Digitalvole Posted September 23, 2022 Posted September 23, 2022 Is Liberation still being worked on? It’s been very quiet around here for a while. I’m using 5.2 (I think, whatever the latest stable one is on GitHub) is there any news on new versions? 1
LordOrion Posted September 23, 2022 Posted September 23, 2022 59 minutes ago, Digitalvole said: Is Liberation still being worked on? It’s been very quiet around here for a while. I’m using 5.2 (I think, whatever the latest stable one is on GitHub) is there any news on new versions? Last push of dev branch is just 3 days old (see here: https://github.com/dcs-liberation/dcs_liberation/actions/workflows/build.yml?query=branch%3Adevelop+event%3Apush) so I guess the answer to your question is: yes, it is! RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" "I love this game: I am not going to let Zambrano steal the show." ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|
Digitalvole Posted September 23, 2022 Posted September 23, 2022 29 minutes ago, LordOrion said: Last push of dev branch is just 3 days old (see here: https://github.com/dcs-liberation/dcs_liberation/actions/workflows/build.yml?query=branch%3Adevelop+event%3Apush) so I guess the answer to your question is: yes, it is! Hooray! Thank you
Digitalvole Posted September 26, 2022 Posted September 26, 2022 I’ve been loving Liberation since it’s reinvention a couple of years back. Thank you so much for providing us with this, and for free! But, has any one got any tips to get the ai to be at least semi-effective? I’m sure they used to be better than they are now. The only missions I can rely on them to (nearly) get done are strikes and barcaps. Though even strike missions only ever result in 3 targets getting hit. SEAD for example, they don’t fire any HARMs. They seem to just dive to the deck and fly straight at the SAM site until the enivitable happens, and they catch a missile in the face. I know this isn’t caused by Liberation, it’s just DCS ai, but was hopeful some of you guys might have found some clever ways to make the ai a bit better than hopeless?
MeatBall Posted October 1, 2022 Posted October 1, 2022 (edited) DCS Liberation: Graphic bug - artifacts Hello everyone I hope I can be helped by the community here. While flying a mission with DCS Liberation, first mission I launch, what you see in the picture happens to me. It happens after a while, about 5 minutes of flight from takeoff. Has anyone experienced the same defect and had any way to solve it? I have the following system Asus ROG STRIX Z390-F GAMING Intel Z390 LGA 1151 Intel Core i7-9700K processor 3.6 GHz 2x G.Skill Trident Z RGB 16GB DDR4 3200MHz memory (4 banks of Asus ROG THOR 850P 850W Platinum Power Supply Unit I have already tried to reinstall DCS and install a new graphic driver too, same problem I never had any problems outside of DCS Liberation, I hope I can fix it because I really like this campaign. I am attaching pictures of the problem, at first, and then at a second stage, the problem is increasing more and more Edited October 1, 2022 by MeatBall 1
sirrah Posted October 5, 2022 Posted October 5, 2022 On 10/1/2022 at 7:43 PM, MeatBall said: Never mind i forgot the oxygen. Sorry Seeing what you went through in order to get this "fixed", I'm feeling sorry for you, but yeah, sorry, I also find this very funny 3 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
oho Posted October 18, 2022 Posted October 18, 2022 I installed liberation again after a windows new installation. I get an error after generating the first mision. Maybe I need another update of java or c# or something. Can you help me? null
Reaper51368 Posted October 27, 2022 Posted October 27, 2022 Is Github still the place to get the latest Liberation. The latest version on Github was posted on March 26. Is there a newer version than 5.2.0 somewhere?
LordOrion Posted October 27, 2022 Posted October 27, 2022 5 hours ago, Reaper51368 said: Is Github still the place to get the latest Liberation. The latest version on Github was posted on March 26. Is there a newer version than 5.2.0 somewhere? Not an official release, but you can get the night-build betas of the 6.0.0 in the same place. RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" "I love this game: I am not going to let Zambrano steal the show." ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|
Reaper51368 Posted October 27, 2022 Posted October 27, 2022 What do you click on to get 6.0? I have looked for it and have been unsuccessful.
LordOrion Posted October 27, 2022 Posted October 27, 2022 4 minutes ago, Reaper51368 said: What do you click on to get 6.0? I have looked for it and have been unsuccessful. Here: https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" "I love this game: I am not going to let Zambrano steal the show." ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|
MadKreator Posted October 27, 2022 Posted October 27, 2022 (edited) 11 minutes ago, Reaper51368 said: What do you click on to get 6.0? I have looked for it and have been unsuccessful. When you’re looking at the liberation GitHub page, click on actions at the top and will bring up a list of the changes made, click the one at the top/ most recent change and that is the most recent build. Scroll down and There will be a file to download near the bottom under the section “ artifacts”. You have to have a GitHub “ account” setup and be logged in to download the non-releases builds. Edited October 27, 2022 by MadKreator Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones
Reaper51368 Posted October 27, 2022 Posted October 27, 2022 Awesome! Thank you guys. Looks like I was in the right spot, just didn't know what I was looking at.
