line between one FARP and the other then it’s wasted effort. It was more than 1 hour, that’s for certain. I’ve played this mission as Red plenty of times and managed to get infantry into the Enemy FARP, but it’s hard work killing the AD and dodging the fighters before you can do that. I feel like this complaint is largely based in the fact that two Hueys played a good defence, worked as a team and built out the AD around the enemy’s objective. We did nothing to further the winning of the Blue objective, because Hueys can’t really do that in Swedish Delivery. I get Crazy is irritated that the AD became impenetrable, which it did, after a couple of hours work, but that was our role as Hueys surely? The number he mentioned in game of a 2-3 stinger limit would be ridiculous. There’s one avenger defending that FARP with some AAA, and that’s child’s play for a hind. The only way blue can defend it is for AD to be placed where it “ambushes” attackers. Surely the server isn’t just a playground for Hinds to plink some 2 mile range SAMs with 3 mile range anti-tank missiles, sidestep some modest defence and win the day, Hueys and gazelles have to be able to grind out a win somehow. There’s no way you can defend that FARP out to three miles with 5 stingers. 2 hours..... Grevio I timed it in Tacview. You spawned 4 stingers by "yourself", not including speeddog around the farp in less then 30 minutes. So the 2 of you can put up 8 easily around the farp in 30 minutes. So we are supposed to take out a farp that can spawn unlimited stingers that can potentially have 5-7 up before the first wave of red even gets there? That's not even including the avenger and vulcans already there, and then all of the air cover provided by jets...Lets not kid ourselves. The 2 hueys by themselves with light loads can put that out to easy, and make the entire farp basically immune from air attack with out any additional air support at all. Edited July 4, 2021 by CrazyGman
Grievo Posted July 4, 2021 Posted July 4, 2021 (edited) 21 minutes ago, CrazyGman said: 2 hours..... Grevio I timed it in Tacview you spawned 4 stingers by "yourself", not including speeddog in less then 30 minutes, so the 2 of you can put up 8 easily in 30 minutes. So we are supposed to take out a farp that can spawn unlimited stingers and have 4-5 up before the first wave of red even gets there? That not even including the avengers and vulcans already there, and then all of the air cover provided by jets...Lets not kid ourselves. I'm sure you're right. I don't look at things like tacview with a stopwatch. I spent a couple of hours on that server this morning all of it on swedish delivery, give or take a bit of time if you want to, I don't mind, it's not going in a logbook. If I had planned the pattern and had a briefing with speedog before we went I'm sure we could bang out 10 units in an hour or less, but that's not how the server works, we were communicating by text chat because I couldn't understand him on SRS. I did eventually get into a rythym, pre-spawning the crates so I didn't have to land and could just hover and go, but initially I was mosying around, trying to see what was already there, what I'd put down already, and since I didn't have the tactical commander map view, trying not to place it all too close together or double up (you can see I placed the vulcans WNW of the farp too close together) and trying to think of what approaches the Hinds would be coming in at, and trying to place AD in a position where they wouldn't be seen until the enemy was in the "no escape zone". I even managed to shoot down a hind that was so tunnel visioned on looking for targets at the Farp he didn't see me hook behind him. I was just hoping you didn't hook around the North and come over the hill behind us. I get it's frustrating. I got sore a couple of posts back about getting whacked by ground units in Hold the Line... turns out I just didn't do a good job of placing defences. Red's issue in this mission wasn't our AD, it was that when I checked occasionally there was only one Hind operating for much of the time and so the sortie rate was super low, I've no idea what the Mi-8 was up to, never saw it. You could have come in high and had a better view and picked off the air defences, but you'd of been at risk from the fighters and that's what we wanted, to keep you out. I don't know what the jets were up to but I didn't see much of them. Anyway. We obviously aren't going to agree, my concessions to your point aren't enough and I'm not going to concede any more than I have to your frustrations. Alpenwolf has a talent for these things and I'm sure he'll make any adjustments he thinks it's necessary. Since it's not like Blue win this scenario time after time, I think it's fine as it is. Edited July 4, 2021 by Grievo Syntax i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
