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Posted
49 minutes ago, Bunny Clark said:

Well that's weird. It's almost certainly a DCS issue, I'll see if I can reproduce it. 

@Bunny Clark Thanks 👍

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Posted

Thanks! Wow, interesting. That's wacky! 🤔

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Posted

Yeah ED ack it as a known issue on any hornet with heavy loadouts 

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Posted

So after trying to start from the air , one can see the wingman and all other AI (F/A-18 Addon) loosing lift and lack of thrust. So it is defenatly a problem with the plane itself. Only the plane you are flying seems to responce to thrust, and all others are batteling to stay airborn or climb, even when set to a airspeed of 430 Kts , the planes remain around 140 kts, tilted nose up above 10 degrees, at an altitiude of 3000 Ft.

 

The is no use flying with a wingman , and as suggested to change the other aircraft to stock aircraft from the Bazaar liveries.

 

The problem has not been fixed yet after the last update.

 

We wait and and postpone all flights.... 😞

Posted
6 hours ago, Bunny Clark said:

That will be cleaned up in an update soon. 

Nice to hear, looking forward to play through your campaign a second time then.

 

6 hours ago, Bunny Clark said:

This has been a channeling one to get to work reliably since there's two groups that need to be either dead or ran away. I've come up with a new way of scripting it that I hope will be more reliable. I'll push an update out once I've had a chance to play test it. 

Ah you're right, i missed the Mi-8 beeing 2 separate groups wich is indeed difficult to manage by trigger. Glad you already have a promising script on the way.

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Posted

I've updated both versions to 2.9 which includes:

-More reliable (hopefully) trigger for helicopters shot down and/or fleeing in Mission 2.
-Cleaned up units hidden in Mission Planner. 
-Replaced the Courageous and Altair with the new Seawise Giant model, and updated the Mission 1 and 2 splash images.
-(Hot Start campaign) Fixed several AI flights that were performing cold starts in Missions 10, 11, and 12. 

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Posted

cold start - Mission 8 on recovery, to the carrier Radio Channel 3 is selected, but the unit doesnt seem to acknowledge inbound comms, and doesnt seem to think its a super carrier ?

 

 

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Posted
1 hour ago, speed-of-heat said:

cold start - Mission 8 on recovery, to the carrier Radio Channel 3 is selected, but the unit doesnt seem to acknowledge inbound comms, and doesnt seem to think its a super carrier ?

Everything looks fine on my end, confirm you're on 127.5?

Posted

Yes, I was on channel 3 on comm 2

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Posted

I'm playing version 2.9 hotstart and found that cat 1 is blocked by parked aircraft in mission 4.  Is this just me?  (sorry for the dark screenshot)

 

Screen_210805_200115.jpg

Posted

that's normal, just use a different cat

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Posted
3 hours ago, speed-of-heat said:

that's normal, just use a different cat

 

Ah, thanks.  I did go for cat 2 and my wingman queued up behind me.  I kind of forgot about him and started pushing to the check in waypoint and he burned a lot of gas trying to catch up 😄

Posted

Hey guys! 

Just downloaded the campaign, and i'm just working on the prologue at the moment. I'm getting really confused at intercepting at the bullseye that the person announces further down the line, how can I find and identify the jet as i'm still learning the systems? I've turned on D/L and IFF, just would like some help and some advice!

Posted (edited)

 

On 8/3/2021 at 6:50 AM, speed-of-heat said:

Yes, I was on channel 3 on comm 2

It happened again on the next mission, I made initial contact ok, and then radio silience from Atc all the way through….

8 hours ago, HaydenB said:

Hey guys! 

Just downloaded the campaign, and i'm just working on the prologue at the moment. I'm getting really confused at intercepting at the bullseye that the person announces further down the line, how can I find and identify the jet as i'm still learning the systems? I've turned on D/L and IFF, just would like some help and some advice!


 

https://www.bing.com/videos/search?q=dcs+wagner+bullseye+fa18&docid=608005642249978496&mid=0FD8957B58AEC6D0E95E0FD8957B58AEC6D0E95E&view=detail&FORM=VIRE
 

https://www.bing.com/videos/search?q=dcs+wagner+bullseye+fa18&docid=607999268518189712&mid=5221E924CDC4938026B35221E924CDC4938026B3&view=detail&FORM=VIRE

 

should help with bullseye, check out chucks guides as well.

Edited by speed-of-heat

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Posted
On 9/22/2020 at 2:25 AM, Bunny Clark said:

Yah, I should go through and hide some units. I'm still actively tinkering with missions, and hiding units makes it more difficult to troubleshoot and tweak.

