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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


Go to solution Solved by ivan-ivanov-1902,

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Posted

Thanks Navy for providing that information!! 

Working two projects at once!! A lot of fine detail on the USS Sacramento but it's all worth it.. Both projects are coming along well...   WIP!!!

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Posted (edited)
47 minutes ago, ghostmike said:

Hello navyBtown,

Thanks for the information and of course everyone else too. 👏

I have two more questions and I hope that's okay because I don't want to hijack the site here! 😅

Which editor do you work with and where can I download the Halifax? 🙂

Thank you ghost-mike

 

Oh, sorry I should have pointed out, I made the changes to the HMCS Montreal FFH-336. The program I use to change the code in Visual Studio Code, but there are some other programs like note++ or notebook++, I can't remember which one it is. If you want an easy way of doing it, just private message me and I will send you a copy of the Lua I did.

Edited by navyBtown
Posted
vor 13 Minuten schrieb navyBtown:

Oh, sorry I should have pointed out, I made the changes to the HMCS Montreal FFH-336. The program I use to change the code in Visual Studio Code, but there are some other programs like note++ or notebook++, I can't remember which one it is. If you want an easy way of doing it, just private message me and I will send you a copy of the Lua I did.

 

Thank you. 👏 

I'll send you a private message later.

Regards

Posted
2 hours ago, navyBtown said:

Here are some examples changed and added too.

Hi,

Can you tell us the role and parameters of the function GT.encyclopedieAnimation ?

 

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Posted (edited)

Screen_220222_103359.png

It's a shame the right missile model doesn't exist, but it's amazing the kind of fun you can have with a few afternoons digging through the lua. 

Edited by near_blind
Posted (edited)

I think that having red Migs attacking the ship in the ME triggers the missiles firing 😀 the same goes for red ships attacking it, and you don't even need to specify that : simply direct them towards the Bainbridge and it will be firing Harpoons to destroy them... and vice-versa) 😜 Thanks Admiral ! 😋

Edited by toan
Posted
3 hours ago, toan said:

I think that having red Migs attacking the ship in the ME triggers the missiles firing 😀 the same goes for red ships attacking it, and you don't even need to specify that : simply direct them towards the Bainbridge and it will be firing Harpoons to destroy them... and vice-versa) 😜 Thanks Admiral ! 😋

 

I took Admiral at his word when he said:

"""I have released the USS Bainbridge CG-25 as is. Not really much i can do with her anymore. I haven't seen any problems with any of the weapons. The missile are just eye candy for looks.""""

 

Posted

Got my face blown off - MULTIPLE times !!!

 

Admiral said :  """I haven't seen any problems with any of the weapons."""

BUT THEN : """The missile are just eye candy for looks""

That was the last thing I read and the last eye candy I saw when I ate an SM-2  💀☠️💀

Posted

Hi Elvis, That's correct, but what Admiral means, and that you can verify in all DCS missions, is that the missiles hooked on their launchers are eye candy : you won't see them firing up. BUT, the Bainbridge does indeed fire missiles at targets, although not from the launchers, but from whatever position on the deck has been implemented. Just test it, it works fine, and the missiles hit their designated targets. 😜 Thanks to Admiral for his superb Mods ! 😀

 

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Posted

Hey Toni,

The LongBeach will be coming at some point. It's a big model so it will take me some time to work on it but yes it's coming.

The plan is to work on her after i finish the Supply Ships. 

Near_Blind i will try to work the code and add the missile model to the BainBridge.  Stay Tuned!! 

Thank you all!! 

xEEnPd8.jpg

 

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Posted

Hi Admiral

I hope you're well.

I have the Admirals type 45 skin pack & HMS Duncan downloaded. I added the Duncan to a few mission. I did a clean install & the mod dependency will not allow me to open the mission. I cannot think of how I installed the Mod. 

Any instruction would be fantastic.

Using 2.7 OB. 

Posted
1 hour ago, ghostmike said:

Take the Mod in the following folder: C:\Users\xxxxxxx\Saved Games\DCS\Mods\tech

Thank you ghostmike, this was doing my head in - Much appreciated, got it working now 

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Posted

Probably hidden in an earlier post, but I only just realised that if you use the in game comms menu and ask for recovery/landing the Admirals ships drop their flight deck nets and ensign poles. Well certainly on his ships that I've tried. Awesome detail- thanks

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