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Please, remove unnecessary liveries from DCS builds. Put them in separate packs


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Posted (edited)
3 hours ago, SkateZilla said:

As more aircraft and theaters are added, it's up to the user to determine which theaters they want installed.

Why shouldn't it be up to me to determine what liveries I have installed?

Edited by Northstar98
  • Like 3

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted (edited)
2 hours ago, SkateZilla said:

Why do I feel like it's getting overly technical, and now grasping as straws, over 4-15GB of space, in 2024. I have single movies that take up more space.

A. Module selection has nothing to do "preferences", and more to do with available information, it's well known Red For (Migs, Sukoi, etc) are mainly Russian and they have EXTREMELY strict laws regarding information on military equipment. So you cannot blame ED for that. They are working on a Mig-29A, which by one of your later points, would get destroyed by F-16s/F-18s/F-15s, so you likely wouldn't even touch that, for the same reason you wouldn't touch a F-4E, a Modern RedFor aircraft is never going to happen in the current state of western laws on military information, ever, and not just for ED, for everyone.

B. When you installed DCS, and Agreed to Terms, and when you click "Update" instead of "Later" You are consenting to drive space being used by said update.

C. Texture Resolution has nothing to do with monitor resolution, the higher the resolution of the textures to higher the pixel per inch detail on the aircraft's model. the higher PPI allows more finer details etc etc. You dont need a 4K monitor to see the difference between 2K and 4K textures.

E. Aircraft are added to the core, for use as AI, and Multi-Player. If there was an argument for anything, it would be to enable removal of "CoreMods" of aircraft you have no intention of using. That way you can remove the textures footprint as well as the 1GB or so footprint from EDMs, UI Elements, etc. and the updater will not force you to re-download at the next update.

 

 

Your logic and comprehension are like a bag of dead fish!

Because of this, he is unable to understand what I am talking about!

WOT and WT can be cited as examples of user-friendly scaling of textures, which DCS World cannot do. Millions play the two mentioned games precisely because of this. DCS World is not a popular game for that reason! Also here, as an answer, write the ED marketing text that the developers teach you on the forum what to think. Developers love users who don't think, just buy. Long live FOMO! Purposeful thinking is not fashionable!

2 months ago, a friend of mine uninstalled DCS World because he only has 16 GB of RAM. With my idea, he would still play with DCS Word, because of your way of thinking, ED lost a user!

Everyone pour your money on ED if you can. Let me quietly note that ED was close to bankruptcy a long time ago!

Have fun!

Edited by Irisz
Posted
9 minutes ago, Irisz said:

Your logic and comprehension are like a bag of dead fish!

 

Only a week here and you are already an expert ...  will add you to the ignore list as it is clearly not worth it debating with you, bye.

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For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
18 minutes ago, Irisz said:

WOT and WT can be cited as examples of user-friendly scaling of textures, which DCS World cannot do. Millions play the two mentioned games precisely because of this. DCS World is not a popular game for that reason! Also here, as an answer, write the ED marketing text that the developers teach you on the forum what to think. Developers love users who don't think, just buy. Long live FOMO! Purposeful thinking is not fashionable!

Everyone pour your money on ED if you can. Let me quietly note that ED was close to bankruptcy a long time ago!

OMG... continues coomparatives with has none to do here.

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Posted
14 minutes ago, Rudel_chw said:

 

Only a week here and you are already an expert ...  will add you to the ignore list as it is clearly not worth it debating with you, bye.

I don't want to get personal or make comments to you, but it's frustrating that you think that someone who has been here on the forum for 1 week has only been playing DCS World for 1 week. I've been here since Lock On Modern Air Combat, I just haven't registered! I have been flying with ED Flanker for 15 years! I know exactly what I'm talking about when I say that DCS World's textures are overscaled! Because of this, many users with lower incomes are simply excluded from DCS World!

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Posted (edited)
29 minutes ago, Irisz said:

Your logic and comprehension are like a bag of dead fish!

