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[REPORTED] Hornet should be able to carry 120 flares.


Silvern

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Lot 20 Hornet has 4 buckets with 30 slots per bucket.

That is 60 flares and 60 chaff.

 

In-game 3D model reflects that correctly - however the player aircraft is limited to a maximum of 60 chaff and 30 flares, any more flares than that and you start losing chaff.

You can see on the 3D model that flares and chaff are both the same size and shape (cylindrical).

 

Why is there a discrepancy between what is shown and what can actually be carried?

 

 

 

BnTbupN.jpg


Edited by Silvern
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Fantastic question, I believe this has been brought to light in the past (and proven to be modeled incorrect currently) but the bug still remains. Curious to hear of ED's perspective.

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I can only speculate. I have noticed that if you change the values, you get 2 chaff for every 1 flare. It also seems like we drop two flares every click. Might be related, but not sure why. Maybe because two engines?

 

the jet is dropping two flares out of the 30. so you get 15 clicks in bypass mode. Still doesn't seem right based on the OP's observations.

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Regardless if flares are dropped in pairs, the jet SHOULD poll every chaff/flare that’s loaded. Don’t know if the F-18 is like that, but the A10 and F16 are.

 

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Could be the model is showing an MJU-7 flare but the aircraft is actually using an MJU-10. It is either that or vice versa. I can't remember which is which, but one type of flare takes up twice the space of the other flare, so if the outside model is one flare but the systems in DCS are modeling the larger of the two, that could be the disparity.

 

Just sucks in DCS that it doesn't matter, because every flare is exactly the same. Not that anyone can blame ED, because it's pretty classified what type of flare cocktails work against different missiles.

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Fantastic question, I believe this has been brought to light in the past (and proven to be modeled incorrect currently) but the bug still remains. Curious to hear of ED's perspective.

 

Exactly. That thread though got tagged [NO BUG] because it contained 2 issues, one of which being no bug as per ED - expendables not going unlimited if unlimited weapons is checked - and the other being the flares limited to 30 which has been confirmed being wrong inside that thread.

 

BTW flares are not dropped in pairs if programmed right on the EW page. This is just a bypass mode thing and probably correct.

dcsdashie-hb-ed.jpg

 

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(30 x 2) + 60 = 120 = the total slots in the picture

 

flare are released in pairs, so you're actually getting 60 flares when the loadout screen says 30

 

Wrong.

 

Our flares are released in pairs of 2 by default in override mode. That gives you 15 flare drops.

15 x 2 = 30.

 

We still dont get 60 flares.

 

Could be the model is showing an MJU-7 flare but the aircraft is actually using an MJU-10. It is either that or vice versa. I can't remember which is which, but one type of flare takes up twice the space of the other flare, so if the outside model is one flare but the systems in DCS are modeling the larger of the two, that could be the disparity.

 

Correct. MJU-7 takes up two slots - but the DCS Lot 20C does not use MJU-7, as shown by the in-game 3D model.

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This is something that has bugged me for some time now, too.

 

Yes, using the bypass launches 2 of them, but as it stands you're physically launching "4" flares worth of slots, instead of only "2".

 

In the FA-18C.lua line 206, the flares are set to "chargeSz = 2" where as chaff are set to 1. Modifying it to 1 will allow you to hold up to 120 flares just like chaff, which you can then manually release all 120 of them 1 by 1 using a single release profile on the ALE-47.

 

Either the in-game model is incorrect and our latest model of the F/A-18C is for whatever reason stuck using a MJU-7, like the lua says. or they're incorrectly modeling our flares. /shrug

flares.png.b4a56ba2a79ac5fbc48effb6205adf57.png


Edited by Coyle
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This is why it is only 30 flares:

 

550_800_crop__p0g1p5_fe4d9b3ee37ac6517add0634c4b7ac64.jpg

 

Tho in the model in the game those look more like M206 flares which only take up one slot.


Edited by Jansgi

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Some flares are "single" profile; some are "double" profile. There are many flare variants with different characteristics, but ED only models one type. They chose one that's double-size, hence we get half the number of flares possible.

That's not true for the F-18. Hornet uses cylindrical countermeasure cartridges and there is only one size for them. However square ones used on F-16, F-15, A-10 etc. have single and douple slot cartridges for flares and since ED models the double ones we got them to Hornet too which just is wrong and unrealistic.

 

Hopefully this will get fixed soon.

 

frouch_fa-18d_13.jpg

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That's not true for the F-18. Hornet uses cylindrical countermeasure cartridges and there is only one size for them. However square ones used on F-16, F-15, A-10 etc. have single and douple slot cartridges for flares and since ED models the double ones we got them to Hornet too which just is wrong and unrealistic.

 

Hopefully this will get fixed soon.

 

 

+1

 

 

 

It's clearly a mistake or a bug.

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I'd like to see this addressed, it's a one character change in the FA-18C.lua file to correct this.

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In the FA-18C.lua line 206, the flares are set to "chargeSz = 2" where as chaff are set to 1. Modifying it to 1 will allow you to hold up to 120 flares just like chaff, which you can then manually release all 120 of them 1 by 1 using a single release profile on the ALE-47.

 

Sadly we've tried this in Black Tails: changing this line allows you to set 60 chaff & 60 flares in the mission editor ... but when you fly the mission you'll have 60 flares and 0 chaff :doh:

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Hornet should be able to carry 120 flares.

 

The F/A-18C as it is currently modelled in DCS has a maximum of 120 counter measure slots: with chaff taking a single slot, and flares taking 2 slots. This means that the DCS Hornet currently cannot carry more than 60 flares maximum, this is enforced in the mission editor and also in the aircraft itself. However, this is incorrect to the actual aircraft, which is able to carry up to 120 flares.

 

The Hornet (like almost all Navy aircraft) uses cylindrical counter measures, and those that are used with the AN/ALE-47 are all the same size. As such the Hornet should be able to carry up to 120 flares. This is evident from the document:

NAVY TRAINING SYSTEM PLAN

FOR THE AIRBORNE EXPENDABLE COUNTERMEASURES

N78-NTSP-A-50-0109/A

Which is an unclassified document (as stated on page I-1 of the document itself) describing Naval counter measures. I won't post a link as the document is newer than 1980, but it is publically available and very easy to find.

 

As that document states (pages I-12 to I-14) the counter measures used with the AN/ALE-47 counter measures system (which the DCS Hornet models) are:

  • Flares: MK46 MOD 1C, MJU-8/B, MJU-8A/B, MJU-27/B and SM-875/ALE (simulated flare)
  • Chaff: RR-129/AL, RR-129A/AL, RR-144/AL, RR-144A/AL

As also stated in that document (pages I-9 and I-10) these are all cylindrical cartridges: 5.80 inches in length and 1.42 inches in diameter, i.e. they are all the same size.

 

This agrees with publically available photos of the Hornet showing the counter measures system, which always show uniformly sized cylindrical stores. For example:

frouch_fa-18d_13.jpg

 

This also agrees with the model of the Hornet in the game itself, which again shows uniformly sized cylindrical stores:

1970faabc8747dbf0dba64b7a6477ddd.png

 

Apologies if this issue is already reported, a search did not reveal a similar bug report.

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