squirrelmeister Posted May 27, 2020 Posted May 27, 2020 I think I've found the one thing that is causing these troubles on the Supercarrier. It could be that someone mentioned that before, so excuse me if this is something that is already known. I think, after testing a few hours, that the big rotating antenna on top of the isle is the one thing, and it seems it is the only thing, that causes massive drops in frames and else. How I came to this conclusion? (everyone should test this, or could testit) I fiddled with my settings to see which settings would be the most FPS eater so to speak. Well as we all know the shadows seem to be the problem with the biggest hits on FPS. And as mentioned before, there is actually little to none change in FPS if you are using shadow settings of low or higher. So i made a mission just to test this and to see where the devil is to be found. I set my resolution to 1600 by 900. Why? Well with that resolution my frames on any settings wouldn't go below 65-70 FPS (all on high/ultra). Why is it important? So it is more obvious which setting and foremost which entity (static object, planes, ships, etc.) does the most to influence the FPS. And as I was looking from the F2 view, the isle wasn't in sight at all, i recognized a massive framedrop every second or so. I looked around and kept my focus on these regular stutters and framedrops. As I was looking at the isle, it was very obvious what caused these lags and framedrops. It was or better it is the big rotating antenna on top of the isle and the lag and stutter is happening at the exact moment when the rear of the antenna keeps coming into your view. I mean this is actually pretty obvious, when you are starting to think about it, since the back of the antenna has a lot of "solo" struts all around the place which I would assume also cast shadows. And as of my observation these struts do cast shadows. And the drop isn't that much obvious when you are having low FPS in general. But with FPS like above 100 the change in FPS is so obvious, I am speaking of at least 30-40 FPS! If the isle/antenna isn't in sight the framedrops are relatively small but as soon as you look at it the frames keep dropping from 30-40 FPS every time the back of that antenna is in your view. So my personal conclussion is: Find a way to deactivate the possibility of the rotating antenna to cast shadows. Anybody knows a way achieving this? I did had a look at all the files associated with the supercarrier but I think this is something that as to be done within the model itself. Maybe I am wrong about this and there is a possibility to change that behaviour in a file...would be awesome, wouldn't it?
eracer1111 Posted May 27, 2020 Posted May 27, 2020 It was pretty clearly implied that you thought your frame rate should be at least 40fps. "7. If your performance with the Supercarrier is smooth, it doesn't mean you are not affected: drops from 70-80 fps to 50-40 aren't always noticeable without using a FPS monitor."
eracer1111 Posted May 27, 2020 Posted May 27, 2020 Minsky I'm sorry to say your PC hardware is pretty dated and ya it's just not dated it was mid-range when it was new. Like you i5-6500 is only a 4core/4thred CPU. DCS takes alot of CPU horsepower now with everything that is going on around you. Also a GTX 960 4Gb is getting pretty dated too. I bet that GPU is running at 100% all the time. It is what it is. I was in the same boat as you before. I wanted my game to look pretty and also have like 80-100FPS so i had to invest in a Ryzen 9 3900X and a RTX 2080 Super. The more they develop this with newer improved textures the more taxing its going to be on your hardware I've seen numerous people claim that DCS only uses a single core.
