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Posted

Hello everyone!

 

I am proposing adding a fast refueling/rearming cheat. I often find myself landing after a shortie and needing to rearm and refuel. However I feel that sometimes i spend a lot of time on the ground when I would rather be in the air. I do not always have hours on end to fly and I find it unenjoyable to waste time rearming and refueling sometimes.

 

When I first spoke of this I received backlash along the lines of that this would be a bad cheat as DCS is a simulator and hence you should play it as such. I agree but what is the point of playing DCS if you do not have fun and enjoy yourself while playing, and for me the time I have to spend on the ground is less time I can have fun doing the thing I love most.

 

I hope everyone who reads this has a wonderful day or night!

 

NASA Pilot

Posted

I would like to see some this similar, but in the form of a refueling and rearming multiplier. The default value would be something like 0.30, for example. If the server owner wanted realistic values, they would increase them to 1.0. If they wanted it faster, they would lower it to 0.10.

Posted
I would like to see some this similar, but in the form of a refueling and rearming multiplier. The default value would be something like 0.30, for example. If the server owner wanted realistic values, they would increase them to 1.0. If they wanted it faster, they would lower it to 0.10.

 

That is a good way to do it as well! I quite like that idea. :)

Posted

Unlimited fuel and weapons have a few things that would not be the ideal solution to this request.

-Weight and balance is messed up for inflight and landing

-In MP you’d have ppl flying forever over the operations area. That may not be what the mission was designed for.

Posted
Why don't you enable "Unlimited Fuel" and "Unlimited Weapons"?

 

It seems to be exactly what you're looking for...

 

That is rather quite the opposite of what I want. I enjoy the limitations and strategies that come into play when you have limited fuel and ammo but I find the time spent having to refuel and rearm (refueling mostly) is a bit of a drag on the fun side of the game for me which is flying my plane and getting things done. Every minute I have to spend refueling and rearming is time away for flying. I do not always have the ability to play DCS for hours on end and I would rather spend my time doing things that are more enjoyable to me and not sitting on the ground waiting while doing nothing.

 

Hope this clears up some things. :)

 

NASA

Posted

Thanks NASA, those are fair points (Bailey's too).

 

 

How about this? Set your aircraft as "Takeoff From Runway" and the skill "Client." You will then spawn on the runway with full fuel and weapons (selected via mission editor). Have another airplane on the ramp also set as client. Spawn in the hot aircraft, takeoff and blow stuff up. When you run low on fuel/weapons come back and land.

When you land, switch aircraft slots to the one on the ramp, then immediately back to the hot jet on the runway...

 

 

That might work for now.

 

 

EDIT: You can even have multiple aircraft set to takeoff with different weapons loadouts so you can instantly change weapons too!

Posted
Thanks NASA, those are fair points (Bailey's too).

 

 

How about this? Set your aircraft as "Takeoff From Runway" and the skill "Client." You will then spawn on the runway with full fuel and weapons (selected via mission editor). Have another airplane on the ramp also set as client. Spawn in the hot aircraft, takeoff and blow stuff up. When you run low on fuel/weapons come back and land.

When you land, switch aircraft slots to the one on the ramp, then immediately back to the hot jet on the runway...

 

 

That might work for now.

 

 

EDIT: You can even have multiple aircraft set to takeoff with different weapons loadouts so you can instantly change weapons too!

 

That does work for now but I quite enjoy the satisfaction I get from continuing to use the same aircraft for multiple shorties. Also sometimes in the MP server i play on we fly a shortie then return to a base that is closer to where the the AO is. Not all of the airbases there have spawn slots for the aircraft im flying though. I do hope this new "cheat" gets added as it will probably be the only cheat I use.

 

NASA :)

Posted
Hello everyone!

***

When I first spoke of this I received backlash along the lines of that this would be a bad cheat as DCS is a simulator and hence you should play it as such. I agree but what is the point of playing DCS if you do not have fun and enjoy yourself while playing, and for me the time I have to spend on the ground is less time I can have fun doing the thing I love most.

***

 

 

 

Accelerated time? It doesn't work in multiplayer, but when you're flying single-player missions you can request rearming/refueling/repairs, and then just hit Time Accel and it zips right along.

 

 

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Posted
Accelerated time? It doesn't work in multiplayer, but when you're flying single-player missions you can request rearming/refueling/repairs, and then just hit Time Accel and it zips right along.

 

 

AD

 

I mainly want this cheat for the reason you state above. I play most of the time in multiplayer and time accel isnt an option.

 

NASA :)

Posted

Well, if you need to have this solution to this problem, nothing else will do, and there can be a way for server admins to enforce this I say go for it! I personally take the couple minutes for BRB and refill my drink... but new features are nice.

