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Posted

I must admit something is changed now I'm unable to make damage to BMD-1 with all the ammo rounds to one vehicle. (MP - bda info on) Previously it was possible to destroy BMD-1 with guns.

edit: But very hardly I can kill SA11-CP and SA11-SR.

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Posted (edited)

I just successfully took out a BTR yesterday with the Hornet, so you can certainly damage vehicles with the gun on the F/A-18C. Took some effort but possible.

 

 

23:55-24:20 should be the spot to see the successful gun attack.

 

Cheers,

 

Don

Edited by Ziptie

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Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

How many hits did you record in the Debriefing?

 

 

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Posted (edited)
hello Holbeach

there are no shots recorded in the debriefing..

 

 

There's your answer.

 

 

You didn't actually hit the truck with a damaging round and that was my guess when I watched your vid.

 

 

It should take 1 or 2 rounds to kill it, in my case 1 round of 25mm from 20 shot (Stable).

 

 

Keep practicing. :)

 

 

..

Edited by Holbeach
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Posted

Lol rounds are clearly hitting the truck. I have the same problem with a row of trucks in a completely separate mission in the same location. I'll test it again tomorrow and post results.

 

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Posted

Just some remarks, but yes effectiveness of M61A-1 in F-18 is limited for groung targets :

 

- While there are several type of M61 ammo (HE, AP, with distinctive tracers) we just have tracer choice on/off (yellow ones), so we don't have AP but only HE, not very effective out of Air-air.

 

-IN RNG on gun piper doesn't mean now it kills, but now piper calculation is correct. If you fire 1sec just when IN RNG, the HE shells will hit target with LOW Velocity / Energy.

 

F-18 gun"s barrels are short, super against air target, but quickly reduce speed from 1050m/s to no dangerousness.

You can destroy many ground targets type (jeeps-trucks to BTR-80) with a micro-burst, but only when Gun piper shows last quarter, due to HE and short barrels. And it's a dangerous zone if target can shoot at you

Posted
pause activ

gun unlimited look...

It's not possible

 

 

Wow. THAT's not right at all.

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Posted

I've also had this occur. Most times, the gun works ok for unarmored targets, but sometimes, it does no damage at all, like on the video above.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

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F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
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Posted

They make tough trucks in Russia.

 

 

I tried the same pause trick with the GAU12.

 

 

The first few rounds killed it and all subsequent rounds didn't register because it was dead, although it was still there visually, as were the hits.

You would expect 20mm to kill it easily.

 

 

Check in Tacview to see what is occuring.

 

 

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Posted

How many hits did you record in the original video?

 

 

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Posted
Folks, the gun isn't the problem, it's the vehicle. Last burst was against the 4320T.

So it's indeed dying, without the fire or explosion animations?

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

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F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
-
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Posted
Just some remarks, but yes effectiveness of M61A-1 in F-18 is limited for groung targets :

 

- While there are several type of M61 ammo (HE, AP, with distinctive tracers) we just have tracer choice on/off (yellow ones), so we don't have AP but only HE, not very effective out of Air-air.

 

-IN RNG on gun piper doesn't mean now it kills, but now piper calculation is correct. If you fire 1sec just when IN RNG, the HE shells will hit target with LOW Velocity / Energy.

 

F-18 gun"s barrels are short, super against air target, but quickly reduce speed from 1050m/s to no dangerousness.

You can destroy many ground targets type (jeeps-trucks to BTR-80) with a micro-burst, but only when Gun piper shows last quarter, due to HE and short barrels. And it's a dangerous zone if target can shoot at you

 

HE ammunition effect ain't in velocity like AP is, all you need to do is to hit close and the shell will explode. That is why it is called "High Explosive" shell.

 

A AP she'll is Armor Piercing that requires high velocity for penetration, why you don't want it used against unarmored targets as you go through them, maybe cause some spalling and other secondary effects, but far less than HE does.

 

In air you want HE as one HE shell will blow a 20-30cm diameter hole where it hits. Whole AP goes through. But AP is nasty if you hit laterally as you potentially penetrate multiple parts.

 

A combat mix is very good as you have 4 HE and fifth is AP. So you likely saturate target with both.

 

HEI is even more damaging as phosphoric in the shell is highly flammable, igniting wood, canvas etc on fire. Even causing larger explosion in closed air compartments.

 

Against a ground units, lightly armored vehicles HE is more effective as you cause serious spalling on other side even if you wouldn't penetrate (that you do) as most are protected against 12.7mm or 14.5mm. some more modern one are against 25-30mm and those you need AP but even then likely not lucky as you come at to high angle.

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Posted

Using the F-15 with HE, I scored 5 or 6 hits for a kill on a Ural truck.

 

 

 

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