J20Stronk Posted August 2, 2020 Posted August 2, 2020 (edited) If you fire an AKG at a target that is a long distance away, ~ 60nm-80nm, once the seeker goes active it will not render the ground around the target area, just the water layer under the level. Zooming in the seeker to NAR FOV may cause the ground to start rendering again, but it will disappear as soon as you zoom out again. Other times zooming in doesn't help at all. If firing AKGs at closer range targets, ~ 20nm-40nm, the ground renders properly. My graphics settings are: Visib. Range = Ultra Preload Radius = 125000 Tree Visib = 90% Clutter = 1500 .trk provided This might be an ED issue, though I have not tested the Hornet SLAMs to see if this issue exists on them.JF 802AKG Ground render bug.trk Edited September 22, 2020 by uboats
AeriaGloria Posted August 2, 2020 Posted August 2, 2020 The SLAMs only show up the DL pod at a max of around 40nm. Hopefully there will be a couple changes when SLAM-ER is here Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Mustang25 Posted August 4, 2020 Posted August 4, 2020 I think this is the same long distance render issue that all the tpods have as well. 40 miles seems to be the hard wall before terrain will render.
VC Posted September 10, 2020 Posted September 10, 2020 (edited) Is this still an issue for other people and when did this start happening? I noticed it recently (haven't used the AKGs for a while), and tested in SP, I can see the edge of where the ground renders move closer as my plane flies away past 40nm. But I remember when JF-17 was released I did the default AKG missions and could hit the target fine at very long range. And a squad mate remembers some months ago we did a mission and he hit the target with the AKG while 100+ nm away. Is it a DCS core engine thing that needs fixing or is it something Deka can do a workaround for? Edited September 10, 2020 by VC VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4
johnv2pt0 Posted September 22, 2020 Posted September 22, 2020 Problem is still present as of about a week ago. On Persian Gulf map.
Kumabit Posted September 24, 2020 Posted September 24, 2020 This problem has been there for quite a long time. I love to play the 802AKG from about 80nmi away and I have to guess where the target is every time...
uboats Posted September 25, 2020 Posted September 25, 2020 slam has same issue, so probably should be fixed on ED side we haven't touched the code for more than half year [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
VC Posted September 25, 2020 Posted September 25, 2020 It definitely worked when the JF-17 was released, I remember doing the instant action and nailing that transport from the other side of the mountains. I assume it broke as part of ED's rendering performance improvements, if they introduced render range limitation then to help with that. If it affects everything are ED aware? VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4
J20Stronk Posted September 25, 2020 Author Posted September 25, 2020 It definitely worked when the JF-17 was released, I remember doing the instant action and nailing that transport from the other side of the mountains. I assume it broke as part of ED's rendering performance improvements, if they introduced render range limitation then to help with that. If it affects everything are ED aware? This started happening right after the SLAM was put on the Hornet. As you said, the AKG reneder worked perfectly before. GJ ED, please keep breaking more stuff that ain't yours.
jppsx Posted September 28, 2020 Posted September 28, 2020 (edited) same problem there my track was this bug reported to ed?jf-17 c-802akg ground not rendering .trk Edited October 8, 2020 by jppsx
OnNom Posted October 30, 2020 Posted October 30, 2020 I'm having an issue when using the cruise missile in the Instant Action - Man In The Middle on Caucuses. The wide view via the datapod is not loading buildings or other items. Only, what appears to be water, and smoke from buildings. When switching to narrow view, the buildings load. Is there a graphics setting I need to change? If not, could this get looked at and patched? Here is a short video demonstration that also shows my selected graphics settings: 1
Ganbo Posted October 30, 2020 Posted October 30, 2020 Sometimes I have some problem... I thought the problem was the distance between me and the missile...
Reax178 Posted October 30, 2020 Posted October 30, 2020 I can confirm i have the same problem, i tried with various settings (max visibility range, low / high preload radius, performance / quality cockpit, texture quality) it's always the same, both in SP and Multiplayer. However sometime, i could see the ground, and the distance between me and the target doesn't seem to be the cause since i both got access to the missile's camera at 10 nm from the target and 55 nm and i couldn't tell any differences, the ground was mostly transparent. And like you've said, buildings / ground appear when switching to narrow view, however it doesn't work always for me. I hope it gets fixed soon since it's a very nice missile but it's next to impossible to use correctly right now. 1
VC Posted October 31, 2020 Posted October 31, 2020 This is an ED issue not a Deka issue. SLAM-ER on the Hornet has the same problem, the bug was introduced when that was added. Seems DCS now has a hard render limit of about 40 miles, measured from your plane, so no TPOD, missile seeker or anything will render terrain if it is further away from you than that. 1 VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4
sylkhan Posted November 29, 2020 Posted November 29, 2020 Any news about this bug,it makes the 802AKG unusable in "MITL" mode at long distance
D4n Posted December 5, 2020 Posted December 5, 2020 Wow, reported over 4 months ago and still bugged?? (I just discovered while testing AKG... I just spent my whopping 65$ on this module just for the AKGs, and now THIS?) PLEASE fix ASAP! DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
sylkhan Posted December 5, 2020 Posted December 5, 2020 (edited) 25 minutes ago, DanielNL said: Wow, reported over 4 months ago and still bugged?? (I just discovered while testing AKG... I just spent my whopping 65$ on this module just for the AKGs, and now THIS?) PLEASE fix ASAP! Seems to be ED bug, since they are working on a new video data link rendering for long distance, for the Slam -ER. "Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year. " https://forums.eagle.ru/topic/254464-official-news/page/3/ We have to wait. Edited December 5, 2020 by sylkhan
D4n Posted December 5, 2020 Posted December 5, 2020 Hm. "ability to alter terminal targeting" ? Doesn't DCS SLAM already have that, capability of pilot to alter the trajectory in terminal phase? (Also, nearly 1000 views! Keep it going in this thread ) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
RichardG Posted December 20, 2020 Posted December 20, 2020 (edited) The C802 AKG tv cruise missile will not display ground (only water) on the wide field of view. Edited December 21, 2020 by RichardG correction
Kumabit Posted December 23, 2020 Posted December 23, 2020 (edited) This is a known bug since about half a year ago. This is ED's LOD issue and as far as I know they are trying to fix this. We just need to wait Edited December 23, 2020 by Kumabit
dimitrischal Posted December 24, 2020 Posted December 24, 2020 This is so frustrating since this was working before ED put out the slam breaking something else in the mean time. Kinda reminds me the forever broken GBU24 until it was released on the hornet and was reworked.
D4n Posted January 17, 2021 Posted January 17, 2021 (edited) ETA for fix, Deka? Do you keep pressing this issue with ED staff or not? I can't fly my JF-17 anymore in A2G/A2A due to this issue... [AKG is best A2G+A2A weapon... https://youtu.be/ZBi4GHaAR9Q ] Edited February 6, 2021 by DanielNL DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted January 17, 2021 Posted January 17, 2021 on the SLAM ALSO?? How many Hornet-lovers did complain about that then, so far? zero? one? two? Or is ED not taking Hornet-flyers complaints serious? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
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