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Posted
The AI knows whenever you shoot a missile at it, and their radars vastly over preform.

 

At this point I consider this game-breaking for single player or online PvE. I've had an Su-25 outrun an 120 shot at high aspect, 16nm, TWS.

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  • 1 month later...
Posted
Question out of curiosity: Is it half of the missile's maximum range, or is it half of the distance the missile is actually fired at?

 

 

 

I only ask because, for example, firing a phoenix at 35NM could theoretically be considered at half the range already - thereby leading the AI to react instantly.

 

 

 

I suspect it's half the range the missile is fired at, as I've not observed myself AI reacting to long range Phoenix or AMRAAM shots until the missile goes active.

AI reacts instantly to 25-30 miles Phoenix shot. Have not tried longer distances but I bet it's the same.

 

Sent from my SM-G960F using Tapatalk

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So many modules, so little time...

 

www.mikphotography.com

Posted
AI reacts instantly to 25-30 miles Phoenix shot. Have not tried longer distances but I bet it's the same.

 

Sent from my SM-G960F using Tapatalk

 

At longer distances (I usually fire around 50NM) they don’t react immediately, at least for me.

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  • 1 year later...
  • NineLine changed the title to AI Radar Performance
Posted

I have recently tested an AI MiG-21 engaging a look-down target at 60 km and a co-alt target at well beyond 100 km. So while I have not re-checked all AI aircraft, the basic issue is still present.

Just by the way, I have reported the issue 6 years ago for first time.

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  • 1 year later...
  • 4 months later...
Posted

Yeah, I had a similar issue. It was some 50 miles out (Mig-19) and turning towards my F-15 no matter which direction I changed. I my radar off, the Mig-19 didn't even have an RWR mounted. There is no way a Mig-19 is seeing an F-15 at 50+ miles and tracking it perfectly. Problem is, the same thing happens with other aircraft. The Mig-21 AI does the same thing. Any chance to have ED look into the magical AI visibility regardless of sensors or eyeballs?

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  • 5 months later...
Posted (edited)

Sadly this still wasn't addressed. Latest test shows:

Radar detection range look-down:

MiG-19: 60 km (excessive range, radar not look-down capable)

MiG-21: 60 km (excessive range, radar not look-down capable)

MiG-23: 60 km (excessive range)

MiG-25: 65 km (radar not look-down capable)

MiG-29: 60 km

F-5E-3: 85 km (excessive range, radar not look-down capable)

 

I was looking forward to the Kola map as it features long distance and relatively sparse EWR density. Therefore it should offer various opportunities for low level penetration and detection avoidance tactics. Unfortunately this is absolutely pointless if aircraft such as the MiG-19, MiG-21 or F-5E can pick you up at 60+ km look-down.

Edited by MBot
  • Like 4
  • 3 weeks later...
Posted
On 5/10/2024 at 7:26 AM, MBot said:

Sadly this still wasn't addressed. Latest test shows:

Radar detection range look-down:

MiG-19: 60 km (excessive range, radar not look-down capable)

MiG-21: 60 km (excessive range, radar not look-down capable)

MiG-23: 60 km (excessive range)

MiG-25: 65 km (radar not look-down capable)

MiG-29: 60 km

F-5E-3: 85 km (excessive range, radar not look-down capable)

 

I was looking forward to the Kola map as it features long distance and relatively sparse EWR density. Therefore it should offer various opportunities for low level penetration and detection avoidance tactics. Unfortunately this is absolutely pointless if aircraft such as the MiG-19, MiG-21 or F-5E can pick you up at 60+ km look-down.

 

Great testing. As someone who exclusively plays single player, it is stuff like this that causes all sorts of issues with immersion. It is great we have the most realistic aircraft of any simulation ever, but we're flying against all-seeing UFO's, that breaks immersion completely.

ED, any word on looking into this?

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  • 7 months later...
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