Because of this, he is unable to understand what I am talking about!

WOT and WT can be cited as examples of user-friendly scaling of textures, which DCS World cannot do. Millions play the two mentioned games precisely because of this. DCS World is not a popular game for that reason! Also here, as an answer, write the ED marketing text that the developers teach you on the forum what to think. Developers love users who don't think, just buy. Long live FOMO! Purposeful thinking is not fashionable!

2 months ago, a friend of mine uninstalled DCS World because he only has 16 GB of RAM. With my idea, he would still play with DCS Word, because of your way of thinking, ED lost a user!

Everyone pour your money on ED if you can. Let me quietly note that ED was close to bankruptcy a long time ago!

Have fun!

 

I seriously doubt dynamic client texture resolutions is the basis of which WoT and WT have millions of users and Why DCS doesn't.

I think it has more to do with WoT/Wt being entry level arcade trash, with more microtransactions than a ubi-soft game.

I ran DCS Fine on 16GB, as long as you know what you have, and how to use it, the sim runs.
Users with 8 GB of Ram and 4GB GTX1050s don't need to be attempting to run 4K or Maxxed settings, let alone VR, or extremely large MP Missions.

I think I'll remove myself from this conversation, and leave ya'll to try and use extremely dis-illusioned examples like that to try and get a company to invest development time into something that has no bearing on their customer base either way.

 

Been here a week, an already telling users they are dumb, when I've been here for 2 decades, develop my own software and 3d art. That's funny.

As for playing DCS For decades and just now registering, convenient.

Edited by SkateZilla
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Posted (edited)
26 minutes ago, Silver_Dragon said:

OMG... continues coomparatives with has none to do here.

I have nothing to do with it! You know, when a game is properly optimized and doesn't have such photorealistic  textures, but is more user-friendly, it allows many more people to play the game, and these games are successful because they can be played on 10+ year old computers without any problems!

You must not have heard the interview with the developer of Heatbluer that he doesn't like to play with his own product because the demands on the computer are so high, and he prefers to play with ED's products because they don't eat up the FPS! I don't want to get personal with you, but you don't play much on MP servers, you test simple missions on SP! I have been following you on YouTube for years, and your opinion is not relevant! I, who have been playing on online PvP servers since Flaming Cliffs 2 since 2009, am completely incompetent, aren't I?

You would be much better off if you played DCS world instead of 12 hours a day on the forum!

I laughed at this for a long time, because they know the problem exists and they don't care, buy another SSD!

Edited by Irisz
Posted (edited)
13 minutes ago, Irisz said:

I don't want to get personal or make comments to you, but it's frustrating that you think that someone who has been here on the forum for 1 week has only been playing DCS World for 1 week. I've been here since Lock On Modern Air Combat, I just haven't registered! I have been flying with ED Flanker for 15 years! I know exactly what I'm talking about when I say that DCS World's textures are overscaled! Because of this, many users with lower incomes are simply excluded from DCS World!

Texture resolution has no direct correlation with consumers income.
If they have lower end hardware (CPU / RAM / GPU) those 4K texture files have Mipmapped lower resolution textures built into them to be used.

So again, Texture sizes aren't a problem forcing users to spend hundreds of dollars on buying entirely new systems/huge upgrades.

7 minutes ago, Irisz said:

I have nothing to do with it! You know, when a game is properly optimized and doesn't have such photorealistic intentionally scaled-down textures, but is more user-friendly, it allows many more people to play the game, and these games are successful because they can be played on 10+ year old computers without any problems!

You must not have heard the interview with the developer of Heatbluer that he doesn't like to play with his own product because the demands on the computer are so high, and he prefers to play with ED's products because they don't eat up the FPS! I don't want to get personal with you, but you don't play much on MP servers, you test simple missions on SP! I have been following you on YouTube for years, and your opinion is not relevant! I, who have been playing on online PvP servers since Flaming Cliffs 2 since 2009, am completely incompetent, aren't I?

You would be much better off if you played DCS world instead of 12 hours a day on the forum!

I laughed at this for a long time, because they know the problem exists and they don't care, buy another SSD!

Again, TEXTURES are not the reason for the Userbase differential.

WoT/WT is a arcade game, w/ simplied everything. DCS is a Study sim.

Two entirely different genre's. it's like comparing Doom to Arma III.

Also,
How are you able to try and tell someone what or what they don't do? (based off their YT Page).

You've side tracked this thread enough.

Edited by SkateZilla
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Posted (edited)
14 minutes ago, SkateZilla said:

A textúra felbontásának nincs közvetlen összefüggése a fogyasztók bevételével.
Ha alacsonyabb hardverrel (CPU / RAM / GPU) rendelkeznek, akkor ezek a 4K textúrafájlok Mipmapped alacsonyabb felbontású textúrákat tartalmaznak, amelyeket használni kívánnak.

Tehát ismét, a textúra méretek nem jelentenek problémát, ami arra kényszeríti a felhasználókat, hogy több száz dollárt költsenek teljesen új rendszerek/nagy frissítések vásárlására.

Ismétlem, nem a TEXTÚRÁK az oka a felhasználói bázis különbségének.

A WoT/WT egy arcade játék, mindent leegyszerűsítve. A DCS egy Study sim.

Két teljesen különböző műfaj. olyan, mintha a Doomot az Arma III-hoz hasonlítanám

The bigger a texture is, the more space it takes up on the SSD! The bigger the preset you set for the texture, the longer the loading time will be, you will enter the server later! The bigger a Texture, the more memory and VRAM is needed! If the VRAM is full, it starts loading the many textures into the memory, which slows down the computer! The paging file also contributes to this, because if its size were smaller, the game would be much faster and would run more smoothly.

Do you remember when a lot of people came to the forum because their computer was freezing due to running DCS World? We're just talking about the topic. Solution: set the paging file to automatic, it's a good way to stress the SSD!

Do you remember the days when the MiG-21Bis appeared? It took years to fix it so that if someone connect the MiG-21Bis on a server, the server does freeze for 1-2 seconds.

Even then, the intentionally oversized texture was a problem!

From my point of view, that's all about the topic, there are those who understand and would like it all to change! And it would be better if so many paintings didn't take up so much space.

Edited by Irisz
Posted (edited)
15 minutes ago, Irisz said:

The bigger a texture is, the more space it takes up on the SSD! The bigger the preset you set for the texture, the longer the loading time will be, you will enter the server later! The bigger a Texture, the more memory and VRAM is needed! If the VRAM is full, it starts loading the many textures into the memory, which slows down the computer! The paging file also contributes to this, because if its size were smaller, the game would be much faster and would run more smoothly.

Do you remember when a lot of people came to the forum because their computer was freezing due to running DCS World? We're just talking about the topic. Solution: set the paging file to automatic, it's a good way to stress the SSD!

Do you remember the days when the MiG-21Bis appeared? It took years to fix it so that if someone enters the MiG-21Bis on a server, the server does not freeze for 1-2 seconds.

Even then, the intentionally oversized texture was a problem!

From my point of view, that's all about the topic, there are those who understand and would like it all to change! And it would be better if so many paintings didn't take up so much space.

Clearly you don't understand how texture loading, mip-maps, dynamic resolutions and spooling work.

File size on your harddisk, is not what ends up being loaded into ram or vram.

if that were the case, a single F-14 or F-4E would max out everyone's VRAM with just that external model alone, let alone scenery or other objects in the mission.

As for previous comments that it was a big discussion that ended with "An SSD is pretty much required", no such debate or conclusion was ever made.

As for Page Files wearing down an SSD Faster, clearly you dont know how PageFiles and RAM work.

If you have 16GB of Ram, Items are loaded in and out of the ram from the SSD regardless of pagefile size.
Increasing the Pagefile size allows the system to easily find those files to return them to the memory quicker, vs having to index and search for each file every time it's called, HDDs don't have really high random access numbers, SSDs are 100% random access, no moving platters or read heads, no delay in finding and getting the files.

Page Files don't cause lifespan issues with SSDs, that's also been proven by every tech site, as a urban myth.
Even then, the only recommendation regarding pagefiles not being put on SSDs is because they have limited space (less w/ overhead and TRIM).

Reading doesn't really cause wear on the SSD, SSDs are limited by IO/Writes, which pretty mech every tech channel has covered, that no normal gamer / user would ever reach the IOPS Limit before their drive would fail or be replaced.

 

Edited by SkateZilla
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Posted (edited)
10 minutes ago, SkateZilla said:

Nyilvánvalóan nem érted, hogyan működik a textúra betöltés, a mip-maps, a dinamikus felbontás és a sorbaállítás.

A merevlemezen lévő fájl mérete nem az, ami a RAM-ba vagy a vram-ba töltődik be.

ha ez így lenne, akkor egyetlen F-14 vagy F-4E mindenki VRAM-ját maximalizálná pusztán ezzel a külső modellel, nem is beszélve a díszletekről vagy a küldetés egyéb tárgyairól.

Obviously you don't feel the problem under 16GB of VRAM, so you don't know about it, you would feel it better if you felt the problem personally! Those with 4 GB of VRAM and low memory will suffer in DCS World. That's exactly what the topic is about. Try not to think based on emotions!

Just think about it, if the 32 GB video cards appear, your video card will only be mid-range! In the meantime, if you have 4 GB of VRAM and low memory, try to pray that DCS World runs smoothly on your computer!

Edited by Irisz
Posted
1 minute ago, Irisz said:

Obviously you don't feel the problem under 16GB of VRAM, so you don't know about it, you would feel it better if you felt the problem personally! Those with 4 GB of VRAM and low memory will suffer in DCS World. That's exactly what the topic is about. Try not to think based on emotions!

Just think about it, if the 32 GB video cards appear, your video card will only be mid-range! In the meantime, if you have 4 GB of VRAM, try to pray that DCS World runs smoothly on your computer!

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 16 GB; Free hard disk space: 200 GB; Discrete video card NVIDIA/AMD 6GB; requires internet activation.

I ran DCS on a 7970 Lightning w/ 3GB of VRAM on LOW w/ 16 GB of System Ram w/ no issues.

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Posted (edited)
4 minutes ago, Irisz said:

Obviously you don't feel the problem under 16GB of VRAM, so you don't know about it, you would feel it better if you felt the problem personally! Those with 4 GB of VRAM and low memory will suffer in DCS World. That's exactly what the topic is about. Try not to think based on emotions!

Just think about it, if the 32 GB video cards appear, your video card will only be mid-range! In the meantime, if you have 4 GB of VRAM, try to pray that DCS World runs smoothly on your computer!

I have a AMD Raizen 7 1080X Nvidia GTX 1080 with 8 GB RAM, and 32 GB RAM DDR 4.... and DCS Word working very smoothly, I dont need a "super PC" to fly and combat with them.

Edited by Silver_Dragon
  • Like 1

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Posted (edited)
6 minutes ago, SkateZilla said:

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 16 GB; Free hard disk space: 200 GB; Discrete video card NVIDIA/AMD 6GB; requires internet activation.

I ran DCS on a 7970 Lightning w/ 3GB of VRAM on LOW w/ 16 GB of System Ram w/ no issues.

This is outdated, ask the developers personally, it was written on the forum a few months ago!

Edited by Irisz
Posted
Just now, Irisz said:

This is outdated, ask the developers personally, it was written on the forum a few months ago!

It's from their website,
I talk to the developers daily, so ...

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Posted
2 perccel ezelőtt Silver_Dragon azt mondta:

Van egy Nvidia GTX 1080-am 8 GB RAM-mal és 32 GB RAM-mal DDR 4... és a DCS Word nagyon simán működik, nincs szükségem "szuper PC-re", hogy repüljek és harcoljak velük.

