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Posted
ummm, I don't have a _HMD.hlsl file in the prescribed folder!?!

 

 

Rift CV1

 

It's part of the mod! After you install it, you'll see it.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted (edited)
I've probably left my Oculus 0.73 mask size in there, double check the config file.

 

Ahh, got it "_HMD.hlsl" in bazar/shaders/deferred

Finally stable 50+ fps with my odyssey+ @RTX2080 i56700k

Edited by FOXX[GER]
Posted

Does this mod work with IC with the mod up to date version of OB?

System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1.

 

Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals.

 

Just trying to keep my number of takeoffs and landings equal!

Posted

Kegety, can you make a IC-pass version?

Like the iteration linked to in the description here:

(Which is good, I just don’t know if I dare use it now with 2.5.6.

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted

if you apply the mod with OvGME or JGSME it costs you only the time to rename the misc files in terrain and delet fxo and metashaders2 (p.s. make a script for this and to restore them), i would tell you but im doing some testing with it switched off at the moment

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted

This did nothing for my FPS on the latest update (20. feb 2020.)

(Yes I followed the instructions.)

 

PS: Wayan, i got the same. But then when i chose a different slot it was there all of a sudden.

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted

Strange... I have the same problem with fps. Mask is there so mod works.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

PC: i7 13700k, 64GB RAM 3600MHz DDR4, SSD M.2 Drives, RTX 4090, VR: Quest 3.

VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, crosswinds rudder pedals, VPC panel CP3, WinWing PTO2

 

Posted (edited)

Valve Index mask size

 

After painstaking testing (shadows recompile everytime mask size is changed), I've determined mask size which works for me and doesn't produce artifacts on the edges on my peripherial vision. So:

Valve Index mask size: 0.573

Testing methodology: I set up a hornet on a dark spot of Batumi airfield at night. I turned the instrument lights and floodlight to max, and then reset my VR view so I was on eye level with the MPCD. Switched the MPCD to "night" setting and removed the stick from view using backspace. Then I moved my head back and forth while looking dead center on the MPCD. If I noticed edges lighting up I would stop and turn my head to look there to see if these are legitimate pixels or the mask is showing. In this setting it is very easy to notice "illegal" bright pixels on the edge of view.

 

 

For reference, Index was on "maximal fov" eye relief setting so as close to my eyes as possible. I also noticed a weird thing with VR headsets - if you look straight, your peripherial vision is larger - you see things that hide from your view if you turn your eyes to see them. Weird feeling.

 

 

PS: I'm not using open beta, I'm on 2.5.5.

 

 

PS PS: Kegetys can you put the Index value in the comments in HLSL file?

Edited by StarLightPL
grammar
Posted (edited)

Thanks a lot for your efforts on this mod Kegetys. Latest version seems to work great with 2.5.6. Combined with the nvidia control panel settings, I can run the DCS VR preset with 120% supersampling and have plenty of headroom left. Enough that I might bump up a setting or two. My test was done flying the Ka-50 instant action free flight which starts you flying towards Sukhumi city.

 

Also, from my short play test, couldn't notice any drop in graphics quality. ED desperately need some optimisations like these built-in for VR users. This mod is the difference for me between playable and not-playable.

Edited by martinistripes

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

Posted

Also, from my short play test, couldn't notice any drop in graphics quality. ED desperately need some optimisations like these built-in for VR users. This mod is the difference for me between playable and not-playable.

 

With all due respect, I don't think you have looked very hard.

 

Sorry to post again, but here is a perfect example of the visual degradations from this mod https://forums.eagle.ru/showpost.php?p=4215542&postcount=44

 

There are many compromises for very little gain, IMO.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted

i think that's probably right if you are running a 3rd gen processor

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted (edited)
With all due respect, I don't think you have looked very hard.

 

My water has never looked like that in VR; with or without the mod. I don't have Persian Gulf map.

