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Posted

That's a bit indigenous. The SPI bug doesn't effect anything released in CCIP at all, and you can wreck a lot of things with Mk.82s and CBU-97s. Maverick is usable in some modes, and HARM isn't bugged at all as far as I know. You can get plenty of A/G use out of the Viper right now, just not all of it.

 

 

I think you mean disingenuous :megalol: Indigenous would be used to describe people native to an area/region/country, etc.

 

Back on topic for me - I agree that the Viper is still capable of A/G operations, but a much more limited scope currently, compared to the Hornet. I'd choose the Hornet over the Viper for A/G employment between the two at the moment - but I choose neither of them and use the A10C (yes the new one and it's dumb to call it the "II").

 

Viper for A/A

Hornet for A/A and A/G mix

Hog all day for A/G

 

 

Cheers,

 

Ziptie

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

 

I think you mean disingenuous :megalol: Indigenous would be used to describe people native to an area/region/country, etc.

 

Back on topic for me - I agree that the Viper is still capable of A/G operations, but a much more limited scope currently, compared to the Hornet. I'd choose the Hornet over the Viper for A/G employment between the two at the moment - but I choose neither of them and use the A10C (yes the new one and it's dumb to call it the "II").

 

Viper for A/A

Hornet for A/A and A/G mix

Hog all day for A/G

 

 

Cheers,

 

Ziptie

 

I agree. I just did some CCIP bombing and found out that I was rusty after not doing it for so long. The Viper is LIMITED but very capable in A/G.

DO it or Don't, but don't cry about it. Real men don't cry!

Posted
About point 4 -

Just dont use the F16 for Air to Ground at this time - She recieved a few updates in regards to TGP, Mavericks and so on..... but she is completely useless for A2G

 

Sadly A2G is all I do as I a) seriously cannot stand the excitement of A2A, b) am complete unskilled in it and c) play in VR and seeing anything with Rift CV1 resolution at 20 fps is impossible, unless I can use a TGP.

 

So I am currently playing my way thru the A10, F18 and F16, but not really having found MY jet, yet. A10 is exactly right for what I do (A2G) and the HOTAS usability concept is perfect, esp for me as a VR user. But I usually play on Hoggit and it literally feels like all the faster jets get to the target area before I do and nothing is left for me. Also you feel very exposed without any A2A capability (to speak of).

The F18 does it all, but it's usability concept feels "clunky", you have to click OSBs all the time which is a pain in VR and some things are just plan stupid (like the readability of the map).

I liked the F16 a lot better in that regard, right from the beginning. Also the proposed A2G weapons arsenal looks more promising, but MAVs are quite essential in A2G on "airquake multiplayer servers" like Hoggit and it is a very small jet with only limited stores capability. So whatever I bring it should work.

 

Long story short: I will keep trying all three anyways, to see how they come along, esp HMD A2G designation is a big thing to me.

 

 

Posted

I think you mean disingenuous :megalol: Indigenous would be used to describe people native to an area/region/country, etc.

Yup, sure did :lol: DYAC!

 

Definitely agree that the Viper is more limited than the Hornet in A/G capabilities right now, and that'd be true even if all the Viper's current weapons actually worked. But there's still plenty of fun to be had blowing stuff up in the Viper.

 

 

Posted
Just dont use the F16 for Air to Ground at this time - She recieved a few updates in regards to TGP, Mavericks and so on..... but she is completely useless for A2G

 

LGBs and dumb bombs work. MAVs still don't handoff properly (even when boresighted), but DMS down + TMS up helps with that. CBUs have a fixed burst altitude, but they work if used correctly. Haven't spent much time with HARMs.

 

The Viper isn't useless in A2G just because you can't deal with it.

