Druid_ Posted April 17, 2020 Share Posted April 17, 2020 (edited) 2 Harms fired. 40% damage on a direct hit and still operational. and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous. Whole AI is long overdue an overhaul in DCS. Edited April 17, 2020 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 17, 2020 ED Team Share Posted April 17, 2020 Unit damage models are very simplified currently, we have plans to improve them in the future. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Druid_ Posted April 17, 2020 Author Share Posted April 17, 2020 Unit damage models are very simplified currently, we have plans to improve them in the future. thanks Sure. But in the meantime a simple solution is to increase the warhead damage value. We both know how long it will take ED to sort out the ground unit damage modelling. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Bananabrai Posted April 17, 2020 Share Posted April 17, 2020 HARM is not doing a lot of damage IRL. But its fragments make most radars INOP pretty quickly. That would require a hughley improved damage model though. Gladly its been confirmed, locking forward. Alias in Discord: Mailman Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 17, 2020 ED Team Share Posted April 17, 2020 A work around some use is to have a trigger for each unit So new trigger > unit is damage > explode unit Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
fragal Posted April 17, 2020 Share Posted April 17, 2020 Can't we just increase the damage they do ? Everything else can kill things. Link to comment Share on other sites More sharing options...
Northstar98 Posted April 17, 2020 Share Posted April 17, 2020 Yeah, the issue is the lack of component level damage modelling (such as antennae). Another issue is that AFAIK all anti-radiation missiles behave like anything else i.e they track the centre of objects, not the actual emitter - which is what they should home in on. This becomes much more of a problem when firing them at ships. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Nero.ger Posted April 17, 2020 Share Posted April 17, 2020 how hard can it be to just increase the damage until there is a propper damage model?? 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Shadow KT Posted April 19, 2020 Share Posted April 19, 2020 (edited) Or decrease/fix the armor values of vehicles. Some of these older models and vehicles are pretty busted. The saving grace is that even at half health, that radar is no longer working. I would say the damage for this radar is somewhat alright. Edited April 19, 2020 by Shadow KT 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
Druid_ Posted April 19, 2020 Author Share Posted April 19, 2020 Its been around a while https://forums.eagle.ru/showthread.php?t=245587 Yes a simple fix to the explosive value would fix everything. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Northstar98 Posted April 22, 2020 Share Posted April 22, 2020 Its been around a while https://forums.eagle.ru/showthread.php?t=245587 Yes a simple fix to the explosive value would fix everything. Well, unless you target a ship... Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Zergburger Posted April 22, 2020 Share Posted April 22, 2020 there's a reason harms are a SEAD weapon, not DEAD. they dont incinerate a radar station, they damage it. Link to comment Share on other sites More sharing options...
ED Team Chizh Posted April 22, 2020 ED Team Share Posted April 22, 2020 (edited) 2 Harms fired. 40% damage on a direct hit and still operational. Radars are not operating with damage more 50% The S-300 vehicles have very old 3D models with very simple DM. They will be completely overhaul with new 3D model. and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous. What is wrong? Edited April 22, 2020 by Chizh Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Druid_ Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) Radars are not operating with damage more 50% The S-300 vehicles have very old 3D models with very simple DM. They will be completely overhaul with new 3D model. What is wrong? Well if you can pick out an F18 at 100ft over the sea whilst you are based on land covering 360 degrees at 10nm which is 18km then, even with optics, you are truly superhuman Chizh. Also, do Tunguskas aquire visually and only then raise radar IRL ? I very much doubt it somehow. Whilst we wait for the new damage models can we not just up the explosive damage of the Harm for now? Adding it as a feature to the F18 then making it unpredictable is frustrating for those trying to use it. Edited April 24, 2020 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
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