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Posted

Can someone shed some light on the controls ?

https://imgur.com/qv12lVv

 

Also this :

https://imgur.com/r8U08Pj

 

Everytime i switch something, the right panel switches to 'slave' again. Do i need to put it to 'bore' again everytime i press something ?

And how can i have "bore" mode and "slave" at the same time ?

I know "bore" means it's using the radar/IR of the missile, and "slave" means it's using the plane radar ?

Posted

Never mind, ACM modes are still completely borked

When you use the MFD to get in "dogfight" mode, you will start @ "no rad" , the way it's supposed to be.

However, when you use one of the shortcut keys to enter "dogfight" , you can't start out in the starting position no matter what. You will never get "no rad" .

 

Also the bore/slave shortcut doesn't work. It only works with MFD .

Posted

You can use the cursor/enable key on the throttle to activate bore/slave while held.

Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5

 

 

AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD

Posted (edited)

Currently I dont recommend using the ACM>Bore mode, for the F-16 is only half developed and even then, most things are either wrong or missing so people are learning wrong habits..

When you enter DGFT Override, after activating radar, anything thats on the hud area gets automatically locked. Bore mode used with the Helmet display is used to selectively lock one target in a target rich environment. Holding TMS up should inhibit the radar while the egg is placed over the selected target. The other option for the current state is the vertical mode (TMS Down) which slews the radar into look up position, making it very useful when in a turning fight.

 

The only use for the current Bore mode IMO, is with AIM-9 in Uncaged mode.

Edited by stormridersp

Banned by cunts.

 

apache01.png

Posted (edited)

I noticed that when in 'helmet mode' , you can't lock anything that is right in front of you.

 

In the normal dogfight mode where it scans the little quadrant in front of you up to 20 miles, it will autolock, but if your helmet is enabled it does not.

 

You can only lock up stuff on your sides with the helmet then.

 

I guess that is correct with what you just told me, except you can't lock anything in the hud even with TMS up.

 

Oh well, these modes , i can hardly believe they'd make things so un-intuitive in real life but i'm probably just too dumb.

Edited by Csgo GE oh yeah
Posted
I noticed that when in 'helmet mode' , you can't lock anything that is right in front of you.

 

In the normal dogfight mode where it scans the little quadrant in front of you up to 20 miles, it will autolock, but if your helmet is enabled it does not.

 

You can only lock up stuff on your sides with the helmet then.

 

I guess that is correct with what you just told me, except you can't lock anything in the hud even with TMS up.

 

Oh well, these modes , i can hardly believe they'd make things so un-intuitive in real life but i'm probably just too dumb.

 

 

Do TMS down once and it will lock up stuff in front of you with boresight cross.

Posted (edited)
In dogfight, push TMS up/down for ACM radar modes

 

Don’t forget about TMS right in dogfight mode for the 30x20 degrees scan ahead and auto lockup. Takes a little longer for the auto lock than say TMS down (for vertical scan) but better if you don’t know exactly where (close by) the bandit is in your front hemisphere.

Edited by 609_Relentov
meant 30x20 not 60x30
Posted

I don't have the feeling that the TMS right mode works at all.

Have been flying behind a plane for half a minute in dogfight range and didn't get a lock.

The ACM modes are utterly broken. And nobody cares.

Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power."

Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline

Posted
I don't have the feeling that the TMS right mode works at all.

Have been flying behind a plane for half a minute in dogfight range and didn't get a lock.

The ACM modes are utterly broken. And nobody cares.

 

Hmm, works fine for me. Are you sure you're still in dogfight mode (DGFT) when you hit TMS-right, and not in missile override (MRM)? Not trying to sound condescending, but initially that's what I was doing wrong - inadvertently going into missile override, and thinking it would still lock, then realizing I needed to stay in dogfight mode and use one of the sub modes (bore/vertical/hud).

Posted
Hmm, works fine for me. Are you sure you're still in dogfight mode (DGFT) when you hit TMS-right, and not in missile override (MRM)? Not trying to sound condescending, but initially that's what I was doing wrong - inadvertently going into missile override, and thinking it would still lock, then realizing I needed to stay in dogfight mode and use one of the sub modes (bore/vertical/hud).

 

 

All good. I was in DGFT for sure.

Vertical worked (after taking about 8 seconds of me flying within a distance where I could shoot guns and hit)

 

TMS right didn't work at all.

 

TMS up worked when ridiculously pressing it repeatedly.

Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power."

Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline

Posted (edited)

I had same issue, turns out i was in 'helmet mode' , and when in that mode nothing on your HUD will lock.

But you can't see that you're in helmet mode , unless you look out a side window .

 

If you look out side window and see 'the egg' , you can't lock anything in hour HUD.

So when you see the egg, and press "TMS DOWN" (or TMS UP?) once, the egg should be replaced by a little star. And then you are in the 20 miles hud-'box' mode.

 

Problem is that both helmet mode and 'box' mode look the same on your hud

Edited by Csgo GE oh yeah
Posted

Here are my "symptoms":

 

- In HMCS, TMS Up brings up the "ellipse" on first press, but does not auto-lock a target. You have to press TMS Up to lock it. TMS Down unlocks the target. (That seems to be correct based upon the Chuck's guide at least--user guide doesn't mention unlocking from HMCS Bore.) Once i lock it, it stays locked, no need to hold the ENABLE.

 

- In HMCS with AIM-9X, the ENABLE switch causes the seeker to follow HMCS aimpoint and detect target.

 

- Not using HMCS, TMS Down (Vertical scan) works like a champ. Locks quickly and accurately.

 

- Not using HMCS, TMS Up (boresight) is VERY intermittent. About 90% of the time it won't lock, even when I have the target visually in the cross and within 5 nm, not maneuvering, etc. SOMETIMES (and I have yet to figure out what the difference is) it locks up just like it is supposed to.

 

UPDATE: Here's a twist I just found. The above was done using the HOTAS switches--DGFT then TMS Up and BORE wouldn't work. BUT, if I choose BORE from OSB 2 on the FCR MFD, boresight mode works fine. (This is SO weird.)

 

- Not using HMCS, TMS Right (HUD Mode) locks consistently.

 

- TMS Down (with radar lock) is supposed to reject the target and enter ACM HUD mode in a non-radiating state. But what ACTUALLY happens is that it rejects the target and goes into a vertical scan mode that doesn't lock the target for significantly longer than VS usually takes. After several seconds it seems to start radiating and locks the target normally.

 

- Finally, while it USED to say "NO RAD" when you went to dogfight mode, it now puts the radar active in HUD mode (same as TMS right) with no further action required. No idea how the real bird works, but that's how ours works as of right now. (User guide still says that it is supposed to enter ACM mode in a non-radiating state)

 

Not sure how things are SUPPOSED to work, but that's how they work for me.

Posted
Hmm, works fine for me. Are you sure you're still in dogfight mode (DGFT) when you hit TMS-right, and not in missile override (MRM)? Not trying to sound condescending, but initially that's what I was doing wrong - inadvertently going into missile override, and thinking it would still lock, then realizing I needed to stay in dogfight mode and use one of the sub modes (bore/vertical/hud).

 

Works for me as well no problems.

 

As to the other posts, I can use boresite fine, and in worse situations I just slave the seeker to the target, uncage and fire. Very effective.

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