squirrelmeister Posted May 27, 2020 Posted May 27, 2020 It was pretty clearly implied that you thought your frame rate should be at least 40fps. "7. If your performance with the Supercarrier is smooth, it doesn't mean you are not affected: drops from 70-80 fps to 50-40 aren't always noticeable without using a FPS monitor." Are you talking to me? And if so, can you clear up what exactly you mean with the quote? Cheers
bad_turbulence Posted May 27, 2020 Posted May 27, 2020 I think I've found the one thing that is causing these troubles on the Supercarrier. It could be that someone mentioned that before, so excuse me if this is something that is already known. I think, after testing a few hours, that the big rotating antenna on top of the isle is the one thing, and it seems it is the only thing, that causes massive drops in frames and else. How I came to this conclusion? (everyone should test this, or could testit) I fiddled with my settings to see which settings would be the most FPS eater so to speak. Well as we all know the shadows seem to be the problem with the biggest hits on FPS. And as mentioned before, there is actually little to none change in FPS if you are using shadow settings of low or higher. So i made a mission just to test this and to see where the devil is to be found. I set my resolution to 1600 by 900. Why? Well with that resolution my frames on any settings wouldn't go below 65-70 FPS (all on high/ultra). Why is it important? So it is more obvious which setting and foremost which entity (static object, planes, ships, etc.) does the most to influence the FPS. And as I was looking from the F2 view, the isle wasn't in sight at all, i recognized a massive framedrop every second or so. I looked around and kept my focus on these regular stutters and framedrops. As I was looking at the isle, it was very obvious what caused these lags and framedrops. It was or better it is the big rotating antenna on top of the isle and the lag and stutter is happening at the exact moment when the rear of the antenna keeps coming into your view. I mean this is actually pretty obvious, when you are starting to think about it, since the back of the antenna has a lot of "solo" struts all around the place which I would assume also cast shadows. And as of my observation these struts do cast shadows. And the drop isn't that much obvious when you are having low FPS in general. But with FPS like above 100 the change in FPS is so obvious, I am speaking of at least 30-40 FPS! If the isle/antenna isn't in sight the framedrops are relatively small but as soon as you look at it the frames keep dropping from 30-40 FPS every time the back of that antenna is in your view. So my personal conclussion is: Find a way to deactivate the possibility of the rotating antenna to cast shadows. Anybody knows a way achieving this? I did had a look at all the files associated with the supercarrier but I think this is something that as to be done within the model itself. Maybe I am wrong about this and there is a possibility to change that behaviour in a file...would be awesome, wouldn't it? Great catch, but that rotating antenna is such a great part of the graphics of the supercarrier, I hope it is not eliminated. I realize you are just calling for the shadows to be removed, but that also adds immersion (to a degree). I would assume there would be other ways of re-writing the code for that feature, to make it much more efficient at it's motion render. Or no?
squirrelmeister Posted May 27, 2020 Posted May 27, 2020 Great catch, but that rotating antenna is such a great part of the graphics of the supercarrier, I hope it is not eliminated. I realize you are just calling for the shadows to be removed, but that also adds immersion (to a degree). I would assume there would be other ways of re-writing the code for that feature, to make it much more efficient at it's motion render. Or no? Yeah, it is a shame that these shadows causing so much trouble (at least it seems to be the problem)! And I am on your side with the immersion. I won't play without shadows....okay, for now I am more or less forced to just having shadows inside of the cockpit, at least on the carrier. Without shadows your subconciousness just can tell immediately that it's fake (more than it is in itself as a sim) which is a great bummer espacially in VR. My solution for this problem would be to have an option for the structural complexity of the supercarrier. Maybe it would be enough if one would simply change the antenna model to a model which is flat on both sides. And maybe it would be enough if the antenna itself can't cast shadows on itself, in that way it still cast shadows on other objects like the carrier itself. For now I will post in the mods section in this forum and see if I can find someone who can do what I am asking for. Cheers
Etirion Posted May 27, 2020 Posted May 27, 2020 Unfortunately this problem still persists with the newest hotfix. 2.5.6.49798 In 2D its 90-120fps with shadows off 70-90 with flat, and 30-40 with shadows on low. Haven't measured different settings in VR but with shadows on low its 15-21fps. Don't want to turn shadows off as its completely immersion breaking for me, especially in VR which is what I fly exclusively.
statrekmike Posted May 27, 2020 Posted May 27, 2020 I really do think that ED should take a very close look at where they can reduce shadow complexity on the superstructure specifically. If anything, if it does turn out that they can get it to run well on anything less than a 1080ti or a 2080+, they should find a way to provide a option for those with GPU's that "only" have 8 gigs or RAM or so.
