sirrah Posted March 18, 2021 Posted March 18, 2021 9 minutes ago, buur said: You ever tried Yep, I think most of us did. Nice mod, but still... a mod.. I assume the wish is for an official (ED supported) module 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Lurker Posted March 18, 2021 Posted March 18, 2021 15 minutes ago, buur said: You ever tried Is it supported on any of the Multiplayer servers? I assume flying it online will fail IC right? Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
razo+r Posted March 18, 2021 Posted March 18, 2021 No, it will not fail IC. As with any mods and modules, you can only fly it in multiplayer, if the server put it in the mission. This is rare however. And as a sidenote, it is definitly possible to have more than 2 engines in DCS.
Lurker Posted March 18, 2021 Posted March 18, 2021 16 minutes ago, razo+r said: No, it will not fail IC. As with any mods and modules, you can only fly it in multiplayer, if the server put it in the mission. This is rare however. And as a sidenote, it is definitly possible to have more than 2 engines in DCS. Ok this is cool. I will definitely be checking out this mod. Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
sirrah Posted March 18, 2021 Posted March 18, 2021 11 minutes ago, Lurker said: Ok this is cool. I will definitely be checking out this mod. The 4YA servers allow the C-130 mod: [4YA] TRAINING 24/7 SYRIA PVE (CAPTURE BASES) 4YA_Syria_Capture_Ba ses_BLUE_v27B 6 [4YA] TRAINING 24/7 SYRIA PVE (CAPTURE BASES) 4YA_Capture_Bases_Fu ll_War_V35C 1 [4YA] TRAINING 24/7 SYRIA PVE (CAPTURE BASES) 4YA_Caucasus_Capture _Base_v136E 31 [4YA] TRAINING 24/7 PERSIAN GULF PVE (CAPTURE BASES) UK 4YA_Capture_Bases_Pe rsian_Large_v22A 2 [4YA] TRAINING 24/7 NEVADA PVE (CAPTURE BASES) UK 4YA_Nevada_Capture_b ases_v16D 1 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Mars Exulte Posted March 18, 2021 Posted March 18, 2021 I personally think a C-130 would be awesome. A lot more feasible than something like the big bombers, and for all practical gameplay purposes, it's a one-man plane, though I will admit the four engines would probably be an ass-pain and require extensive coding just to add support. But as far as ''big multi-engine planes'' this is pretty low hanging fruit, and used by pretty much everybody except Russia and China (subject to change) for the last what, 70 or 80 years? Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Northstar98 Posted March 18, 2021 Posted March 18, 2021 (edited) On 3/18/2021 at 2:12 PM, Mars Exulte said: I personally think a C-130 would be awesome. A lot more feasible than something like the big bombers, and for all practical gameplay purposes, it's a one-man plane, though I will admit the four engines would probably be an ass-pain and require extensive coding just to add support. But as far as ''big multi-engine planes'' this is pretty low hanging fruit, and used by pretty much everybody except Russia and China (subject to change) for the last what, 70 or 80 years? Yep, mostly just those 2 and countries that were former Soviet states or former Soviet satellite states that don't, as well as a few others. But the easy majority of the planet are or were operators of the C-130. Edited January 12, 2022 by Northstar98 formatting Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Worrazen Posted March 18, 2021 Posted March 18, 2021 (edited) On 8/16/2020 at 8:48 PM, Svsmokey said: This thread comes up every three weeks . No . ED has stated repeatedly that they have no interest in modeling more than two engines for flyable aircraft . 4 Engines is the whole reason I'd want it, I'd love to experience that kind of redundancy, providing support with 2 broken engines perhaps, that would be some fun tense gameplay .... all depending on that key fuel or ammo shipment and the whole battle is around that limping C-130. Well, we can emultate that kind of gameplay scenario with AI's as well on the other hand, but then it's all about how deep the attention can be for AI C-130. I would really like some kind of a compromise where several AIs that are really important for adding gameplay in general and Dynamic Campaing, but are really hard to be justified for full fidelity, should be put into a new category of AI units that get extra attention and would have more depth to it than usual, ofcourse could be done by 3rd-party too, however then it's a bit more difficult defining a standard and if that's worthwhile at all, I mean, this "new" segment idea would mostly be for documentation/discoverability, it's not like newest units that we're getting now are sticking to some old or whatever standard of how it should look/feel/depth, at least publicly, DCS development is quite dynamic. So it wouldn't necessairly have to be segmented, but that would really help out having a good overview of DCS, and to track these extra changes such AI units would get, and in future there will be lots of more side units and in general it's growing steadily, DCS might use a good chart about then. Edited March 18, 2021 by Worrazen 1 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
rkk01 Posted March 18, 2021 Posted March 18, 2021 Anyone know what the four engine issue is? processing power has come a long way over DCS lifespan... Throttle hardware would be an issue and if four is too much - what about a Tante Ju...?!