  • 1 month later...
Posted

Just reviving this thread in hopes that someone from ED stumbles upon it. In Arma 3 you can use the following commands in the ME to refuel and rearm an aircraft.

unit setFuel 1 
unit setAmmo 1    -- 1 = full ammo/fuel, 0 would be empty

It would be awesome if you could add a similar lua function to DCS so mission creators could achieve what OP suggested or do some further scripting like adding sounds and ground staff.

 

Please make these functions accessible.

Posted

I'm not opposed to additional options, but can't you jump to a new plane? In single player R alt J will put you in the plane you are watching in F2 view (if it's flyable). In MP you can leave your aircraft slot and rejoin. I don't know if things have changed but when I used to play online most servers had armed aircraft.

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Posted

It’s already a “cheat” in how fast you are repaired and rearmed. How much faster do you need this to be? Jeesh... all these requests to make this or that faster or easier :doh:

What’s next? A little wrench icon you click to repair yourself mid-air?

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Posted

Why are you complaining, SharpeXB? There's already dozens of options that make it possible to play this game in arcade style, yet nobody is forcing you to use these. Time is limited for a lot of us and some would still like the game to be immersive to some degree. Yes, I can accelerate time in SP or hop into another slot in MP, but these are temporary solutions.

 

Like you said, it's already unrealistic how fast the ground service is, an option to change the duration would certainly not hurt the game.

Posted
Why are you complaining, SharpeXB? There's already dozens of options that make it possible to play this game in arcade style, yet nobody is forcing you to use these. Time is limited for a lot of us and some would still like the game to be immersive to some degree. Yes, I can accelerate time in SP or hop into another slot in MP, but these are temporary solutions.

 

Like you said, it's already unrealistic how fast the ground service is, an option to change the duration would certainly not hurt the game.

 

I´m not have a problem if someone want do a instantly refuel and rearm, I personaly will not want to fly in that server, but i don´t see a problem if this be a server option and not player option.

I´m almost ever fly with ww2 warbirds in SOW or LFTD server and was funny think about limited time, because we are talking something like 3/5 minutes to repair, refuel and rearm... its so fast....

In Normandy a normal fly mission from Essay to beach area targets like Beauzeville take about 15/20min... if you can manage to fly 10/20 min over target area trying to engage enemy´s planes and return to Essay, almost ever with some kind of damage in your own plane, you will spended in flying something in between 45min to 1h. In SOW normandy map the 109 pilots don´t keep flying over yours own airports. Thinking about this time range 3min its not a problem. Anyway to be fair in MP it be needed to be a server option.

Posted
Why are you complaining, SharpeXB?

It’s just hilarious how many special “helpers” people want in a game that’s supposed to be a simulation. ED already has their hands full developing more important features and finishing modules.

Everyone assumes their wish will be easy to create, and can just be made an option as if those reasons automatically eliminate any objection. But that’s not reality. Everything takes time and effort for ED to create.

If you can’t wait two minutes to get rearmed, then just spawn into another plane.

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Posted (edited)

faster turnaround can have a tangible effect on match dynamics outside of airquake where you just lawndart into the ground to resortie faster. this can lead to issues beyond simple a2a fight frequency; it can upset missions when all sead flights can resortie at a higher rate for example. the impact of mission scrubbing incoming strikers gets marginalized as rearmament penalty gets reduced.

 

everywhere you see the argument 'i want x because i don't have time for y' and they're all very personal whims, because everyone has their own areas of focus: some people aren't interested in navigation, some people aren't interested in startup, some people aren't interested in takeoffs and landings, some aren't interested in iffing, some aren't interested in radar operation, and so on.

if we took a reductive attitude to just cut out everything anyone is ever is uninterested in, we won't be left with much in mp where everyone else also has to go along with it. why not just play ace combat?

 

anyways i think at the individual level, turnaround times right now are already quite fast; aligning gyros takes more time. even if you saved 2 minutes with an instant rearm on the apron, it's not enough to generate you an entire extra sortie unless your play session is so long that you are making like what, 15+ sorties, and at that point your argument of 'not having enough time' really stops holding water.

now i suspect the real reason you dont like waiting probably has nothing to do with actual time management and more with the fact you're just an action junkie but i think that's your own problem.

Edited by probad
Posted

I am totally opposed to this idea. I hope there is a poll for this so I can vote against it. The amount of feature requests on this forum is sometimes overwhelming. ED is small, luckily most requests get ignored.