Reaper51368 Posted October 28, 2022 Posted October 28, 2022 Ok, apologies if I'm being a pest. Got 6.0 downloaded and started a Syria Allied Sword campaign. I set a DEAD mission for myself the same as I always have. When I try to delete or add a waypoint I get an error window saying "can't set attribute 'flight_plan'"(screenshot attached). This happens even if I attempt to edit an AI flights waypoints. I have attempted a google search and a search of this topic but without any luck. I have double checked and it is set to run as administrator. Any advice?
pete_auau Posted October 31, 2022 Posted October 31, 2022 Ok need some help, cant seem to figure this one out for the past 2 days. When i plan my missons etc the tarp aircraft and cas aircraft will fly their assigned route and to the targets etc. But when i assign any other flights eg dead or strike the aircraft will take off and then proceed to fly in a circle for ever and even went away for 40 minutes or so and they still were flying in a circle. I have set the time limit to 30 minutes in the set up
pete_auau Posted October 31, 2022 Posted October 31, 2022 On 10/29/2022 at 3:10 AM, Reaper51368 said: Ok, apologies if I'm being a pest. Got 6.0 downloaded and started a Syria Allied Sword campaign. I set a DEAD mission for myself the same as I always have. When I try to delete or add a waypoint I get an error window saying "can't set attribute 'flight_plan'"(screenshot attached). This happens even if I attempt to edit an AI flights waypoints. I have attempted a google search and a search of this topic but without any luck. I have double checked and it is set to run as administrator. Any advice? in v6 you cant add another waypoint hopefully it will come later
pete_auau Posted October 31, 2022 Posted October 31, 2022 4 hours ago, pete_auau said: Ok need some help, cant seem to figure this one out for the past 2 days. When i plan my missons etc the tarp aircraft and cas aircraft will fly their assigned route and to the targets etc. But when i assign any other flights eg dead or strike the aircraft will take off and then proceed to fly in a circle for ever and even went away for 40 minutes or so and they still were flying in a circle. I have set the time limit to 30 minutes in the set up ok solved my issues for any one else having the same issue is to delete the hold points in the waypoint section
Ratfink Posted November 25, 2022 Posted November 25, 2022 I just discovered/downloaded/installed DCS Liberation, how did I not know of it until now?! Anyway better late than never. I have it all up and running, even with standalone server to improve performance which works brilliantly with VR. It has all the feels of the Falcon 4.0 dynamic campaign, and I'm immensely impressed. Good job to all involved 2 CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX3080 Gaming OC 12GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
dmatsch Posted November 30, 2022 Posted November 30, 2022 On 10/31/2022 at 8:26 AM, pete_auau said: ok solved my issues for any one else having the same issue is to delete the hold points in the waypoint section care to elaborate on this?
pete_auau Posted December 1, 2022 Posted December 1, 2022 18 hours ago, dmatsch said: care to elaborate on this? After you assign any AI packages to a target in the way point section there are way points, in my case if i don't delete the hold points the AI aircraft will do circles around the hold point for ever and don't proceed to the next way point 1
Twantick Posted December 21, 2022 Posted December 21, 2022 (edited) I've just started to mess with Liberation. Have a question. Is there any way to reduce number of enemy's operations/plans? I can correct that with amount of money and number of units. But what if I want just limit number of enemy's operations/plans but leave big amount of money and units? Cant find any according settings. Edited December 21, 2022 by Twantick
Reaper51368 Posted December 31, 2022 Posted December 31, 2022 Is there a workaround so the game doesn't spawn my F/A-18 right in the middle of the deck behind Cat 2? As I understand it you cannot designate a parking spot in the ME as you can on an airfield and the ME spawns the first flight in spot 1 and so on. In the past, when using Liberation, it would spawn me behind Cat 4 and behind the superstructure, but something changed several updates ago and now it will ONLY spawn me right in the middle of everything. It's very annoying because I stop the CAP flights from taking off and if I have a wingman they actually taxi into him!
Digitalvole Posted January 3, 2023 Posted January 3, 2023 On 12/31/2022 at 9:19 AM, Reaper51368 said: Is there a workaround so the game doesn't spawn my F/A-18 right in the middle of the deck behind Cat 2? As I understand it you cannot designate a parking spot in the ME as you can on an airfield and the ME spawns the first flight in spot 1 and so on. In the past, when using Liberation, it would spawn me behind Cat 4 and behind the superstructure, but something changed several updates ago and now it will ONLY spawn me right in the middle of everything. It's very annoying because I stop the CAP flights from taking off and if I have a wingman they actually taxi into him! I believe if you choose Spectator, wait a second for the ai to spawn, then select your aircraft it’ll spawn you in a parking spot rather than in the middle of the deck.
Reaper51368 Posted January 25, 2023 Posted January 25, 2023 On 1/3/2023 at 5:52 AM, Digitalvole said: I believe if you choose Spectator, wait a second for the ai to spawn, then select your aircraft it’ll spawn you in a parking spot rather than in the middle of the deck. YES!!!! That worked, thank you so much!!! Kind of embarrassed I didn't think of that lol. 1
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