sopebird Posted June 12, 2018 Posted June 12, 2018 Sharing my modified HUD texture Hi guys, Here are the HUD textures modified by myself according to real F/A-18C HUD. You can use them if you like. Remember to backup your default textures! Regards sopebirdDCS FA18C HUD by sopebird.rar
Banzaiib Posted June 12, 2018 Posted June 12, 2018 wow, that's awesome! i hadn't even noticed it until this thread. good job, and i hope they make this a part of the module, not a mod. also, will this texture mod prevent passing of the integrity check?
fitness88 Posted June 12, 2018 Author Posted June 12, 2018 (edited) Hi guys, Here are the HUD textures modified by myself according to real F/A-18C HUD. You can use them if you like. Remember to backup your default textures! Regards sopebird I see 3 examples posted with only 1 download, can you upload the first one on the left, the clear one? edit: Is the one you uploaded the first on the left? I tried it and there still is a small tint but pretty light. Edited June 12, 2018 by fitness88
SCU Posted June 12, 2018 Posted June 12, 2018 I see 3 examples posted with only 1 download, can you upload the first one on the left, the clear one? edit: Is the one you uploaded the first on the left? I tried it and there still is a small tint but pretty light. They're all the same dude. The 'tint' gets reduced for your eyes when there is a lot of brightness ahead, making you think there was no tint to begin with. HOTAS: Thrustmaster Warthog PC: it's much better now
fitness88 Posted June 12, 2018 Author Posted June 12, 2018 (edited) They're all the same dude. The 'tint' gets reduced for your eyes when there is a lot of brightness ahead, making you think there was no tint to begin with. Ah...polarization lens, thanks! Edited June 12, 2018 by fitness88
Kula66 Posted June 12, 2018 Posted June 12, 2018 (edited) Very difficult to see the target on the new map area in A2A ... either against the sky or the sea. Edited June 12, 2018 by Kula66
Nero.ger Posted June 12, 2018 Posted June 12, 2018 Very difficult to see the target on the new map area in A2A ... either against the sky or the sea. that looks so horrible dark... ED please fix this 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
kobeshow Posted June 12, 2018 Posted June 12, 2018 I can't get either of the mods to work. It always shows the green "no texture" -texture. I tried unzipping the folder, then replacing the files, and leaving it as a folder or zipping it up again. Neither worked. Any ideas? [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
LeCuvier Posted June 12, 2018 Posted June 12, 2018 HUD Opacity - A/G Target Visibility The HUD has a very dark tint especially in the upper part. While airborn targets are still well visible against the brightness of the sky, I find that ground targets become almost invisible. Even when not looking through the HUD, ground targets are often difficult to spot as there is very little contrast between the target and the ground texture. The HUD opacity makes it even more difficult. My workarounds are: 1. Zoom in once I know once I'm flying towards where the targets are. However I have to zoom out gradually as I approach the target to avoid overcorrecting. 2. Reduce HUD symbology brightness so the HUD symbols are less distracting. These methods help a little but I'm not happy at all. We had a similar issue with the Bf-109 and FW-190 windshield, and I'm grateful to the guys who came up with a mod that reduces the opacity. Now I hope that either ED gives us at least an option to adjust opacity, or someone comes up with a mod to improve visibility! LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
lemoen Posted June 12, 2018 Posted June 12, 2018 The mods are great but we need ED to add this else we all struggle in MP.
Razgriz Posted June 12, 2018 Posted June 12, 2018 The mods are great but we need ED to add this else we all struggle in MP. The mod posted on the first page by FistOfZen does not break the Integrity Check
lemoen Posted June 12, 2018 Posted June 12, 2018 The mod posted on the first page by FistOfZen does not break the Integrity Check Sweeet!