 

Rearm/Refuel takes 2 minutes. In real life it takes 20. We already have a huge cheat. When I start a mission my Hornet is refueled, rearmed, and repainted faster than I can set up my cockpit.

 

I was playing alone on a server 3 nights ago and a Viper joined red side. He took off from Sochi and zoomed to 30K in seconds. He launched on me at 30nm and I saw the vapor trail from his missiles. I was lumbering at 350kts angels 22. Because I was flying the Su25A offline a lot I got confused and tried to pickle my missiles. Finally, I got one off at <20 miles and it tracked but the Viper outran it. Obviously, I was blown up.

 

I flew hundreds of F16 missions in F4AF. Great multirole fighter. But I never knew it was a rocket ship. The Viper is quickly becoming BVR king of the jungle. Allowing Viper pilots to instantly rearm/refuel is a bad idea. There is a RL penalty for RTB. There should be an RTB penalty in game also.

F16/FA18/A10C2/M2000C/AV8B/F15E/A4E/P47/P51/MIG21/AH64/MI24P/KA50

Posted
It’s just hilarious how many special “helpers” people want in a game that’s supposed to be a simulation. ED already has their hands full developing more important features and finishing modules.

Everyone assumes their wish will be easy to create, and can just be made an option as if those reasons automatically eliminate any objection. But that’s not reality. Everything takes time and effort for ED to create.

If you can’t wait two minutes to get rearmed, then just spawn into another plane.

Even tho I didn't mention that my wish would be easy to implement, I'm certain that wrapping already existsing code into a function wouldn't stop ED from creating new modules.

 

faster turnaround can have a tangible effect on match dynamics although i think most airquake players rather just lawndart into the ground to resortie faster.

 

everywhere you see the argument 'i want x because i don't have time for y' and they're all very personal whims, because everyone has their own areas of focus: some people aren't interested in navigation, some people aren't interested in startup, some people aren't interested in takeoffs and landings, etc, and if we take a reductive attitude to just cut out everything anyone is ever is uninterested in, we won't be left with much in mp where everyone else also has to go along with it. why not just play ace combat?

Exactly. That's why all these options where implemented so everyone can play this game the way they want. Again, nobody would be forced to use it (unless you play on a server with such option of course) so nothing would be cut out. They implemented infinite ammo/fuel without cutting out the ground service, right?

I guess that's a rhetorical question why I don't play Ace Combat but I'll still answer it. I spent a fortune on modules and enjoy DCS for (IMHO) being the best flight sim out there while still giving me the oppurtinity to take more of an arcade or sandbox approach with all these available trigger functions and options. I wouldn't even consider it an issue that the function doesn't exist. It would be more of a nice to have. Just checked out what Ace Combat has to offer regarding warbirds and I gotta say it looks even worse than Warthunder. You really must've been joking.

 

anyways i think turnaround times right now are already quite fast, aligning gyros takes more time. even if you saved 2 minutes with an instant rearm on the apron, it's not enough to generate you an entire extra sortie unless your play session is so long that you are making like what, 15 sorties, and at that point your argument of 'not having enough time' really stops holding water.

Not quite sure if I'm skipping something important but after ground service I always take off immediately. I think the Bf-109 doesn't have a gyro. Anyway if the phrase 'not having time' bothers you that much I'll rephrase it to 'I don't want to spend my time doing nothing but waiting while playing a game'.

 

now i suspect the real reason you dont like waiting probably has nothing to do with actual time management and more with the fact you're just an action junkie but frankly thats something im unsympathetic towards.

When I know that I have very limited time for a session, I'm definetly the latter. I generally like to play fast paced games but do enjoy the simulation aspects like the flight- or damage model. Those stunning graphics are also a big factor.

I'm not trying to get your sympathy, I'm requesting the implementation of a new trigger function.

Posted
What’s next? A little wrench icon you click to repair yourself mid-air?

 

Wait... is that on the table? Can we get that? Where's Wags when I need him...

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Posted
I am totally opposed to this idea. I hope there is a poll for this so I can vote against it. The amount of feature requests on this forum is sometimes overwhelming. ED is small, luckily most requests get ignored.

 

Rearm/Refuel takes 2 minutes. In real life it takes 20. We already have a huge cheat. When I start a mission my Hornet is refueled, rearmed, and repainted faster than I can set up my cockpit.

 

Do you really think that every server you are playing on would implement it? It's most likely that nothing would affect your experience at all. How many servers are using infinite ammo or easier avionics? Probably 0

Posted

i think you're starting to hijack the op's request by moving goalposts to an sp focus

 

the op as i understand it submitted the request with the implied expectation that his mp favorite server would implement it; and its probably one of the few public servers so it will affect a lot of the people who play mp.

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