 

In each mission I'm trying to strike a balance between realism, difficulty, and storytelling. In the first mission for example I've considered splitting the core mission into two flights, each one handling one island. I've also considered if I did split it having one aircraft from the other flight get shot down, causing the player to have to pick up the slack as the remaining aircraft from the other flight transitioned to SAR. But I also want a transition through the campaign, with the early missions having only a few friendly flights and the player doing most of the work to show a more limited conflict. As the campaign progresses and the conflict escalates, the player should notice more and more friendly units becoming involved, and their own personal role diminish. Later in the campaign, in the missions I haven't built yet, the player should feel like a small piece in much larger operations as the USN, USAF, and UAE mount combined operations over Bandar Abbas.

 

I'm slowly making my way through your campaign and have reached mission 5.  So far it's been a lot of fun and the feel of escalation and increased activity is definitely there.  Nice work!

 

On the topic of the mission editor, I did go to the mission editor as part of the mission brief for the first couple of missions but did get some spoilers that way (.i.e, saw the popups that happen in the middle of the mission).  Now, I'm just relying on the text brief and associated images and hoping for the best.

  • 2 weeks later...
Posted

Having finished the Serpents Head campaigns and the Persian Lion campaign, am looking at this campaign for my next possible venture with the Hornet. 

Is the ability to do A2A refueling a requirement in this campaign?

Don B

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Posted (edited)

It's been a while since I flew it, but as I recall there is an AAR element. Whether a successful "plug" is a requirement for mission success, I can't recall, sorry. It is a great campaign though, and if AAR is a requirement it's almost worth getting that nailed. I struggled immensely with AAR until I lost my Warthog base and went with a WarBRD. But I appreciate the process is incredibly frustrating for some and not to everyones taste. I struggled with it for a number of months, frankly. Perversely, I now spend a lot of time just in AAR as I actually find it quite therapeutic 😄

Edited by zildac
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Posted

if you are careful with your fuel you don't need to AAR, if you spend too much time in burner you will from memory ... but, i would suggest that spending some time learning AAR is time well spent.

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Posted (edited)
2 hours ago, speed-of-heat said:

if you are careful with your fuel you don't need to AAR, if you spend too much time in burner you will from memory ... but, i would suggest that spending some time learning AAR is time well spent.

 

Ok thanks guys, will get started on the campaign and see how I get along.

Yeah I know I need to really learn that refueling, I find it so much harder than even carrier traps in Case 3 conditions lol.

If I get to a mission I can not complete due to this, I will finally see if I can actual learn it.

I must say though it is much more fun blowing baddies up!

Edited by dburne

Don B

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Posted

Yup blowing up bad guys is cool… my secret tip for tanking… well two really….

 

1) feet of the damn rudders….

 

2) I hum the “British grenadier’s” through the process… I know it by heart and it distracts me from over thinking too much

 

 

the campaign is really good, and worth the effort!

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Posted
5 hours ago, zildac said:

 Perversely, I now spend a lot of time just in AAR as I actually find it quite therapeutic 😄

I'll 2nd this!  Once you get through the pain of learning to succeed in AARing consistently, I actually find I'm a little disappointed if I don't need to fuel during a mission 🙂.

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Posted (edited)
47 minutes ago, rob10 said:

I'll 2nd this!  Once you get through the pain of learning to succeed in AARing consistently, I actually find I'm a little disappointed if I don't need to fuel during a mission 🙂.

 

I can't imagine getting to that point LOL.

 

1 hour ago, speed-of-heat said:

Yup blowing up bad guys is cool… my secret tip for tanking… well two really….

 

1) feet of the damn rudders….

 

2) I hum the “British grenadier’s” through the process… I know it by heart and it distracts me from over thinking too much

 

 

the campaign is really good, and worth the effort!

 

Lol ok thanks!

I will start this campaign next.

Much thanks for the feedback on this guys!

Edited by dburne
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Don B

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Posted
23 hours ago, dburne said:

Having finished the Serpents Head campaigns and the Persian Lion campaign, am looking at this campaign for my next possible venture with the Hornet. 

Is the ability to do A2A refueling a requirement in this campaign?

There should be any problem for you. I have played it before SH1 and SH2. Only thing which can kick your ass is dogfight, especially 2 missions. It took many tries and twisted nerves to pass them. However, AA is the essencial of DCS and F-18, and forced me to learn more about it. \

 

You will like it!

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Posted
Just now, Padre Pio said:

There should be any problem for you. I have played it before SH1 and SH2. Only thing which can kick your ass is dogfight, especially 2 missions. It took many tries and twisted nerves to pass them. However, AA is the essencial of DCS and F-18, and forced me to learn more about it. \

 

You will like it!

 

Thanks much for the feedback!  Yeah I love ground pounding in the Hornet, dogfighting not so much lol.

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Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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