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Posted

Will those of us without a 2-stage trigger need to bind the first stage to another button, or will pressing the trigger fully (2nd stage) also work for activating the laser?

Posted

Like in the A10C you'll probably have to map a button with the first stage and trigger with second stage

[sIGPIC][/sIGPIC]

Posted (edited)

Wags on youtube said in a reply that the F16 has auto-lasing and that is coming

Edited by Faks

[sIGPIC][/sIGPIC]

Posted

Any of the stages of the trigger may operate the laser, the second as well as the first. In most cases the gun is not selected and so pulling the trigger will not result in gun firing and it may be used fully for the first stage activation functions.

Posted
Wags on youtube said in a reply that the F16 has auto-leasing and that is coming

 

 

Auto leasing? We buying cars here? :P

 

Jokes aside the F-16 does auto lase based on what is set in the DED from TTI.

Posted
I just wonder if it's press or hold... or something like in the Hornet: Wags said you need to hold it while it's actually just pressing.

 

You press, and you hold it pressed in order for the laser to be fired continiously

Posted

So is "auto-LASING" going to be just a latch, on the trigger, or will the LASER just activate when the bomb drops or at a time before impact?

 

By the way, the predictive text on my iPad really does not want you to type auto-Lasing without a battle

  • ED Team
Posted

For now, it's two different commands - the first stage, the second stage. But we realized that you can't press the second stage without pressing the first one. So we will modify that you can fire laser only with the second stage.

For manual lasing it is press and hold operation. If someone can provide other information with examples, it will be great.

Auto-lasing eventually will work like on A-10c, because it's LITENING too

Posted (edited)
So is "auto-LASING" going to be just a latch, on the trigger, or will the LASER just activate when the bomb drops or at a time before impact?

 

The ICP Laser page should have a Laser ST Time, or STart Time that you can set, and this will automatically start the laser at the set time before impact.

Also missing the TRNG/CMBT option at this stage - but TGT Pod is still in dev.

 

I see people starting to lase as soon as they drop the bomb a lot on YT sim vids, but you are supposed to allow the bomb to gain ballistic energy through free-fall before laser activation to ensure it has gathered as much momentum as possible to enable adequate manoeuvering to impact the lased point.

Hence why you drop in CCRP - as this gets it pretty close to start with so you don't need to start to lase 1 sec after release.

 

 

Edit: I also believe cofcorpse is correct above, as you fire the laser by 'depressing' the trigger 1st stage - i.e. generally in aviation terms this means to hold it down, not just a momentary press and release. But I am sure some current techies can confirm.

Edited by VampireNZ

Vampire

Posted

Does the Viper display a time-to-impact like the Hornet does?

i9-9900K | 1080Ti 11GB | 32GB DDR4 | TM Warthog | Oculus Rift S | gametrix JetSeat

 

F/A-18C | F-16C | F-14B | A-10C | F-86F | P-51D | P-47D | Spitfire | Fw 190A-8 | Bf 109K-4

Posted

If it's meched like the current SCU (and I think MMC?), you can latch the laser with a long missile step (button on right face of stick at the top, above the trigger). This is good for a few things, one of which is seldom talked about, the IR Pointer. With gogs on at night, if you are without a Helmet sight, putting the target in the pod and ground stabilized, you can latch the laser and see the beam under NVG's, and use it as a way to tally the target for visual roll in. It defaults to some gee wiz number of seconds of lasing that I can't remember right this moment.

 

You should get a TTI (time to impact) on the HUD (bottom right area) and in the TGP. Again...assuming they model this accurately, no telling what will make it in the sim.

 

In laser page on DED, the time you set there is the auto-lase time. So after pickle, 30 seconds means it lases the last 30 seconds of bomb fall. If you want continuous lase, set 176 seconds.

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