EasyEB Posted November 12, 2020 Posted November 12, 2020 Whenever AI ground vehicles run into the plantations (or whatever they are) they start pathfinding in a maze like pattern, the same weird pattern they use when in a city, but much tighter since they pathfind past every single plant, or at least that's what it looks like. They can stay in a patch of plants/trees for multiple minutes before they find their way out, and if it's a big enough plantation they might never find their way out. The vehicles in the video is set on a straight path to a single waypoint, but they run into this behavior whenever they are in the types of plantations that are in the video. All three vehicles are in the same group and were driving in formation until... well... this.
EasyEB Posted November 18, 2020 Author Posted November 18, 2020 Here's another video displaying the same problem. It would be comical if it weren't so sad. It really breaks missions depending on ground units as they can get stuck in this state forever. 1
Flappie Posted November 18, 2020 Posted November 18, 2020 Hi. This bug looks rather important. I've never seen this before. Can you please attach a track so I can try to reproduce it? ---
Flappie Posted November 18, 2020 Posted November 18, 2020 (edited) This is 100% reproducible, even in today's open beta. It seems to be caused by the density of the bushes. A forest up north is no issue for the same vehicles: they go through it almost in a straight line. Probably because trees have more space around them. Maybe vehicles should consider these "wall of bushes" uncrossable? Or, on the contrary, crossable like tall grass is? Edited November 18, 2020 by Flappie ---
EasyEB Posted November 19, 2020 Author Posted November 19, 2020 Crossable I think would be easiest, in case one of them spawns in one of those god forsaken fields. But if there was some way of them preferring to go around, that would be awesome. 1
shagrat Posted December 1, 2020 Posted December 1, 2020 Agree, these Orchards/Plantation shouldn't block tanks or vehicles. It breaks most missions relying on ground forces advancing or moving into zones. The best way would be of course to have perfect pathfinding, but until we get there just making the orchards "passable" would solve this issue. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
EasyEB Posted January 6, 2021 Author Posted January 6, 2021 I’d say it breaks all missions in syria with units moving on the ground, unless the mission maker takes specific precautions to avoid them. i’m making a mission with randomly spawned enemies that relies heavily on ground units maneuvering in specific directions, but that is most of the time unplayable and the vehicles must move by road to not get stuck forever.
dorianR666 Posted February 6, 2021 Posted February 6, 2021 For the love of god, make the bushes invisible to AI already CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
Aarnoman Posted February 6, 2021 Posted February 6, 2021 Example mission attached. Note that for some plantations, AI appropriately ignore the bushes, but for others they get stuck. In this example mission, the first plantations (up to waypoint 2) are traversed appropriately by AI, however the later plantation past waypoint 3 the AI gets completly stuck and starts going in circles. Expected behaviour: AI should be able to traverse both plantations. treeproblem.miz
ED Team BIGNEWY Posted February 6, 2021 ED Team Posted February 6, 2021 thanks, this is already reported, I have added the track and the thread to the report. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Recommended Posts