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Posted

So

 

 

I decided to open this thread, because I've read in the HP Reverb Thread that the 3D effect in the Reverb is less than the Rift CV1.

 

 

Is this true? If it is, that would be a no buy reason for me. How about the Rift S? I assume there it as a 3D effect?

 

 

And how to they both compete in other Sections against each other?

 

 

Thank you!

 

 

Regards

Posted

Rift S is just like Rift CV1 in that aspect, assuming your IPD falls within the normal range.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

I have used both the HP Reverb and the Oculus Rift S. The clarity on both is amazing compared to generations before. The HP Reverb does have a sharper clarity when it came to text but it seemed extremely marginal to me for the $200+ price difference.

 

Both are superb devices but the next big jump in VR will not come from picture quality but software for natural hand/environment manipulation.

 

Sent from my SM-N950U using Tapatalk

Posted
So

 

 

I decided to open this thread, because I've read in the HP Reverb Thread that the 3D effect in the Reverb is less than the Rift CV1.

 

 

Is this true? If it is, that would be a no buy reason for me. How about the Rift S? I assume there it as a 3D effect?

 

 

And how to they both compete in other Sections against each other?

 

 

Thank you!

 

 

Regards

 

Easy cause Reverb isn't a gaming vr headset.

I'm flying since 1988 (Flight Simulator 3.0) :pilotfly:

Posted
I have used both the HP Reverb and the Oculus Rift S. The clarity on both is amazing compared to generations before. The HP Reverb does have a sharper clarity when it came to text but it seemed extremely marginal to me for the $200+ price difference.

 

Both are superb devices but the next big jump in VR will not come from picture quality but software for natural hand/environment manipulation.

 

Sent from my SM-N950U using Tapatalk

 

 

But can you comment on the stereoscopic or 3D effect differences? Do you see it? Any chance of doing a quick comparison looking out for this single factor. A naughty movie shoud do the trick :lol:

 

 

I'll admit, I was concerned back when I heard about the possible reduced 3D effect from the tested review. I feel 3D effect is essential!

Posted
But can you comment on the stereoscopic or 3D effect differences? Do you see it? Any chance of doing a quick comparison looking out for this single factor. A naughty movie shoud do the trick

 

 

I'll admit, I was concerned back when I heard about the possible reduced 3D effect from the tested review. I feel 3D effect is essential!

Rift S is my preference because of the immersion factor and clarity. However, some people prefer the reverb because they get motion sickness from the 3d render

 

Sent from my SM-N950U using Tapatalk

Posted

Who ever has the reverb that thinks it’s less 3D than CV1 please do this - set IPD to few points less than your actual IPD. I wanna know if that’ll result to having the needed overlap for the CV1 3D feel.

Ryzen 1700 @ 3.8GHz / 32GB( 4x8 ) @ 3.2GHz / 1TB ADATA NVMe System Drive / 232GB NVMe Samsung 960 / ASUS dual RTX 2080ti / Reverb / Rift CV1 / T-16000M FCS flight pack

 

A10C/M2000C/F5E/SA342/Mi8/UH1H/KA50/AJS-37/FA-18C/AV-8B/F-14/Mig29/CA/SU-27

Posted

I have also compared the two side by side. Reverb is the surefire winner if your hardware is up to scratch (1080ti +). The biggest difference being the size of the pixels, RiftS pixels are perceived to be 4-6 times bigger than reverb's. Long distance objects are much more defined in the Reverb, distant plane contours and aspects are easily readable at distances where bigger pixels of the S still show poorly defined black smudges.

 

I did not perceive any difference in 3D-ness between CV1, S and reverb. The only downside to Reverb is the overly bright picture, lowering gamma solves the issue, but not 100%.

 

Overall, having tasted what Reverb has to offer, going back to the RiftS is hard.

Posted

I think all this talk about lack of '3D-ness' in the Reverb was simply down to the opinion some people posted (including me) in the main Reverb thread about the lack of dynamic range and colour depth compared to OLED display like the Vive Pro.

As Katmandu stated above, some of this can be sorted by reducing Gamma, but that certainly is not a full solution. In my opinion, there is no solution, it is just the nature of LCD display compared to OLED.

Having said all that, the Reverb is not unique in that respect and it is a great headset with many other advantages, the biggest being the huge reduction in SDE.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted (edited)
I think all this talk about lack of '3D-ness' in the Reverb was simply down to the opinion some people posted (including me) in the main Reverb thread about the lack of dynamic range and colour depth compared to OLED display like the Vive Pro.

As Katmandu stated above, some of this can be sorted by reducing Gamma, but that certainly is not a full solution. In my opinion, there is no solution, it is just the nature of LCD display compared to OLED.

Having said all that, the Reverb is not unique in that respect and it is a great headset with many other advantages, the biggest being the huge reduction in SDE.

 

 

did you preceive any differences in 3D-effect vs the Rift S?

 

 

And @A10Yoda

Is the difference really that big rift s vs reverb in immersion?

 

 

Thanks

 

 

 

Thanks

Edited by memoric
Posted

NOw I’m using the rift s I can’t imagine ever flying a sim from a flat screen again. Easy to set up and use. Can’t comment on reverb but rift s is a winner for me. Takes flight swimming to an entirely new level.

