bkthunder Posted September 10, 2020 Posted September 10, 2020 (edited) See the "drawing' attached for explanation. Basically, the nozzles are missing internal geometry when closed. You can easily compare this with the F-16 (basically the same engine), or see the diagram on the NATOPS. Edited September 14, 2020 by IronMike 1 Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
IronMike Posted September 11, 2020 Posted September 11, 2020 Thank you I forwarded it. 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Juancio Posted September 14, 2020 Posted September 14, 2020 See the "drawing' attached for explanation. Basically, the nozzles are missing internal geometry when closed. You can easily compare this with the F-16 (basically the same engine), or see the diagram on the NATOPS. There's a lot of missing details in there, for instance, the afterburner combustion rings and the turbine behind it are just 1 single low res texture instead of proper 3d models. I hope they can improve this a little bit or just use the f-16 nozzle altogether if possible.
IronMike Posted September 14, 2020 Posted September 14, 2020 (edited) Just a heads up guys, since I replied that to BK in a pm as well: we have atm no intentions of improving that. It is an internal part one has to specifically look for, not easily visible or in sight, and hence just a ton of extra texturing work, that is better applied elsewhere in our opinion. Yes, such detail is always great to have, but we need to draw a line somewhere. We already put in a significant surplus of work compared to other DCS modules when it comes to details, in depth modeling, etc... Maybe, some day, after all is done and for some reason there is time left for that, we will take a second look, but please don't expect it. Thank you for your kind understanding. I designated it as no bug, although technically it is a "missing feature", but one that we never really intended to be there. Edited September 14, 2020 by IronMike Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
FWind Posted September 15, 2020 Posted September 15, 2020 Just a heads up guys, since I replied that to BK in a pm as well: we have atm no intentions of improving that. It is an internal part one has to specifically look for, not easily visible or in sight, and hence just a ton of extra texturing work, that is better applied elsewhere in our opinion. Yes, such detail is always great to have, but we need to draw a line somewhere. We already put in a significant surplus of work compared to other DCS modules when it comes to details, in depth modeling, etc... Maybe, some day, after all is done and for some reason there is time left for that, we will take a second look, but please don't expect it. Thank you for your kind understanding. I designated it as no bug, although technically it is a "missing feature", but one that we never really intended to be there. NASA-TP-2769
IronMike Posted September 15, 2020 Posted September 15, 2020 Thank you Fwind, we have all that. It's just something we likely will never do. Anything related to the outside being wrong takes immediaty priority, but inside of the engines is just a ton of work for very little return. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
bkthunder Posted September 15, 2020 Author Posted September 15, 2020 Thank you Fwind, we have all that. It's just something we likely will never do. Anything related to the outside being wrong takes immediaty priority, but inside of the engines is just a ton of work for very little return. Hey IronMike, I saw your PM but didn't have time to answer that. Appreciate your response though ;) I'll say here that while I understand internal vs external details priority, I'd argue that the terminal part of the engine nozzles is not really an internal detail, as it is in plain view when lookign at the back of the plane. I fully agree that turbine and spray-bars can be a texture. But the nozzle is very visible. So let me clarify further, in hope that you will re-consider this: we just need the inside turkey feathers (the ones that are visible) to stay horizontal when the nozzle is closed. the other inside geometry is not so necessary. See the pictures for a better explanation Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
IronMike Posted September 15, 2020 Posted September 15, 2020 We'll think about it, and I'll keep it in the back of my mind, but pls understand that if anything it will have to be rather at the end of an already very long list. Thanks bud. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
bkthunder Posted September 15, 2020 Author Posted September 15, 2020 Yeah that's understandable, I hope you get to it at some point ;) Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
FWind Posted September 16, 2020 Posted September 16, 2020 Hey IronMike, I saw your PM but didn't have time to answer that. Appreciate your response though ;) I'll say here that while I understand internal vs external details priority, I'd argue that the terminal part of the engine nozzles is not really an internal detail, as it is in plain view when lookign at the back of the plane. I fully agree that turbine and spray-bars can be a texture. But the nozzle is very visible. So let me clarify further, in hope that you will re-consider this: we just need the inside turkey feathers (the ones that are visible) to stay horizontal when the nozzle is closed. the other inside geometry is not so necessary. See the pictures for a better explanation
Nealius Posted September 17, 2020 Posted September 17, 2020 I gotta be honest, this level of nitpicking is insane. I've looked through all the photos in this thread and I cannot see the difference or what's wrong. And this is from someone who gets VERY detail-oriented with scale models.... 1
P0G0 Posted September 18, 2020 Posted September 18, 2020 You can see at 0:45 in this video : https://www.youtube.com/watch?v=Mr-tSotaQcw&feature=youtu.be I agree with Heatblur it's not the priority Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
LanceCriminal86 Posted September 18, 2020 Posted September 18, 2020 If time is to be spent working on the exterior model, I think most would rather have the different TCS variants available. No TCS, bullet fairing, TCS, and sneak in the D TCS for AI use or pretending it's a D. Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
P0G0 Posted September 19, 2020 Posted September 19, 2020 the part between green line don't move in F14B Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
P0G0 Posted September 19, 2020 Posted September 19, 2020 in F16C Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
captain_dalan Posted September 20, 2020 Posted September 20, 2020 If time is to be spent working on the exterior model, I think most would rather have the different TCS variants available. No TCS, bullet fairing, TCS, and sneak in the D TCS for AI use or pretending it's a D. Meh, lots of people with different priorities. Personally i wouldn't give 2 cents for some of the features i've seen people demanding on the forums. But who am i to argue...... 2 Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Nealius Posted September 21, 2020 Posted September 21, 2020 Not sure how many people stick their heads in engine nozzles while they're running anyway. 1
RaisedByWolves Posted September 21, 2020 Posted September 21, 2020 LITERALLY UNPLAYABLE. I want my money back! 1
Rainmaker Posted September 21, 2020 Posted September 21, 2020 Just gee-wiz info but to put it in better prospective for understanding. Nozzles have dive and con seals. Not something you notice with engines that have the outter fairings installed, but look at something like an eagle motor that has the seals exposed and it’s easier to understand.
Cobra847 Posted September 23, 2020 Posted September 23, 2020 This will be corrected. 1 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
draconus Posted September 23, 2020 Posted September 23, 2020 This will be corrected. Thx. Good to hear. Even the FC3 Eagle has it modeled. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
P0G0 Posted September 24, 2020 Posted September 24, 2020 THANX Cobra847 !!! :thumbup: Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia Geforce RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair Vengeance LPX 64Go 3000Mhz - Windows 10 64 - DD System : 1To (2 SSD PCIe M.2 NvMe Samsung 970 Pro 500Go RAID 0) - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR Headset : HP Reverb - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
bkthunder Posted July 27, 2021 Author Posted July 27, 2021 On 9/23/2020 at 8:51 PM, Cobra847 said: This will be corrected. Great! Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
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