Ryanwtod Posted November 14, 2020 Posted November 14, 2020 I've been trying the Oil on the Water campaign. The second mission has you defending against small Boghammer type boats with the Maverick F. I am having huge issues though. I can't find these boats. I've had the Maverick symbol on the HUD directly over the boats and still can't find anything. Are there any tips/tricks for on the water? Which is the better polarity for water attacks?
Ziptie Posted November 14, 2020 Posted November 14, 2020 I've been trying the Oil on the Water campaign. The second mission has you defending against small Boghammer type boats with the Maverick F. I am having huge issues though. I can't find these boats. I've had the Maverick symbol on the HUD directly over the boats and still can't find anything. