MBot Posted November 15, 2018 Posted November 15, 2018 AI aircraft refuse to attack SAM-armed ships with bombs, even when under "Reaction to Threat = Evade Fire" and/or with ship's weapons turned off. AI won't even attack static object versions of SAM-armed ships (which are no threat). This precludes bomb attacks on warhsips docked in port.BombShip.miz
Grimes Posted November 16, 2018 Posted November 16, 2018 Annoyingly it has to be set to no reaction in order for them to bomb it. At leas that might have been the compromised fix until better logic is put in place for the decision to attack. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Stonehouse Posted March 12, 2019 Posted March 12, 2019 (edited) I reported the same thing back in Feb 2018. https://forums.eagle.ru/showthread.php?t=201766 I tried setting the ship (LS Samuel Chase) to hold fire and alarm state as well with no success. Thank you Grimes for at least giving me some sort of method to make it happen. I'll have to make the attack action waypoint as close as possible to the target and switch their evade option off and then on again after they've dropped otherwise they'll be sitting ducks for other aircraft. Hope the issue is addressed soon as it really makes WW2 anti shipping missions a pain. <edit> a quick test for my situation shows that passive defence, horizontal AAA evade as well as no reaction will allow the AI aircraft to attack. So probably horizontal AAA evade is my best choice as hopefully that allows them to respond to air threats correctly still. <edit2> it appears that you must change the aircraft to horizontal AAA evade etc on waypoint 0 for it to work Edited March 12, 2019 by Stonehouse
MBot Posted January 13, 2020 Author Posted January 13, 2020 Any idea if we can expect this to be fixed?
ED Team BIGNEWY Posted January 14, 2020 ED Team Posted January 14, 2020 I have asked the team to take another look. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
MBot Posted July 1, 2020 Author Posted July 1, 2020 Now AI won't even attack armed ships with guided bombs (LGB or Walleye). I seem to vaguely remember that this previously only affected dumb bombs.
MBot Posted June 22, 2022 Author Posted June 22, 2022 Now that the Falklands has become a thing in DCS and bombing warships is kind of a big deal there, you might want to fix that bug. 1
ED Team NineLine Posted June 22, 2022 ED Team Posted June 22, 2022 This is marked as done in our bug tracker, do you have a track of the AI still having issues here? Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
MBot Posted June 23, 2022 Author Posted June 23, 2022 7 hours ago, NineLine said: This is marked as done in our bug tracker, do you have a track of the AI still having issues here? Thanks. Sure, here is a track taken directly from the sample mission provided in the first post of the topic. The issue remains as initially reported. The aircraft will not attack an armed ship with bombs unless "Reaction to Threat = No Reaction". Change the target to an unarmed ship and the bombing attack is conducted. BombShip.trk 1
MBot Posted June 9, 2024 Author Posted June 9, 2024 Wanted to create an anti-ship mission today with the Phantom and Walleyes. Not surprisingly, this bug has never been fixed. 1
Flappie Posted June 17, 2024 Posted June 17, 2024 (edited) Thanks @MBot. The issue is now reported (again). Actually, it seems to have been fixed internally. Edited June 17, 2024 by Flappie ---
MBot Posted July 14, 2024 Author Posted July 14, 2024 Works with "No reaction", "Passive defense" and "Horizontal AAA fire evade". Doesn't work with "Evade fire", "Evasive vertical maneuver" and "Allow abort mission". I guess we can live with it, but I don't understand why it should inhibit attacking warships under everything less than "Allow abort mission". "Allow abort mission" should be the only option that, well, allows to abort the mission... 1 1
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