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Posted (edited)
5 hours ago, Blinde said:
Aim-9 is missing pylons.


Hi Blinde, what do you mean? The T-45C is a Navy trainer, it has pylons for Mk-76 training bombs and unguided rockets, but not for missiles. It doesn't have guns either.

Edited by Fresh
Clarifying
  • Like 1
Posted
3 hours ago, Fresh said:


Hi Blinde, what do you mean? The T-45C is a Navy trainer, it has pylons for Mk-76 training bombs and unguided rockets, but not for missiles. It doesn't have guns either.

 

I might have my mod messed up since I have Aim-9 captive missile on weapons but it has no pylon.

Posted
14 hours ago, Fresh said:

Hello Goshawk fans,

here is an update of my scripts file. I'm including here the smoke mod, the suspension mod (note above) and the themes mod. I've fixed, but not fully tested, Rudel's training missions, and I'll post a Link to them as soon as DCS approves my User File. Drag and drop the Missions folder into the ..Saved Games\DCS.openbeta\Mods\Aircraft\VNAO_T45 folder, overwriting the original. With the added themes icons and mission files, you'll now have single and training missions in the DCS main menu.

I've added a zip file with the kneeboard images I use.

Please let me know if this is too much information or overwhelming.

BRGDS,

Fresh

2024-05-08 Scripts Update.zip 112.22 kB · 10 downloads VNAO_T45_smoke_ON_V1.0.1.zip 21.63 kB · 5 downloads VNAO_T45_suspension_fix.rar 9.67 kB · 8 downloads Theme.zip 27.29 kB · 5 downloads T-45 Kneeboard Images.zip 3.01 MB · 8 downloads

 

You're a legend mate!

  • Like 3
Posted
5 hours ago, Blinde said:

I might have my mod messed up since I have Aim-9 captive missile on weapons but it has no pylon.

Unfortunately the suspension mod does exactly that, it adds non-realistic weapons.. I suggest you do a reinstall with the T-45C 1.0.1 Zip File and then the scripts above..

Hello again,

the missions zip file has been approved. This linked file gives you a file structure within the Mod giving you training and single player missions. Check out the link here:

https://www.digitalcombatsimulator.com/en/files/3337350/

Training missions and single player missions by @Rudel_chw and @Fresh

Enjoy!

  • Like 2
  • Thanks 2
Posted
20 hours ago, greyseal494 said:

Is it possible to pick and choose on these mods? I'm interested in some but not all of them. tks

Yes you can 😎

  • Like 1

 

 

 

FOX-2 2021_ED_1.PNG

Posted

Hi.

I ave not checked in quite some time: Was the radio-topic already fixed? I still remember that earlier the radio did not work properly for e.g. checking in with the carrier, ball calls, having to touch and go to get a carrier grading, etc.

Many thanks!!

Posted
Hi.
I ave not checked in quite some time: Was the radio-topic already fixed? I still remember that earlier the radio did not work properly for e.g. checking in with the carrier, ball calls, having to touch and go to get a carrier grading, etc.
Many thanks!!

The T-45C still can't talk to AI inflight.. only on ground.
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Posted

The entry.lua adds the smoke pod as a new weapon. The input files are needed to add a keybind for the smoke pod. Does this answer your question?

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Posted
53 minutes ago, Fresh said:

The entry.lua adds the smoke pod as a new weapon. The input files are needed to add a keybind for the smoke pod. Does this answer your question?

Not quite, I need the code line for the smoke pod to add in the entry.lua.

Posted

Ah, you want to add the smoke pod to your own entry.lua file? I didn't write code for the smoke pod, but if you compare the original entry.lua and the one with the smoke pod you'll see which lines are different, I think it is less than 5 lines.. look in the weapons section. (Sorry, I am on vacation without access to my PC). You will also have to add code in the input scripts to be able to switch smoke on and off..

  • Like 2
Posted
7 hours ago, Fresh said:

Ah, you want to add the smoke pod to your own entry.lua file? I didn't write code for the smoke pod, but if you compare the original entry.lua and the one with the smoke pod you'll see which lines are different, I think it is less than 5 lines.. look in the weapons section. (Sorry, I am on vacation without access to my PC). You will also have to add code in the input scripts to be able to switch smoke on and off..

Yes, I want to add smokepod to my existing entry.lua file.

Posted

I know that is not the real Hawk, but there are tons of skin options out there for the Goshawk that would fit our current/future maps... Maybe someone will get it a try.

 

 

hawk.jpg

Hawk1.jpg

Hawk3.jpg

SaudiHawk.jpg

Hawk4.jpg

  • Like 4

I don't understand anything in russian except Davai Davai!

Posted
12 hours ago, Stratos said:

I know that is not the real Hawk, but there are tons of skin options out there for the Goshawk that would fit our current/future maps... Maybe someone will get it a try.

 

 

hawk.jpg

Hawk1.jpg

Hawk3.jpg

SaudiHawk.jpg

Hawk4.jpg

What do you mean? I already made Finnish Airforce pack.