Flamin_Squirrel Posted June 12, 2018 Posted June 12, 2018 I have no idea why any of you think it's too dark. Have you got your gamma set too low?
lemoen Posted June 12, 2018 Posted June 12, 2018 I have no idea why any of you think it's too dark. Have you got your gamma set too low? Look at real huds, this one is cleary far too dark. HUD glass is clear but the coating my cause it to look darker at an angle. I personally have my gamma set to 1.6 in the Rift and I find myself looking around the HUD a lot in order to see things. Edit: Keep also in mind that gamma **Should** be at 1.0 actually, but we need to tweak it because we don't have brightness and contrast controls.
mr_mojo97 Posted June 12, 2018 Posted June 12, 2018 https://files.fm/u/k99skpfd I noticed a thread yesterday started by fitness88 about it and this is his friends mod to change the tint, although I’ve not tried it yet. I hope ED will address this as well, as far too dark at the moment. MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case | Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |
cabzi Posted June 12, 2018 Posted June 12, 2018 Hi guys, Here are the HUD textures modified by myself according to real F/A-18C HUD. You can use them if you like. Remember to backup your default textures! Regards sopebird Nice work, gonna try this when I get home. :thumbup: i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
riojax Posted June 12, 2018 Posted June 12, 2018 Hi guys, Here are the HUD textures modified by myself according to real F/A-18C HUD. You can use them if you like. Remember to backup your default textures! Regards sopebird This is awesome, a lot better than the current texture. For me it's almost perfect (ED please, use this texture) Thank you a lot! :)
riojax Posted June 12, 2018 Posted June 12, 2018 (edited) Look at real huds, this one is cleary far too dark. HUD glass is clear but the coating my cause it to look darker at an angle. I personally have my gamma set to 1.6 in the Rift and I find myself looking around the HUD a lot in order to see things. Edit: Keep also in mind that gamma **Should** be at 1.0 actually, but we need to tweak it because we don't have brightness and contrast controls. No, the default gamma for consumer monitors is 2.1 or 2.2 I recommend you to calibrate your monitor for the standard gamma of 2.1 for low end. If you don't have a calibrator and don't want to have one, you can do it using the MK1 Eyeball and webpages like this: http://www.lagom.nl/lcd-test/ Don't forget to have very well calibrated the Black level and the Saturation (white and colors) this is the most common problem in consumers monitors. Also the gamma in DCS must to be 2.1 if your monitor is well calibrated for this gamma. About the VR, this is the same, you must to calibrate it like a monitor. Edited June 12, 2018 by riojax
lemoen Posted June 12, 2018 Posted June 12, 2018 Can't do that in Oculus Rift. Either way, setting in-game gamma to 2.1 makes the outside far too washed out and setting it lower like I have makes the cockpit barely usable. Something's gotta give. This is all separate from the HUD issue though, regardless of setting, that HUD eats too much light right now.
fitness88 Posted June 12, 2018 Author Posted June 12, 2018 (edited) The mods are great but we need ED to add this else we all struggle in MP. +1 edit: just read it passes IC Edited June 12, 2018 by fitness88
riojax Posted June 12, 2018 Posted June 12, 2018 (edited) Yep, Oculus banned a lot methods to tune the displays, for example, the NVidia control panel, and yes, it's lame policy. About the washed, and more blabla, when you have the monitor well calibrated (using 2.1 or 2.2 for gamma value), all is perfect. No washed colors, too much saturation, etc. I recommend you invest 15 minutes to calibrate the monitor and test the 2.1 or 2.2 gamma setting ingame. P.S: Anyway, the current hud tint is too dark and the sopebird textures are a lot better/realistic. Edited June 12, 2018 by riojax
cabzi Posted June 12, 2018 Posted June 12, 2018 This is awesome, a lot better than the current texture. For me it's almost perfect (ED please, use this texture) Thank you a lot! :) Couldn't agree more, great job sopebird! :beer: For those looking for JSGME-option, copy files to this folder structure: Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
LeCuvier Posted June 12, 2018 Posted June 12, 2018 I have no idea why any of you think it's too dark. Have you got your gamma set too low? My Gamma is at 2.2. Would be interesting to see your screen and your settings. But the HUD is definitively too dark for effective visual target acquisition with my hardware and settings. And I'm obviously not the only one having an issue. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
SCU Posted June 12, 2018 Posted June 12, 2018 The in-game tint is about right. It's the darkness that might be a bit too much in my opinion. HOTAS: Thrustmaster Warthog PC: it's much better now
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