Posted
NOw I’m using the rift s I can’t imagine ever flying a sim from a flat screen again. Easy to set up and use. Can’t comment on reverb but rift s is a winner for me. Takes flight swimming to an entirely new level.

 

:thumbup:

 

Welcome aboard!

Thoroughly enjoying my Rift S as well!

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
did you preceive any differences in 3D-effect vs the Rift S?

 

 

And @A10Yoda

Is the difference really that big rift s vs reverb in immersion?

 

 

Thanks

 

 

 

Thanks

For me I prefer the Rift S. Not sure if it has something to do with graphics card settings etc or the brightness like others stated. The Reverb while clean had a uncomfortable glow on HUD and MFD's.

 

The Rift S for me was the way to go but I do know results will vary and so do preferences.

 

Sent from my SM-N950U using Tapatalk

Posted
I have used both the HP Reverb and the Oculus Rift S. The clarity on both is amazing compared to generations before. The HP Reverb does have a sharper clarity when it came to text but it seemed extremely marginal to me for the $200+ price difference.

 

Both are superb devices but the next big jump in VR will not come from picture quality but software for natural hand/environment manipulation.

 

Sent from my SM-N950U using Tapatalk

 

Are you running win10 1903, there is a bug for VR

MSI Z170A Titanium Edition mobo + 6700K CPU

32 GB G.Skill TridentZ memory 3200 MHz

Sandisk Extreme Pro 256 GB SSD

Samsung 950 Pro 512 GB M.2 SSD (3 GB/s) for DCS and +.

HP ZR24W Monitor, EVGA GTX 1080ti FE

Thrustmaster Warthog, MFG CrossWind rudder...

and Oculus Rift CV1.

Posted
I'd have to go with the Rift S. Besides being cheaper, it offers much more in terms of VR experiences outside of sims, which is all the Reverb is really good for.

What on earth do you mean by that?

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
better controllers, better tracking, better games via the oculus store.

 

What didn't you like about the controllers? As for tracking, Vive is far superior to every other tracking mechanism. Then I'd have to go with CV1 with external stations.

 

Finally the rest of the WMRs with inside out tracking. Which Rift S and Reverb falls into.

 

I would agree there are more Oculus games than Steam, but honestly, I rarely play anything other than DCS. Robo Recall sometimes.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
What didn't you like about the controllers? As for tracking, Vive is far superior to every other tracking mechanism. Then I'd have to go with CV1 with external stations.

 

Finally the rest of the WMRs with inside out tracking. Which Rift S and Reverb falls into.

 

I would agree there are more Oculus games than Steam, but honestly, I rarely play anything other than DCS. Robo Recall sometimes.

 

WMR controllers are famously crap though, they are cheaply made, chunky, have poor tracking and don't feel very nice in the hand, which is the opposite of the Oculus touch. While I'm sure the Vive has better tracking, that doesn't apply when comparing the Rift S and the Reverb, the former of which is the better of the two.

 

I was merely pointing out, that out of the two, the Rift S is a better all round device, for £200 less.

Posted
better controllers, better tracking, better games via the oculus store.

 

I’m guessing you haven’t tried the Reverb.

Despite what people say, I found the controllers to be really good. Excellent having a touchpad and a thumb stick. Also, tracking was absolutely no problem whatsoever, even in room space games.

Are you serious about Oculus Store? Compared to Steam, it is poor.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
I’m guessing you haven’t tried the Reverb.

Despite what people say, I found the controllers to be really good. Excellent having a touchpad and a thumb stick. Also, tracking was absolutely no problem whatsoever, even in room space games.

Are you serious about Oculus Store? Compared to Steam, it is poor.

 

Not reverb ones, but they are the same controllers that come with every WMR unit, so yes I've tried them, and they aren't as good as the oculus touch.

 

And yes imo, Oculus home is more polished, has better titles(plus a few tripleA's coming) and has access to steam. I'm not saying Reverb is a bad device, or WMR devices in gener, or that the Rift S is the best thing out there. But when comparing the two, the Rift S is more polished, and a lot less cash. Resolution isn't everything.

 

The op asked how they compare in other areas outside of the 3d effects. Not that the Reverb is bad, just that imo, the Rift S is better, especially given its much lower price point.

Posted
Not reverb ones, but they are the same controllers that come with every WMR unit, so yes I've tried them, and they aren't as good as the oculus touch.

 

And yes imo, Oculus home is more polished, has better titles(plus a few tripleA's coming) and has access to steam. I'm not saying Reverb is a bad device, or WMR devices in gener, or that the Rift S is the best thing out there. But when comparing the two, the Rift S is more polished, and a lot less cash. Resolution isn't everything.

 

The op asked how they compare in other areas outside of the 3d effects. Not that the Reverb is bad, just that imo, the Rift S is better, especially given its much lower price point.

 

 

 

 

I don't think they are all physically the same. But I woudn't be the best judge because I don't use the controllers. But I would agree that Rift gives you the best experience for folks starting out in VR and don't want to muck around for the best experience.

 

 

 

Rift S is a great value for the money. But my guess is that it's not as good as Reverb. It's probably not as good as P5K+, but again, I haven't tried Rift S so I'm only guessing.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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