 

Put it this way. If I don't use the mod, I'm forced to scrape through on low/off settings. With the mod I can run low/medium with headroom. Perhaps with a 2080ti and a map built on newer technology I would see the difference, but in the Caucasus I honestly see no degradation. Perhaps the mod is more useful those that are on the threshold of having something playable, rather than those with a powerful system.

 

Post a comparison of Caucasus with nothing set above medium.

Edited by martinistripes

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

Posted
My water has never looked like that in VR; with or without the mod. I don't have Persian Gulf map.

 

Put it this way. If I don't use the mod, I'm forced to scrape through on low/off settings. With the mod I can run low/medium with headroom. Perhaps with a 2080ti and a map built on newer technology I would see the difference, but in the Caucasus I honestly see no degradation. Perhaps the mod is more useful those that are on the threshold of having something playable, rather than those with a powerful system.

 

Post a comparison of Caucasus with nothing set above medium.

 

The bottom line here is that you don't get something for nothing in life, and that applies to this mod.

 

There are loads of visual degradations in order to achieve some fps benefit. From what I've seen over the last year or so, it is mainly users with medium/lower end specs that seem to benefit.

 

I'm very happy that some people see a benefit, but let's not kid oursleves that there is not a price to pay.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
I probably wouldn't bother with mods if I had your system, but then I'm guessing the Reverb is very demanding.

 

Well, I certainly don't use the mod discussed here for the reasons I have already stated, but some mods are essential. Examples are the ones to sharpen up the Hornet and Viper MFD font to make them less blurry in VR. Additionally, mods to enlarge the FPS font, etc.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted

Yeah, it was useful for me - especially with my older system (i5 2500k Sandybridge and RTX2060) and I didn't notice as many artefacts as others did, plus I didn't have any issues around the edges of my vision - they showed up in screenshots - but in the headset there were no issues.

Was still stuck at 45fps, but it was a big step up in consistent performance. This in Rift CV1.

 

 

A pretty cheap upgrade to Haswell and an i54690k (running at the same 4.3GHz as the previous cpu) and I was already better off and stoppped using the mod. I did notice the improvements Wags said they had made. okay, still not ideal performance, but enough to make the experience smooth. This now on an Index at 90Hz and 150% resolution.

 

 

Now I have the i7 4770k - still Haswell - and a 2080Ti, again releatively cheap to buy (if you can call £800 for a graphics card cheap! - it is compared to some of the prices for that card) and things are really looking a whole lot better, because I have been able to increase settings that previously were always at the minimum. I'm also now on 120Hz and 112% res, as recommended in SteamVR, and things are starting to look nice.

 

 

But I still watch some videos on YouTube and wonder if we are going to see it like that in VR in my lifetime. I doubt it very much - though I do expect improvements, and this is much more than I could have dreamed about when I was first gobsmacked by the appearance of the first ever home computer helicopter simulator back in the early 80's, with wireframe graphics on a 12 inch green screen with either keyboard control or a Kempston 2 button stick for the lucky rich guys.

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted (edited)

I neglected to mention the one very, very disappointing thing that I don't think any mods are going to make much difference to, and that's how poor the airfields look in VR - especially the AI aircraft. (edit - the more modern maps have better airfield structures and objects in VR, Caucasus is very bad for me- but I mean the aircraft, anyway).

 

 

 

I really try and ignore other aircraft on the ground - especially at certain times of day, and it may well be because we can't use the settings required to make them look good. The word that comes to mind is 'hideous'. We're not allowed to compare other sims directly, so I'll just say it's the worst I experience today in this single regard.

 

 

 

This is the main thing that would make me much happier in VR, now the performance (for me, of course) is good enough to enjoy flying and combat again.

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

I tried this mod both on 2.5.5 and 2.5.6 and didn’t really notice much of a difference in performance. Am I correct in my assumption that if my cpu is bottlenecked but my gpu is good then this won’t really improve performance much?

 

What I’m getting at is most of the improvements that this mod does, seem to be gpu related, not cpu.

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