Posted

@Donglr The issue with you being "last to the party" is a mission designers issue. I always put my A2G units closer to the strike zone because they have slower ingress. You should bring that up with the server folks. I like assigning F-16 AI units to CAS missions. They really tear the Red team up. I am looking forward to the time when I can roll over a ridge and launch a full spread of AGM-65D's. CBU's are much more fun than mk-82's, and LGB's are fun to drop from altitude. It's actually very easy to hover at 3000 around a hot ground war in the Viper, and the fireworks are excellent down low. :)

Posted
About point 4 -

Just dont use the F16 for Air to Ground at this time - She recieved a few updates in regards to TGP, Mavericks and so on..... but she is completely useless for A2G as ED confirmed that there is a problem with the SPI (sensor point of interest) which is crucial for all A2G operations I think. I dont know why they packed all this new stuff in there and forgot to solve the basic stuff beforehand ^^ Also possible solutions are not on the horizon as they already confirmed that this will not be fixed in tomorrows update. So prepare that the F16 is not A2G ready for at least 1 month... or longer, who knows...

 

Huh, I have heard of this SPI bug before, but I still wonder what that is supposed to be, as I'm using my F-16 for A-G operations all the time and it's working great, including LGB delivery in CCRP :huh:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted

Well, it's not that F-16 A-G is completely broken, it just has some quirks here and there that makes life more miserable. Just be aware that SPI might be not in the place you are expecting to be and correct it if necessary. Yea, it disturbs workflow, but not a big deal.

Do not expect fairness.

The times of chivalry and fair competition are long gone.

Posted

In the spirit of this thread, a new question regarding INS alignment:

 

will the coordinates pre-entered into the DED always be correct or do I really have to check and potentially change them? Would this be true even if I fly for a bit, land, shut-down cold&dark and then restart the jet?

 

I see that other aircraft that require coordinate input have their current coordinates written on the kneeboard. IF the coordinates could be wrong this is a nice feature to have for the F16 as well.

Posted

I don't think any 1st party modules do a fudge error to initial position like M2000. If you shut down an F-16 it starts the next with whatever error/drift it had on shutdown.

Posted
AFAIK the CAT 1 and CAT 3 is not yet operational in the viper.

 

I tested this today, @Mower, and Cat III limits AOA and roll rate. It's easiest to see in the roll rate. What's not implemented yet is the Master Caution at transition. For now, I will dump tanks, go Cat I, and rip 'em. :)

Posted

Good info thanx

"You see, IronHand is my thing"

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Posted
....

 

4. In all the tutorials I watched so far one had a steerpoint to initially slew the TGP to and search for targets from there. But what if I do not have a steerpoint close to the targets? In the F18 I at least can VVSLV and then designate a point via the HUD, is there something similar in the F16?t.

 

so far my solution to no having a steerpoint near my target is to create one during flight. (if you can get yourself enough time before getting to the target) To do this press "4" on the ICP to bring up STPT on the DED. Toggle up to get to a steerpoint that isn't being used (or you can edit an existing one, but you have plenty of slots, so I always just add a new one) press F10 to get to the map screen. if you look in the upper left part of the screen you'll get a set of coordinates that match where the mouse pointer is. You'll need to get these in a format that's similar to the the F-16, to do this press LALT+y twice to get the lat/long. find your target on the map, then use the coordinates and enter them on the DED. once you have your lat/long entered, a new steerpoint will show up, and you can use this as your base for your T-Pod.

  • a few little notes when doing this: right now it's not working completely smoothly, but mostly it works great. I've found once entering my new steer point, I need to switch to a different steer point, then back to the new one to get the proper direction to show up in the HUD
  • also remember when entering the new coordinates, it starts with the cardinal direction. (N,S,E,W) if you look at the number pad on the ICP, you can see the directions printed on there. so it starts with pressing "N" (or whatever direction) first, then entering the numbers.
  • Also keep in mind, East/West coordinates start with 3 digits (even though it doesn't show up on the map like this) so if you see something on the map that says "E55,21.685" to enter this on the ICP you'd press 6 (for East) then 055 21 685 then "enter"

Posted

Thank you Breakneck. I was aware of this possibility but I was curious if there is a more convenient way that does not require hands-off-stick. Doesn't look like it, at least until we get an update to the HMD

Posted

I was trying the MAVs tonight and when using them the HUD shows bearing and range to the target point in the lower right corner. However, I found that the bearing is always a few degress off compared to what the heading tape says (when I fly towards the target, that is of course). Is that some wonky flying on my side or is this a bug? Or maybe difference between true and magnetic heading?

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