  • Like 1
Posted
49 minutes ago, Blinde said:

What do you mean? I already made Finnish Airforce pack.

And I missed it! where can I get it?

I don't understand anything in russian except Davai Davai!

Posted (edited)
On 5/9/2024 at 1:43 AM, Fresh said:

Unfortunately the suspension mod does exactly that, it adds non-realistic weapons.. I suggest you do a reinstall with the T-45C 1.0.1 Zip File and then the scripts above..

Hello again,

the missions zip file has been approved. This linked file gives you a file structure within the Mod giving you training and single player missions. Check out the link here:

https://www.digitalcombatsimulator.com/en/files/3337350/

Training missions and single player missions by @Rudel_chw and @Fresh

Enjoy!

Wasn't my intention with the suspension mod, since this is the first feedback about it, i never noticed. I was pretty sure those changes was made after i released the mod. Will fix it ASAP.

Edited by LCO489
Misspelling.
  • Like 3
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Posted (edited)
On 5/30/2024 at 3:03 AM, LCO489 said:

Hi LCO489,

can you tell us what changes you made? Which coefficients did you change and why? (Did you use trial and error or do you have the SME knowledge?) Which changes are cosmetic if any? Did you change the main wheel suspension only, or all three wheels?

Thanks!

Fresh

Edited by Fresh
  • Like 1
Posted (edited)
On 5/31/2024 at 10:50 AM, Fresh said:

Hi LCO489,

can you tell us what changes you made? Which coefficients did you change and why? (Did you use trial and error or do you have the SME knowledge?) Which changes are cosmetic if any? Did you change the main wheel suspension only, or all three wheels?

Thanks!

Fresh

 

Hi FRESH

I just like to go around moding and suspension is one of the things i like to look at and fix. When this mod was released its suspension was always in full extension, wich was not correct. So i started studying modules and mods to try to fix it and using the same suspension parameters (not values) of the F/A-18 did the best result due to both planes have a similar config of the main gear (for DCS matters at least). It goes from the way it looks to be similar to the real life plane but also been durable enough to resist carrier landing and take-off, wich is not easy to achieve. Demands lots of testing. For non naval planes its a bit easier. Changes are for both AI and player controlled planes and for main and front gear and went for all values for suspension and wheels diameters too IIRC.

How it was (don't have any previous screenshots of my own):

KiFmKnX.png

With it:

new susp.jpg8948094_T-45C165626KMEI16072018A2@025x.thumb.jpg.7fe9b064c826b29a05e3017d4757b8aa.jpg

Edited by LCO489
Correction
  • Like 5
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Posted
3 hours ago, LCO489 said:

I just like to go around moding and suspension is one of the things i like to look at and fix.

I know a certain wooden flying machine in need of these suspension fixes you speak of. Not quite carrier capable, unless you’re ‘Winkle Brown’ but definitely having some ED over-tinkering troubles. You may be the very man for the job 😁.

Hadn’t spotted this for a bit. Well done to all the wizards here adding bits and bobs. Skins too I didn’t know about and we can never have too many so cheers. 🙂

  • Like 2
Posted
Hi FRESH
I just like to go around moding and suspension is one of the things i like to look at and fix. When this mod was released its suspension was always in full extension, wich was not correct. So i started studying modules and mods to try to fix it and using the same suspension parameters (not values) of the F/A-18 did the best result due to both planes have a similar config of the main gear (for DCS matters at least). It goes from the way it looks to be similar to the real life plane but also been durable enough to resist carrier landing and take-off, wich is not easy to achieve. Demands lots of testing. For non naval planes its a bit easier. Changes are for both AI and player controlled planes and for main and front gear and went for all values for suspension and wheels diameters too IIRC.
How it was (don't have any previous screenshots of my own):
KiFmKnX.thumb.png.f94e55a1599220563d2f7620c07f679b.png
With it:
newsusp.thumb.jpg.fda31ffef2a6b8d0866c9d092695f217.jpg8948094_T-45C165626KMEI16072018A2@025x.thumb.jpg.7fe9b064c826b29a05e3017d4757b8aa.jpg.52be99ef571deff561f8eaca27c47eb2.jpg

Thanks for your answer! I'll incorporate your suspension mod in my setup.

Do you mind if I merge your suspension mod with the smokepod mod for those that want both?

(Just for everyone else: the scripts that I edited don't touch the Goshawk root files like entry.lua so you will have to do the suspension mod seperately to my scripts edit. The smokepod mod does replace the entry.lua, so the suspension mod will overwrite the smokepod mod and vice versa.. ).

Thanks!

Fresh
Posted
3 hours ago, Fresh said:


Thanks for your answer! I'll incorporate your suspension mod in my setup.

Do you mind if I merge your suspension mod with the smokepod mod for those that want both?

(Just for everyone else: the scripts that I edited don't touch the Goshawk root files like entry.lua so you will have to do the suspension mod seperately to my scripts edit. The smokepod mod does replace the entry.lua, so the suspension mod will overwrite the smokepod mod and vice versa.. ).

Thanks!

Fresh

I don't mind, go ahead.

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