Minsky Posted May 27, 2020 Author Posted May 27, 2020 2.5.6.49798 - nothing has changed, performance is still terrible. Dima | My DCS uploads
Proteuswave Posted May 27, 2020 Posted May 27, 2020 Can confirm on my system nothing different in terms of performance with the SC after today's update. Intel i7 6700 3.4Ghz , 32gig ripjaw ram , Asus Strix RX480 OC 8gb , Samsung 850 Pro SSD, Asus ROG VIII Ranger Z170 Motherboard.
Nealius Posted May 27, 2020 Posted May 27, 2020 Same here. Must turn off all shadows to get any decent performance. Oddly, MSAA x2 doesn't cost any performance at all, compared to the shadows that totally eat my system.
statrekmike Posted May 27, 2020 Posted May 27, 2020 Great catch, but that rotating antenna is such a great part of the graphics of the supercarrier, I hope it is not eliminated. I realize you are just calling for the shadows to be removed, but that also adds immersion (to a degree). I would assume there would be other ways of re-writing the code for that feature, to make it much more efficient at it's motion render. Or no? To be blunt, it is indeed the antenna and its particular way of casting shadows that is causing the 50%+ drop in overall performance (regardless of how playable it is for various systems after such a hit), it really needs to be changed so that it still looks okay but isn't as taxing. It would be such a small, nearly insignificant cost compared to the performance that we would get in return. To be even more blunt, even if I were in the subset of players that has a 1080ti or a 2070+ GPU, I would still be hammering on this issue as hard as I have been. Maybe it would help if ED (or ED's community managers) could help us understand what exactly it is that is happening under the hood that is creating such a sudden, massive performance drop because as thing stand, it looks like this is a graphics issue and it is probably one that can be fixed (or at least mostly fixed) by adjusting some aspects of the superstructure model. Losing 50% of one's performance just by looking at the Superstructure doesn't seem intentional. Raising the system requirements doesn't really seem like a solution and it doesn't really acknowledge the reality that a good chunk of your playerbase now has to turn off important graphics settings just to get decent performance on one of your most anticipated modules. Again. I don't like being this harsh. I really do always try to see things from ED's perspective and tend not to react harshly to bugs and such. It is just that this one really is a big one and while some (those with high-end GPU's) may not notice the hit very much, it exists none the less and measures should aggressively be taken to mitigate that impact as much as possible for those that easily fall into the recommended requirements for "high" graphics settings.
lobo Posted May 27, 2020 Posted May 27, 2020 For me if it's a choice of acceptable FPS or rotating antenna... buh bye antenna. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
statrekmike Posted May 27, 2020 Posted May 27, 2020 Assuming it is indeed the antenna that is causing the problem, I don't think they will need to get rid of it. Perhaps they need only tweak it so that it doesn't create such a nonproportional hit on performance.
petsild Posted May 27, 2020 Posted May 27, 2020 I'm against the previous beta +6 fps, no big miracle, but I'm glad. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium.
statrekmike Posted May 27, 2020 Posted May 27, 2020 I'm against the previous beta +6 fps, no big miracle, but I'm glad. What do you mean?
