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Posted
Irrational.. REALLY??? lol You snowflakes need to step into the light that is normal real life interaction and get out of your parents basement! It's a question with an example and a reaction. Go finish high school THEN open your sucks...

Seriously ?

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Posted
Bindings will be worked on continuously. We're monitoring requests and will add them ASAP.

 

It's entirely impossible for us to add every conceivable requested binding on release. There are just so many types/combos/requests.

 

Very good, thank you!

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Posted
BTW- the first few patches will contain more than listed in the OP of this thread. :) We've been working on various stuff. Going into detail soon!

Looking forward to that :thumbup:

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Posted

I'm gonna say this...

 

I flew for 22 years in the Air Force and experienced exactly 2 flights with engines that compressor stalled. Once in the KC-135R and once in the Zkc-10A...

 

I pissed my engines off while turning in a bandit and compressor stalled my right engine and I knew IMMEDIATELY... BY THE SOUND what I'd done.

 

Well done guys...little details like that mean a lot.

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Posted

@Sierra99: those little tidbits are exactly what highlights the brilliance and realism and quality of a modul - being able to tie it into some RL experience. :thumbup:

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Posted
Irrational.. REALLY??? lol You snowflakes need to step into the light that is normal real life interaction and get out of your parents basement! It's a question with an example and a reaction. Go finish high school THEN open your sucks...

 

This is the best knee jerk I've ever seen.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

Posted
Bindings will be worked on continuously. We're monitoring requests and will add them ASAP.

 

It's entirely impossible for us to add every conceivable requested binding on release. There are just so many types/combos/requests.

 

Cobra,

 

Does it make sense to have the stick thumb wheel bound to an axis?

 

I was thinking of setting this to be warthog throttle slider and liked the idea of tweaking it around center. Not sure how it would translate, but seemed worth a try.

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Posted
BTW- the first few patches will contain more than listed in the OP of this thread. :) We've been working on various stuff. Going into detail soon!

 

Hopefully the tempo has been able to slow down for you guys, at least. I know it can get a bit hectic leading up to any major software release, and you guys have done some great stuff. Keep it coming, but make sure to take some time to breathe!

 

With the exception of the loading timeouts, which sound like an issue above your heads, nothing is a show-stopper :thumbup:

  • 2 weeks later...
Posted
Bindings will be worked on continuously. We're monitoring requests and will add them ASAP.

 

It's entirely impossible for us to add every conceivable requested binding on release. There are just so many types/combos/requests.

 

Would you make the wing seep lever to be binded as axis? Could be useful on TM with slider ;)

 

Thanks in advance

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Posted
Love what you guys did to the engine/inlet today. Feels good to me.

 

yeah? cant wait to try it tonight.

Strike

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Posted

Could we get a less talkative Jester please? It gets a bit distracting, when Jester is frequently bombarding me with obvious informations like "enemy 12 oclock" even though I am locking the bandit for quite a while in front of me. Also Jesters talking during air refueling is distracting for me. Just make his talkings less frequent and I will be fine with it. :)

Posted
Could we get a less talkative Jester please? It gets a bit distracting, when Jester is frequently bombarding me with obvious informations like "enemy 12 oclock" even though I am locking the bandit for quite a while in front of me. Also Jesters talking during air refueling is distracting for me. Just make his talkings less frequent and I will be fine with it. :)
Better to call the bandit when you also see it rather than not to call it and to shoot you down. You can always tell him to shut up if you wish.

 

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Posted

I am not talking about shutting his voice off completely. Only unessecary repetitive informations should be at least less frequent. When I locked a bandit up in front of me and jester informs me about it more than one time every few seconds, then I consider that to be unnecessary.

Posted
I am not talking about shutting his voice off completely. Only unnecessary repetitive informations should be at least less frequent. When I locked a bandit up in front of me and jester informs me about it more than one time every few seconds, then I consider that to be unnecessary.

 

Yea this makes sense to me as well.

Its not that Jester has to stop, the calls are helpful. But systematically, Jester should know the target is locked up and that its within a certain cone or field of visibility off the nose (whatever the right size cone/field may be), and during that time calling the location could be reduced or only once. Then once the target brakes lock and departs that defined area calls can resume.

 

Additionally i wonder about that the various 'Jester calls' after the target has been destroyed, i'm pretty sure this has come up though i haven't seen any official response (to be fair i haven't searched). But because the player is notified that the target is destroyed with a message on the screen (unless disabled?) i kinda think that info would/could/should be available through the API/SDK so Jester would stop calling lost locks and such after the targets been destroyed.

I assume this has been looked at though and maybe there is a limitation that results in such calls being made, if not then maybe look at this too :)

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