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Posted
I smell the pacific

 

How come? What Hiromachi posted, while highly interesting per se, has absolutely nothing to do with what ED may, or may not, do. Would absolutely love a Pacific module myself though, mind you; but who's going to do them Hellcats and Zeros and all that stuff then?

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

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Posted

Well, I dont know about Hellcats but someone does Corsairs :P

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Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7

Posted

I come across this p-51D guns settings

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System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Posted (edited)

Something I discovered recently. Apparently the P51Ds guns become less accurate the more you fire regardless of weather you fire short bursts or not. So are the guns overheating and becoming inaccurate even if you fire short bursts? This effect also seems to reduce the range of the guns which does not make sense to me. Are the guns simulating serious damage from overheating(barrels melting and warping) causing the rounds to have less range?

Edited by Snapage
Posted
Something I discovered recently. Apparently the P51Ds guns become less accurate the more you fire regardless of weather you fire short bursts or not. So are the guns overheating and becoming inaccurate even if you fire short bursts? This effect also seems to reduce the range of the guns which does not make sense to me. Are the guns simulating serious damage from overheating(barrels belting and warping) causing the rounds to have less range?

Yes that is currently modeled according to Nineline. The range should not be but the rate of fire and the spread of the shot group is.

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted
Something I discovered recently. Apparently the P51Ds guns become less accurate the more you fire regardless of weather you fire short bursts or not. So are the guns overheating and becoming inaccurate even if you fire short bursts? This effect also seems to reduce the range of the guns which does not make sense to me. Are the guns simulating serious damage from overheating(barrels melting and warping) causing the rounds to have less range?
If other people notice the same effect, I'd bring it up in the 10/12 DM thread

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

Posted (edited)

It seems that the rounds fall much shorter for ones fire from the ends of the belts than the ones from the beginning, about half the range. It doesn't matter if you have fired all rounds at once or in bursts over a thirty minute period.

 

It seems to affect the rounds for the Dora as well, haven't checked the others.

Edited by slickdevel
Posted

Is this just going off tracers or actual round impacts? Tracers don’t always achieve same range as the API round.

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted
Tracer rounds are losing half their range.

Half.

 

Just tracer rounds or both the tracer and api? Assume both and like in other thread the damage model then it sounds like it’s a cascading programmed effect of the accuracy just going down by steps as you progress through the Ammo belt..? If that’s the case and it’s not dynamic like I would assume they want it and it should be then definitely needs a fix.

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted

I can't see API, against ground targets they all seem to hit at same time on first burst so I'm guessing both have about the same range off the bat. Yes, that's what I see. Range and accuracy diminish each burst.

Posted

Right on I just did a test on ground I taxi up to a hanger and did burst tests. What I observed was with a 1 to 2 second burst no noticeable spread of shot group. But when I held trigger in for a long burst of 6 seconds then saw drop off of the shot group.

 

Not shooting paper here so the best I could think of in game taking out the variables

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted
I would love some Pacific action, but we would need to improve water landings for all my missed landings :)

 

You and me both I’d be hanging with the sea turtles

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted

Aye, sea turtlesd74e12bd3e0ddb0beb455dd118fc379f.gif

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

Posted

Why does the prop governor almost always fail when the P51D takes damage? This plane is garbage compared to the other aircraft. Is it that when the scoop takes damage it disables the engine? All the other planes can take way more damage. The P51s engine seems to get taken out when being shot from behind. How does the engine take damage from behind without the bullets killing the pilot first?

Posted
Why does the prop governor almost always fail when the P51D takes damage? This plane is garbage compared to the other aircraft. Is it that when the scoop takes damage it disables the engine? All the other planes can take way more damage. The P51s engine seems to get taken out when being shot from behind. How does the engine take damage from behind without the bullets killing the pilot first?
Dude this is a DM issue, which is going to be updated. Bringing this up again is pointless because it is going to change very soon, and the change will likely fix the issue

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

Posted

 

Guess what... a wild pot shot can still kill you, even with the new DM, why? Cuz that's how bullets work when they hit something critically important, your game is over. Some of my favourite moments in DCS Air combat are wild shots that result in a kill, and if you don't think it's possible in real life, then you are wrong, you won't find those guys taken out by a wild shot, mostly because they were taken out. It was also a big reason for the recent changes to AI aiming... it was hard to test the new DM when the AI would just headshot me every time.

 

 

Used to play golf with a P-38 pilot who got shot down five times in the pacific. He always said one of those times he didn't even hear anything hit his aircraft, it just stopped flying.

 

 

 

Also golfed with an F6F instructor pilot (taught spin recovery).

 

 

Played golf with a nose turret gunner on B-24s quite a bit; in fact he's the guy who taught me to golf when I was nine.

 

 

 

They're all gone now, but the stories they told...

Posted

Lol ya cant wait for this DM, lots of salt will come as the p51 and its cooling system is a huge weakness and will be exploited with well aimed shots.... heeh:pilotfly:

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

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