Lange_666 Posted May 27, 2020 Posted May 27, 2020 2.5.6.49798 - nothing has changed, performance is still terrible. It got even worse for me, doing a landing in VR and the FPS just drops to below being playable the moment the carrier's wake becomes visible. I did not had that problem before the update. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Wizard_03 Posted May 27, 2020 Posted May 27, 2020 (edited) 2070 with 2D and shadows at flat here. Performance is a little smoother for me. No more wild FPS fluctuations. Can really only get the frames to dip while panning with external view. Inside the cockpit its solid right up to limiter everywhere I go even while looking at the island. Gonna test traps at different times of day to see if the LOD changes cause any problems in close like they used too. Also Static hornets seem to hurt a lot less. I loaded a supercarrier with 3 squadrons worth and it didn't phase my frames. Edited May 27, 2020 by Wizard_03 DCS F/A-18C :sorcerer:
wilbur81 Posted May 27, 2020 Posted May 27, 2020 Just tested with the all the same graphics settings (Shadows "flat" and "high"). No noticeable improvement on the "Cold Start" persian gulf mission in the Hornet. I play in full 4K, though. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Minsky Posted May 27, 2020 Author Posted May 27, 2020 It got even worse for me, doing a landing in VR and the FPS just drops to below being playable the moment the carrier's wake becomes visible. I did not had that problem before the update. Well, I have noticed a small performance decrease (1-3 fps) after this hotfix. But it was a quick test, so I decided not to mention this. Dima | My DCS uploads
DUSTY Posted May 28, 2020 Posted May 28, 2020 No major performance boost here, turning shadows to flat is the only thing that gives me a noticeable boost in fps. F-15E | AH-64 | F/A-18C | F-14B | A-10C | UH-1H | Mi-8MTV2 | Ka-50 | SA342 | Super Carrier | Nevada | Persian Gulf | Syria | Intel Core i7 11700K - 32GB 3200MHz CL16 DDR4 - MSI GeForce RTX 3060 Gaming X 12GB - Samsung 970 EVO Plus NVMe SSD 1TB
squirrelmeister Posted May 28, 2020 Posted May 28, 2020 Yeah, performance is maybe slightly better but those frame drops regarding the isle/antenna are still persistent. Since no one answered my question in the mods forum, I will ask it again: Is there anybody out there with the knowledge to mod the Supercarrier in that way to just change the antenna model to a different one? Or can someone guide me in the right direction how someone would achieve this goal? Like knowledge needed and the skills I should have... Cheers
Skwinty Posted May 28, 2020 Posted May 28, 2020 Hi folks, I haven't posted for a long time.My solution to the super carrier performance has been to set the 1060 nvidia controller to highest quality on the first dialogue box where you choose to allow the dcs settings or the nvidia controller to set the performance parameters, then let nvidia control settings. Then I went to advanced settings and capped framerate to 30. This allows additional gpu resources for quality. I know there is great debate about the human eye and FPS, but the in game stutters and freezes have gone and the game is smooth as silk. Sitting on the deck of supercarrier with shadows on gives a smooth 30fps. Prior to supercarrier I was getting 45-60 fps and I can't see the difference between 30 and 60 fps. Maybe it's because I am too old now. :pilotfly: Intel® Core™ i7-8750H Processor 15.6-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display 16GB, 2x8GB, DDR4, 2666MHz 128GB SSD + 1TB 5400 RPM Hard Drive NVIDIA GeForce GTX 1060 6GB GDDR5 Windows 10 Home 64bit
Minsky Posted May 28, 2020 Author Posted May 28, 2020 (edited) You know what's funny? If I open SC in the ModelViewer, I see no performance hit at all - constant 62 fps*, no spikes, GPU usage is barely at 30%. With all shadows enabled, and animations playing non-stop. *ModelViewer is probably capped at ~60 fps. Never saw more than that even with the simplest model loaded. Edited May 28, 2020 by Minsky Dima | My DCS uploads
Minsky Posted May 28, 2020 Author Posted May 28, 2020 Is there anybody out there with the knowledge to mod the Supercarrier in that way to just change the antenna model to a different one? I think you're barking on the wrong tree mate. But you can try swapping the most detailed model to a less detailed. Open "(main DCS folder)\CoreMods\tech\USS_Nimitz\Shapes\Nimitz_CVN_71.lods" and change it like this: model = { lods = { {"Nimitz_CVN_71_LOD_3.edm",300.000000}, {"Nimitz_CVN_71_LOD_3.edm",1000.000000}, {"Nimitz_CVN_71_LOD_3.edm",3000.000000}, {"Nimitz_CVN_71_LOD_3.edm",15000.000000}, {"Nimitz_CVN_71_75_LOD_4.edm",50000.000000}, }; collision_shell = "Nimitz_CVN_71_Collision.edm"; } Dima | My DCS uploads
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