Fri13 Posted March 18, 2021 Posted March 18, 2021 (edited) 28 minutes ago, rkk01 said: Throttle hardware would be an issue and if four is too much - what about a Tante Ju...?! That is cheap, costs only 250€... You get not just four engines throttles, you get trim wheel and two additional levers for something else, bunch of two-mode switches and couple potentiometers and of course gears up levers etc. That would find more use as well in some WW2 aircraft as well ones like Yak-52. Edited March 18, 2021 by Fri13 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Northstar98 Posted March 18, 2021 Posted March 18, 2021 (edited) On 3/18/2021 at 5:21 PM, rkk01 said: Anyone know what the four engine issue is? processing power has come a long way over DCS lifespan... Throttle hardware would be an issue and if four is too much - what about a Tante Ju...?! It's probably something in the engine that only really supports 2 engines, no idea how difficult it would be to support 4 or more, but there's that. Probably much the same deal as you can only have a flight of up to 4 aircraft, you have to use essentially a workaround task (big formation) to make larger formations. Edited January 12, 2022 by Northstar98 formatting Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
rkk01 Posted March 18, 2021 Posted March 18, 2021 I’d actually buy a Fat Albert... it’s not like it’s a civvy plane and for anyone worried about flying a transport plane around... ... just bung a daisy cutter or moab in the back
Mars Exulte Posted March 18, 2021 Posted March 18, 2021 2 hours ago, Northstar98 said: It's probably something in the engine that only really supports 2 engines, know idea how difficult it would be to support 4 or more, but there's that. Probably much the same deal as you can only have a flight of up to 4 aircraft, you have to use essentially a workaround task (big formation) to make larger formations. Yep, in both cases likely to be a limit due to hardcoding. It can be undone, but was never forseen or prepared for and requires redoing the whole thing for DCS to recognise it, which is a lot of work to support planes that by and large are too much hassle to be practical or cost efficient, and rewriting core code for a handful of transport planes isn't practical either. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Evoman Posted March 18, 2021 Posted March 18, 2021 3 hours ago, Fri13 said: That is cheap, costs only 250€... You get not just four engines throttles, you get trim wheel and two additional levers for something else, bunch of two-mode switches and couple potentiometers and of course gears up levers etc. That would find more use as well in some WW2 aircraft as well ones like Yak-52. I looked into this and its actually one of the best Throttle Quadrants out there for the money. It can be customized plus it also feature extra switches and levers that can be assigned. This would definitely make flying a C-130 more realistic.
Evoman Posted March 18, 2021 Posted March 18, 2021 The C-130 is one of the few transport aircraft that has been an actual work horse in many military conflicts. However one conflict in particular where they were used heavily was in Vietnam. Check out these videos to see just how much action they saw in Vietnam. In the first video in particular at 11:30min.
Northstar98 Posted March 18, 2021 Posted March 18, 2021 (edited) On 3/18/2021 at 8:06 PM, Mars Exulte said: Yep, in both cases likely to be a limit due to hardcoding. It can be undone, but was never forseen or prepared for and requires redoing the whole thing for DCS to recognise it, which is a lot of work to support planes that by and large are too much hassle to be practical or cost efficient, and rewriting core code for a handful of transport planes isn't practical either. I mean, I guess, it is a shame though. Spoiler And bloody hell, what's up with me spelling no as know? Edited January 12, 2022 by Northstar98 formatting Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
rkk01 Posted March 20, 2021 Posted March 20, 2021 On 3/18/2021 at 5:50 PM, Fri13 said: That is cheap, costs only 250€... You get not just four engines throttles, you get trim wheel and two additional levers for something else, bunch of two-mode switches and couple potentiometers and of course gears up levers etc. That would find more use as well in some WW2 aircraft as well ones like Yak-52. Hey, they look really good... This would be really good for the two engined Mosquito, and for the single engined warbirds. I like the idea of the prop and mixture control quadrants. Question though - I currently have a HOTAS Cougar, where the throttle and rudders plug into the stick base. Presumably this throttle setup would just plug straight into the PC and the Cougar would work as a standalone flight stick???
Fri13 Posted March 20, 2021 Posted March 20, 2021 8 hours ago, rkk01 said: Presumably this throttle setup would just plug straight into the PC and the Cougar would work as a standalone flight stick??? Yes it is standalone unit. So DCS World sees it just as another new device. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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