Alpenwolf Posted July 4, 2021 Author Posted July 4, 2021 31 minutes ago, CrazyGman said: 2 hours..... Grevio I timed it in Tacview. You spawned 4 stingers by "yourself", not including speeddog around the farp in less then 30 minutes. So the 2 of you can put up 8 easily around the farp in 30 minutes. So we are supposed to take out a farp that can spawn unlimited stingers that can potentially have 5-7 up before the first wave of red even gets there? That's not even including the avenger and vulcans already there, and then all of the air cover provided by jets...Lets not kid ourselves. The 2 hueys by themselves with light loads can put that out to easy, and make the entire farp basically immune from air attack with out any additional air support at all. It's not like there's always a team of transport helicopters doing that. It happens occasionally - which is good - and if, then see it as a challenge, otherwise let's just have stationary air defences with very few options for transport helictopers to keep things more monotone and doable. I personally appreciate Mi-8 and UH-1 pilots doing that because it changes the dynamics of attacking that particular TA. And if you had some Mi-24 and/or Su-25 pilots coordinating their attacks with you... well... that's where the FUN is! And you know how often I preach about teamwork and using comms. It's not the Huey's fault it became so difficult for Red to strike the FARP. Besides, why fly directly towards the FARP? When there were Ka-50's available still in Swedish Delivery, I once attacked the FARP from the east! Completely unexpected and Blue didn't find me at all for a little over an hour striking their FARP from afar and I even made it back home. It just happens that your casual DCS player often goes for a head on collision with the enemy rather than flanking. So it's teamwork on one hand and patience on the other. Hard to get these two let alone both simultaneously in DCS or any other game! Still, I always aim for both in all my missions and always encourage players to do the same. One major reason why I started this server in the first place. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
CrazyGman Posted July 4, 2021 Posted July 4, 2021 (edited) 1 hour ago, Alpenwolf said: It's not like there's always a team of transport helicopters doing that. It happens occasionally - which is good - and if, then see it as a challenge, otherwise let's just have stationary air defences with very few options for transport helictopers to keep things more monotone and doable. I personally appreciate Mi-8 and UH-1 pilots doing that because it changes the dynamics of attacking that particular TA. And if you had some Mi-24 and/or Su-25 pilots coordinating their attacks with you... well... that's where the FUN is! And you know how often I preach about teamwork and using comms. It's not the Huey's fault it became so difficult for Red to strike the FARP. Besides, why fly directly towards the FARP? When there were Ka-50's available still in Swedish Delivery, I once attacked the FARP from the east! Completely unexpected and Blue didn't find me at all for a little over an hour striking their FARP from afar and I even made it back home. It just happens that your casual DCS player often goes for a head on collision with the enemy rather than flanking. So it's teamwork on one hand and patience on the other. Hard to get these two let alone both simultaneously in DCS or any other game! Still, I always aim for both in all my missions and always encourage players to do the same. One major reason why I started this server in the first place. I'm for coordinated defense and varied tactics, and I did attack from different directions but from the north and east is pretty difficult because of how close the farp is to the hills to the east and north, you pop up over the hill and get engaged by The avenger or the M1's main gun and the vulcans which wouldn't be so bad but the blue EWR already detects you far out from the Farp so flying high is extremely difficult, most times I get shot down by F-5s, Sadly the stingers are very difficult for petrovich to find, even spaming the direction he's looking in. And stingers are very hard to spot for any human player as well, i did manage to kill a handful, but the Hueys can put them up faster then we can find and kill them so it's not a matter of coordinating with players . I'm ok with having a handfull of stingers availible or if they were one shot by default, but there isn't much skill involved in grabbing 1 every 5-10 minutes in a Huey out from the farp and placing it 2-3 miles from the Farp at 20-30 degree intervals. Doing that a single huey can pretty much shut down attacks by Mi-24s and Su-25s And that's my concern. 1 unit and player shouldn't be able to shut down an entire objective by itself with no counter and I feel that's pretty much what having unlimited stingers spawnable at the FARP does. Perhaps i'm wrong, but what would you suggest to countering a single huey that can put up 4 stingers around the farp in the time it takes RED force to just spawn and get there, at the start of the mission, and then can continue spitting out stingers for the rest of the mission? Edited July 4, 2021 by CrazyGman
