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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


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Posted

A welcome and long anticipated addition!

I wonder if direct gun control will be possible?

THAT would be awesome!

Imagine the Sea battles!

One on one!

Bring it ON!

Better add fire control!🤣

Burning ships Happen!

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted

Hopefully, it's full ship control so we reverse the direction of the ship. Backing down though would require them to reverse the ship's wake so not sure that's going to happen. 

Would be nice to have a Combat Systems control room as well but I think I'm asking for too much.

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Posted

Friday Snapshots.

It took me a couple of days but I resolved the USS Oak Hill Player Aircraft FPS issue as shown below. I used the Massun 92 Asset pack to light up the flight decks. I have asked the Author if he could also create amber and red lights as well. If not I will create some static lights for the ships.

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

 

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Posted

What a cool looking ship!

Thanks for making it for us!

You need a promotion!

President?😂

Of Naval Operations!

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted (edited)

Did someone say Paper airplanes and rubber bands?

Screen-231206-223804.jpg

Screen-231206-223813.jpg

Flyable!😂

I need a good launcher!

And Aim-9's!

 

Edited by Hawkeye60
  • Like 4

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
10 hours ago, Hawkeye60 said:

Did someone say Paper airplanes and rubber bands?

Screen-231206-223804.jpg

Screen-231206-223813.jpg

Flyable!😂

I need a good launcher!

And Aim-9's!

 

 

LOL!  Excellent!  The British MoD are now approaching Hawkeye with the hopes of securing an exclusive deal to supply the future needs of the British Armed Forces!  WTG Hawkeye, brilliant 😄

  • Like 1
Posted

Good morning Admiral. I wanted to ask you if you could create the HMCS Winnipeg (FFH 338). We need more Canadian ships. Please give it some thought. Thanks for all your great Ship Mods, they are truly amazing.

With respect,

Timex 3

Posted (edited)
4 hours ago, Timex3 said:

Good morning Admiral. I wanted to ask you if you could create the HMCS Winnipeg (FFH 338). We need more Canadian ships. Please give it some thought. Thanks for all your great Ship Mods, they are truly amazing.

With respect,

Timex 3

He has already made a Halifax-class frigate but I think he is planning on giving it a bit of an overhaul, till that happens go to the 1st page and it will be listed as number 18. There are liveries for it which includes the Winnipeg, a link will be posted to this replay as soon as it can be found.

Edited by navyBtown
  • Like 1
Posted (edited)

Hey Timex3. As NavyBrown mentioned. It has already been created but will be overhauled. More so updating the weapons. It's located on Page one of this Forum. # 18. I will remove it once it has been updated. Thanks, NavyBrown!

I'm currently working on USS Oak Hill and LPD Foudre FPS issues. The FPS issue has been resolved on both Mods. Weapon testing in Progress. 

There's another DCS update coming before the end of the year I think. Let's hope it doesn't cause us more issues.  

Edited by Admiral189
  • Like 5
Posted

I have a question.

What was the cause of the frame rate issue?

Was it the collision files?

Interested modders want to know!

 

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted

What I found is if I create a damaged model that is one object and there are damaged textures added to the AI Ship mod. It will cause FPS issues for the AI Player aircraft. Depending on the size and type of AI Ship mod. The collision models need to be broken into 2-4 objects. the flight deck has to have a separate collision object for it to work properly.

For example, the USS Oak Hill is somewhat the same size as the LPD Foudre. However, I had to break up the Foudre collision model into 4 objects because of the way the model is created. Whereas I only split the USS Oak Hill into 3 objects. Also, they have to be named properly. It's a lot of trial and error and I always test the FPS with the AH-64 because it seems to cause a low FPS in DCS. 

Examples are below. The Damage Mod object name and Argument number have to be the same on the Collision mod, the Original Mod, and within the AI Ship mods main luas Damage section as shown below. If the names and arguments are incorrect the collision model will not function properly and you won't see the damaged textures on the original mod. 

Hope that helps all. PM me if you need instructions on adding the damage textures to the original mod.

Screenshot-12-12-2023-12-54-23.png

Screenshot-12-12-2023-12-58-30.png

Screenshot-12-12-2023-12-53-40.png

  • Like 2
Posted
15 minutes ago, Admiral189 said:

What I found is if I create a damaged model that is one object and there are damaged textures added to the AI Ship mod. It will cause FPS issues for the AI Player aircraft. Depending on the size and type of AI Ship mod. The collision models need to be broken into 2-4 objects. the flight deck has to have a separate collision object for it to work properly.

For example, the USS Oak Hill is somewhat the same size as the LPD Foudre. However, I had to break up the Foudre collision model into 4 objects because of the way the model is created. Whereas I only split the USS Oak Hill into 3 objects. Also, they have to be named properly. It's a lot of trial and error and I always test the FPS with the AH-64 because it seems to cause a low FPS in DCS. 

Examples are below. The Damage Mod object name and Argument number have to be the same on the Collision mod, the Original Mod, and within the AI Ship mods main luas Damage section as shown below. If the names and arguments are incorrect the collision model will not function properly and you won't see the damaged textures on the original mod. 

Hope that helps all. PM me if you need instructions on adding the damage textures to the original mod.

Screenshot-12-12-2023-12-54-23.png

Screenshot-12-12-2023-12-58-30.png

Screenshot-12-12-2023-12-53-40.png

You probably been asked this before... but does ED ever approach you about making some of your ships official?  I mean they are really really good.

  • Like 2
Posted

Hi Admiral, I've been lurking a few weeks and I'm a fan of you work! I noticed that you mentioned somewhere else that you've also done some work on Japanese navy assets (modern ones I believe). Are those links on page 1 or your website? As I can't find them anywhere and I need more Admiral products in my life haha

Posted

The Admiral tells me he will be out of the modding office for the holidays.

Traveling

FYI

 

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted (edited)

RooBarbJapan that's a great photo keep the snapshots coming and Thanks. I'm getting better every day.

MoFly29, I haven't released the Japanese assets. I will try to catch up on modding in 2024. 

Thanks, RichCotte. You as enjoy the holidays as well. 

As Hawkeye60 mentioned. I will be offline and traveling for the holidays. It's a well-deserved break I need. I'm not sure if I will be releasing any more mods before the New Year. We will see. Stay Tuned. I hope you all have a wonderful X-Mas and New Year. Thanks for your interest in the AI Ship mods. Lots more to come.

Thanks, Hawkeye60. 

Coalition ships being escorted somewhere in the Red Sea.

qt7hqGh.png

Klb3dOn.png

 

Edited by Admiral189
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