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Posted

I have to make some tests ...

it is a little bit confusing at the moment, because Full-HD and ScaleGUI > 1.0 are working fine ...

I will create some log files.

Sorry

too much ...

 

 

Posted (edited)

 

i found the problem:

if i set my ScaleGUI in 4k from 1.25 to 1.0 it works fine for me.

But on a 4k monitor it is a little bit crazy to work in the ME ...

It has nothing to do with 4k, a smaller resolution and/or message font scale.

it is the Option for ScaleGUI

 

@Bignewy: Do you need more information ?

Ok, that is a good find. I remember issues with the Radio menus and other aspects of the GUI "overlay", as soon as Windows desktop resolution and in game resolution not matching...

 

Can others confirm their issue is related to resolution and scaling the GUI, as well?

 

Edited by shagrat

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted

i did some tests

 

4K monitor native resolution 3840*2160

 

width | scaleGui | messageFont | workFine

3840*2160 | 1.00 | 1.5 | true

3840*2160 | 1.25 | 1.5 | false

3820*2140 | 1.25 | 1.5 | false

2560*1600 | 1.25 | 1.5 | false

2560*1440 | 1.25 | 1.5 | false

2048x1536 | 1.25 | 1.5 | false

1920*1440 | 1.25 | 1.5 | false

1920*1080 | 1.25 | 1.5 | true

 

log files are 1920 * 1440 (nok) and 1920 * 1080 (ok)

 

hope it could help

best regards :D

 

dcs.log.zip

dcs.log.zip

too much ...

 

 

Posted

No. It is multi monitor related here. My scale is set to 1, and I don't have a 4k monitor.

My monitors layout = [ 1 ]+[ 2 ]+[ 3 ]+[4] (sizes:1920x1080+2560x1440+1920x1080+1280x1024)

 

So 3 main monitors in a line. Although I am currently using just the middle one for my Main Windows Monitor, and 3d [2] - I sometimes use all 3. And 1 small monitor with MFDs stuck to it at the end [4].

Therefore the GUI and 3d screen [2] have a resolution of 2560x1440, while the overall "desktop" size set in my Monitors lua is the width of the 4 screens, 7680x1440, run in windowed mode, and MFD/Instruments displayed on monitor [4] outside of the 3d viewport.

 

The kneepad has always appeared at the extreme right edge of [4] and is unmovable.

With screen [4] disabled, and the numbers in the GUI adjusted to 6400x1440 the Kneepad appears at the extreme right edge of screen [3], and is unmovable.

Before this update, I manually positioned it with a modified lua. Using the lua with this update causes the frame to be separated from the map by exactly one monitors width to the right (1920 pixels) because that is the offset that determines the position of the GUI in the centre screen, as specified in the GUI= section of the Monitors lua config file.

 

WORKAROUND:-.

It's not ideal, because I have a stiff neck already, but it does prove the point that the multi-screen is an issue. IF you want the GUI to be anything other than screen 1

If I specify the left monitor [1] to be the GUI, leaving the centre one [2] as the 3d, then the Kneepad AND Frame appear - Initially, still at the extreme right hand of the 3 monitors, but movable.

Like this:-

GUI =

{

x = 0; -- Usually 1920 for me to get it on screen [2]

y = 0; -- IRL mine is set a bit lower

width = 1920;

height = 1080;

}

UIMainView = GUI

 

Unfortunately, since I have monitor 1 lower than monitor 2 by 78 pixels, it means my frame is offset down by that amount from the MAP. If you use 3 identical monitors, OR make sure the side monitors align with the main monitor, all will work.

Posted
Posted

Good catch Bailey.

Just on the off chance, that anyone has a similar setup to me: This is what I put in script\aircrafts\_Common\Cockpit\KNEEBOARD\indicator\init.lua

I set my side monitors to align with the top of the main monitor, and returned my GUI to the centre monitor.:-

allow_manual_viewport_placement = true

manual_viewport_dlg = "Scripts/UI/KneeboardCanvas.dlg"

manual_viewport_margin_left = 1920

manual_viewport_margin_right = -1920

manual_viewport_margin_up = 0

manual_viewport_margin_bottom = -0

 

Note If your side monitors do not align with 0, then just use that offset in Up & bottom.

  • 1 month later...
Posted (edited)

Hi BigNewy,

Tx for this kneeboard update. One of the most practical update for me so far.

Just another suggestion. Like the pin and next page/previous page tabs at the bottom of the kneeboard add the following:

  1. A Home tab to take you to the 1st page of the kneeboard
  2. Up and down arrows for the colour tabs
  3. Maybe put with the colour tabs a number system. then I know number 3 is for example my start-up notes, number 5 is my Air to air notes etc etc
  4. And being able to type in own notes in the kneeboard. I know Vaicom Pro kneeboard can do that but me with my accent is struggling 🙂

But overall I really love the kneeboard functionality now. Makes it really usable. Great job!

 

Edited by a3an4e
  • 1 year later...
  • 2 years later...
Posted (edited)

Hi, how are you guys? So I've used the kneeboard a lot and absolutely love it, then I got the Win win MIP and is completely unusable now. I've tried to get it to work for about 8 months now, unsuccessfully. I've even tried to move it in the Lua but then it violates the integrity check for multiplayer. I tried clicking on it and moving it but I can't find the top of the kneeboard since it is off my MIP screens on the top right side of my screen. I tried to show this in the picture. I really don't want to download yet another app/program to run in the background and use up more resources. Is there a fix for this or should I just plan on printing everything out from now on?