ConkersBFD Posted July 4, 2021 Posted July 4, 2021 (edited) 2 hours ago, CrazyGman said: I'm for coordinated defense and varied tactics, and I did attack from different directions but from the north and east is pretty difficult because of how close the farp is to the hills to the east and north, you pop up over the hill and get engaged by The avenger or the M1's main gun and the vulcans which wouldn't be so bad but the blue EWR already detects you far out from the Farp so flying high is extremely difficult, most times I get shot down by F-5s, Sadly the stingers are very difficult for petrovich to find, even spaming the direction he's looking in. And stingers are very hard to spot for any human player as well, i did manage to kill a handful, but the Hueys can put them up faster then we can find and kill them so it's not a matter of coordinating with players . I'm ok with having a handfull of stingers availible or if they were one shot by default, but there isn't much skill involved in grabbing 1 every 5-10 minutes in a Huey out from the farp and placing it 2-3 miles from the Farp at 20-30 degree intervals. Doing that a single huey can pretty much shut down attacks by Mi-24s and Su-25s And that's my concern. 1 unit and player shouldn't be able to shut down an entire objective by itself with no counter and I feel that's pretty much what having unlimited stingers spawnable at the FARP does. Perhaps i'm wrong, but what would you suggest to countering a single huey that can put up 4 stingers around the farp in the time it takes RED force to just spawn and get there, at the start of the mission, and then can continue spitting out stingers for the rest of the mission? Cries in Gazelle M You make a good point, but Mi8 dropping troops is a perfect counter to that tactic. Plus, in classic CA fashion their aim is godlike and can take down a Gazelle in a few shots or even a huey if unaware. Even though it's entirely possible for a Huey or Mi8 to spam AA units near the farp (which can be really annoying I concur) I'm pretty sure a couple uncontested Mi24, if not a single one, would obliterate the Farp in one sortie if the anti-air deployment wasn't there. I'd say it's a non issue when there is enough teamwork but can be a nightmare flying solo, which pretty much sums up the whole pvp experience imo. I actually find the fact that a single Stinger or Igla dude can contest the capture more annoying, they sometimes don't appear on the map when using tactical commander or jtac slot and it can take a long time to find that single fucker, especially with the pathfinding being totally borked right now. But I think that the current state of CA won't make this fact change anytime soon. I also believe Hueys aren't able to load troops anymore for some reason. In a perfect world, I'd rather have capture conditions be : 1) all hard units (tanks, apc, bmp, AAA,...) destroyed and 2) if team A remaining units or infantry in the area are in greater numbers than team B, then A captures. Edited July 4, 2021 by ConkersBFD
Alpenwolf Posted July 4, 2021 Author Posted July 4, 2021 2 hours ago, CrazyGman said: I'm for coordinated defense and varied tactics, and I did attack from different directions but from the north and east is pretty difficult because of how close the farp is to the hills to the east and north, you pop up over the hill and get engaged by The avenger or the M1's main gun and the vulcans which wouldn't be so bad but the blue EWR already detects you far out from the Farp so flying high is extremely difficult, most times I get shot down by F-5s, Sadly the stingers are very difficult for petrovich to find, even spaming the direction he's looking in. And stingers are very hard to spot for any human player as well, i did manage to kill a handful, but the Hueys can put them up faster then we can find and kill them so it's not a matter of coordinating with players . I'm ok with having a handfull of stingers availible or if they were one shot by default, but there isn't much skill involved in grabbing 1 every 5-10 minutes in a Huey out from the farp and placing it 2-3 miles from the Farp at 20-30 degree intervals. Doing that a single huey can pretty much shut down attacks by Mi-24s and Su-25s And that's my concern. 1 unit and player shouldn't be able to shut down an entire objective by itself with no counter and I feel that's pretty much what having unlimited stingers spawnable at the FARP does. Perhaps i'm wrong, but what would you suggest to countering a single huey that can put up 4 stingers around the farp in the time it takes RED force to just spawn and get there, at the start of the mission, and then can continue spitting out stingers for the rest of the mission? Have an Mi-8 deploying a Shilka and he'll wipe out all stingers and Avengers on his own if not caught by enemy tanks. So again, teamwork. If others weren't contributing to the teamwork it's not your fault, however frustrating. You can only encourage them to do so. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Grievo Posted July 4, 2021 Posted July 4, 2021 3 hours ago, Alpenwolf said: Have an Mi-8 deploying a Shilka and he'll wipe out all stingers and Avengers on his own if not caught by enemy tanks. So again, teamwork. If others weren't contributing to the teamwork it's not your fault, however frustrating. You can only encourage them to do so. Actually, with the Ka-50s gone, it might be better if the Abrams were replaced with M60s in Swedish Delivery? I think the Hinds ATGM struggle to destroy them, but I (Petrovich) could also have just been missing! i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2.
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