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HARM doing insufficient damage


Druid_

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2 Harms fired. 40% damage on a direct hit and still operational.

 

 

and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous. Whole AI is long overdue an overhaul in DCS.

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Edited by Druid_

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  • ED Team

Unit damage models are very simplified currently, we have plans to improve them in the future.

 

thanks

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Unit damage models are very simplified currently, we have plans to improve them in the future.

 

thanks

 

Sure. But in the meantime a simple solution is to increase the warhead damage value. We both know how long it will take ED to sort out the ground unit damage modelling.

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A work around some use is to have a trigger for each unit

 

So new trigger > unit is damage > explode unit

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Yeah, the issue is the lack of component level damage modelling (such as antennae). Another issue is that AFAIK all anti-radiation missiles behave like anything else i.e they track the centre of objects, not the actual emitter - which is what they should home in on.

 

This becomes much more of a problem when firing them at ships.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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Or decrease/fix the armor values of vehicles. Some of these older models and vehicles are pretty busted.

 

The saving grace is that even at half health, that radar is no longer working. I would say the damage for this radar is somewhat alright.


Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Its been around a while https://forums.eagle.ru/showthread.php?t=245587 Yes a simple fix to the explosive value would fix everything.

 

Well, unless you target a ship...

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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  • ED Team
2 Harms fired. 40% damage on a direct hit and still operational.

Radars are not operating with damage more 50%

The S-300 vehicles have very old 3D models with very simple DM. They will be completely overhaul with new 3D model.

and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous.

What is wrong?


Edited by Chizh

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

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Radars are not operating with damage more 50%

The S-300 vehicles have very old 3D models with very simple DM. They will be completely overhaul with new 3D model.

 

What is wrong?

 

Well if you can pick out an F18 at 100ft over the sea whilst you are based on land covering 360 degrees at 10nm which is 18km then, even with optics, you are truly superhuman Chizh. Also, do Tunguskas aquire visually and only then raise radar IRL ? I very much doubt it somehow.

 

Whilst we wait for the new damage models can we not just up the explosive damage of the Harm for now? Adding it as a feature to the F18 then making it unpredictable is frustrating for those trying to use it.


Edited by Druid_

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