I tried contacting DCS customer support but they stopped responding to me and won't reply anymore.

Thank you in advance! Have a good day!

Screen_241021_100539.jpg

Edited by Pribs86
Posted (edited)

For starters I would recommend STACKING your MFD's rather than having all three beside each other (at least stack two and have the third beside).  That will reduce the total amount of screen you're rendering and should help reduce load on your system (even all that black area at the top right still causes load).  A side effect of that would be that the top left corner should be in one of your MFD's and allow you to move it.  Example of how I have mine stacked below.  Which one is where doesn't really matter as long as you have it set properly in SimAppPro.

Screen layout.jpg

And it doesn't directly solve your problem, but a possible 2nd option (at least in the F-18, not sure the F-16 has it) is to enable the pilot body and use the kneeboard on the leg of the virtual pilot.  I overlooked that option for a long time since I didn't normally fly with the pilot body before they added the kneeboard to it's leg.

Edited by rob10
  • Thanks 1
Posted
16 hours ago, rob10 said:

For starters I would recommend STACKING your MFD's rather than having all three beside each other (at least stack two and have the third beside).  That will reduce the total amount of screen you're rendering and should help reduce load on your system (even all that black area at the top right still causes load).  A side effect of that would be that the top left corner should be in one of your MFD's and allow you to move it.  Example of how I have mine stacked below.  Which one is where doesn't really matter as long as you have it set properly in SimAppPro.

Screen layout.jpg

And it doesn't directly solve your problem, but a possible 2nd option (at least in the F-18, not sure the F-16 has it) is to enable the pilot body and use the kneeboard on the leg of the virtual pilot.  I overlooked that option for a long time since I didn't normally fly with the pilot body before they added the kneeboard to it's leg.

OH MY GOD THIS FIXED IT!!! So kinda a long story but I had the MIP monitors on the left side of the main monitor to start and it shifted my whole F10 map, DCS support said to move the monitors in a line on the right side and so I did but it messed up the kneeboard then. Couldn't ever use it and they stopped responding to me when I would inquire. The kneeboard is off the screen still but at least i can find that TINY corner to click on it and move the damn thing to the main screen!! Thank you so much man, you are such a great help!! I GREATLY appreciate you!! (been working on this for at least 6 months)

  • Like 1
Posted
5 hours ago, Pribs86 said:

OH MY GOD THIS FIXED IT!!! So kinda a long story but I had the MIP monitors on the left side of the main monitor to start and it shifted my whole F10 map, DCS support said to move the monitors in a line on the right side and so I did but it messed up the kneeboard then. Couldn't ever use it and they stopped responding to me when I would inquire. The kneeboard is off the screen still but at least i can find that TINY corner to click on it and move the damn thing to the main screen!! Thank you so much man, you are such a great help!! I GREATLY appreciate you!! (been working on this for at least 6 months)

Glad it got you sorted!  You might be able to play with the position of the MIP monitors from the way I showed (i.e. move the right one down a bit) you to get yourself a bigger area to catch the corner.  There is no specific layout required (just try to minimize the total area).

  • Like 1
Posted
1 hour ago, rob10 said:

Glad it got you sorted!  You might be able to play with the position of the MIP monitors from the way I showed (i.e. move the right one down a bit) you to get yourself a bigger area to catch the corner.  There is no specific layout required (just try to minimize the total area).

That's exactly what I did. Made sure the screens were touching. Thanks again, I greatly appreciate it!

Posted

Unfortenatly this is not a solution for my setup. I still have to change the start-coordinates of the kneeboard after every update again. I hoped they will just persist the position of the kneeboard where the player places it so it will be loaded on this position on the next time. 😞

  • Like 1
  • 3 weeks later...
Posted
On 2/6/2025 at 7:03 AM, xfirf said:

Unfortenatly this is not a solution for my setup. I still have to change the start-coordinates of the kneeboard after every update again. I hoped they will just persist the position of the kneeboard where the player places it so it will be loaded on this position on the next time. 😞

When they added the option to resize and move it, I'm positive I read it was supposed to save position, implemented some time down the line. 

You have a couple of options. Use a mod manager to push the changes after every update. Use VoiceAttack to move and resize it. 

Cheers! 

  • Like 1
Posted (edited)
vor 1 Minute schrieb MAXsenna:

When they added the option to resize and move it, I'm positive I read it was supposed to save position, implemented some time down the line. 

You have a couple of options. Use a mod manager to push the changes after every update. Use VoiceAttack to move and resize it. 

Cheers! 

Or they just add this fix instead of forcing all customers to fix it by them self over and over again? 🙂

Edited by xfirf
  • Like 1
Posted
Or they just add this fix instead of forcing all customers to fix it by them self over and over again?
If course! Been discussing this for years in these forums! You have my fully support, while I'm not gonna sit around and wait for it.

Sent from my SM-A536B using Tapatalk

  • Like 1
Posted
vor 20 Minuten schrieb MAXsenna:

If course! Been discussing this for years in these forums! You have my fully support, while I'm not gonna sit around and wait for it. emoji6.png

Sent from my SM-A536B using Tapatalk
 

Me neither. But still I want to stand up / in for it. Hopefuly they will fix it.

  • Like 1
  • 3 months later...
Posted

It would be nice to resolve this one and allow custom placement/sizing to be edited easily in config, or permit autosaving of the resized on-screen kneeboard x/y/dimensions in sim. 

Pretty annoying with multi-screen setups.

  • Like 1

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