Because SP player or not MP where DCS World uses much more memory!

Posted
Just now, Irisz said:

Because SP player or not MP where DCS World uses much more memory!

Y playing on MP.... do you think only use them to SP?

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Posted (edited)
3 minutes ago, Irisz said:

Because SP player or not MP where DCS World uses much more memory!

MP uses more memory because those missions are designed that way, have you seen how much work and detail goes into these online missions?
Downloading the same mission, replacing all the Client slots w/ AI Aircraft and running it locally would use the same amount of memory.
 

At this point, it's arguing for arguments sake.

Edited by SkateZilla
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Posted (edited)
24 minutes ago, SkateZilla said:

It's from their website,
I talk to the developers daily, so ...

Ask Chizh, I personally saw him in a conversation where he talked about it!

 

Windows 10 is not supported, so it is not up to date!

 

Running DCS World with a 10-year-old AMD FX processor is a serious joke! You can be an interesting tester if you don't even know that Windows 10 is not supported!

 
Edited by Irisz
Posted (edited)
48 minutes ago, Irisz said:

Ask Chizh, I personally saw him in a conversation where he talked about it!

 

Windows 10 is not supported, so it is not up to date!

 

Running DCS World with a 10-year-old AMD FX processor is a serious joke! You can be an interesting tester if you don't even know that Windows 10 is not supported!

 

 


Funny, I'm on Windows 10 now, and DCS Runs fine, and as A tester I was never told it's not supported, so I don't know where you are getting your information from.
You likely mis-read something, because Windows 10 is very much supported and still in use, ED would also not drop support for an OS that has 68% Marketshare.
The only topic of Windows 10 and unsupported is discussion of Microsoft is pushing Windows 10 to LongTermSupport status, which ends in 2025.

Also, Prior to upgrading due to a power surge, I ran a FX-8350 w/ DCS as well.
So the information you're posting is more of "You Opinion" than "Facts".

 

You're an interesting user who registered a week ago, has come here to argue, trying to say you saw conversations that don't exist and attempt to dis-credit others.

A. I Develop Software.
B. I Build Gaming Rigs.
C. I Do 3D Art Composition.
D. I test not only DCS, but products for half a dozen other companies.

I have Credibility, and I'm removing myself from this conversation, as I have more important things to do than continue this repartee.

 

200w.gif?cid=6c09b952m1tieprk44l3u6f6ryb

Edited by SkateZilla
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Posted
51 minutes ago, Irisz said:

Windows 10 is not supported, so it is not up to date!

Really? I have Windows 10 but my computer has none compatible to update to W11, and I have none problems about use DCS World...

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Posted (edited)
1 hour ago, Irisz said:

You would be much better off if you played DCS world instead of 12 hours a day on the forum!

Someone like a moderator visit... and yes, from 2013, I maintain the "Unofficial DCS World Roadmap", with the help of many ED and 3rd party members. The attempt to discredit forum members without any proof is funny. Breaking more rules?

Edited by Silver_Dragon

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Posted
1 hour ago, Irisz said:

Ask Chizh, I personally saw him in a conversation where he talked about it!

Windows 10 is not supported, so it is not up to date!

I didn't say that. Win 10 is still fully supported.

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Posted
7 minutes ago, Chizh said:

I didn't say that. Win 10 is still fully supported.

It would be nice to re-read the topic, but I will try to recapitulate the topic.

In short the number of modules is growing and each time they get larger and larger due to liveries that get delivered no matter if the player bought the module or not.

IMHO: in 99.99% such high visual fidelity is not needed, since you would need to get really close to them. Therefore it would be interesting to address this disk usage growth somehow (few ideas were given).

At the end we ended up with 2 opposing groups: those that ask for optimization and those that believe priority should be elsewhere.

We are all aware that ED will do at the end according to own priorities, but we would like to ask you what is your view on this problem?

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