razo+r Posted July 7, 2019 Posted July 7, 2019 Every single bullet, despite the size of calliber, shows now on the F10 map. In the pic you can see a huey firing it's mini gun and all the bullets... I'm using the latest Open Beta
StrayWolf Posted July 7, 2019 Posted July 7, 2019 Yup, saw that the other day when flying some ACM with some buddies. I don't know whether it would have any performance impacts but one has to wonder whether its a good idea to have that kind of data spewing all over the F10 map. What's the point, no? SAMs....maybe. Windows 10 Pro | i5-8600K | MSI Tomahawk Z370 | 48GB DDR4-3000 A-DATA (LED) | EVGA Superclocked 2 GTX 1080 8GB DDR5 | 256GB M.2 NVe A-DATA | 512GB M.2 NVe A-DATA | HP Omen 32" 2560x1440 | Thrustmaster Warthog, CH Pedals Oculus Rift S VR
razo+r Posted July 7, 2019 Author Posted July 7, 2019 Depending on what unit sprays shells, it hurts performance. For example, CIWS can hurt your framerate.
VZ_342 Posted July 7, 2019 Posted July 7, 2019 I don’t know if this is related, but I was in the F5 over the Caucuses and whenever I fired the cannons, the tracers stayed visible and stopped in mid-flight... I actually flew by them and could see their 10’-20’ tracer lines. Really odd. I think I took a screenshot of it, if I did I’ll post it.
Nealius Posted July 8, 2019 Posted July 8, 2019 It's funny how we get certain things removed or changed because "not realistic," yet we have bullets and missiles visible on the F10 map....
S D Posted July 8, 2019 Posted July 8, 2019 The whole F10 map makes no sense to me, why do we need to see the trees swaying in the wind on the map. I'm sure we loose so much performance from all this. For example you can gain ALOT of fps just by turning the unit names off. How is this possible, its just white text.... Priorities.
razo+r Posted July 8, 2019 Author Posted July 8, 2019 It's the amount that matters. Many names need a lot of CPU power, same goes with 200 little blue dots flying across the map.
MegOhm_SD Posted July 8, 2019 Posted July 8, 2019 It's the amount that matters. Many names need a lot of CPU power, same goes with 200 little blue dots flying across the map. Interesting...do a performance test and get back to us. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
S D Posted July 8, 2019 Posted July 8, 2019 (edited) From a current mission i'm working on, like razo said, its related to the number of units or objects present on the map, FPS is top left. This is with nothing but the labels turned on and off, what kind of performance are we loosing from the rest. Edited July 8, 2019 by Shadow.D.
dorianR666 Posted July 9, 2019 Posted July 9, 2019 why would you need high fps in a map screen? that makes no sense to me. as long as its not jerky (which it isnt), what difference does it make? CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
razo+r Posted August 7, 2019 Author Posted August 7, 2019 I don't think having this kind of mess helps anyone in the F10 map, so can we have it back to the old way again please?
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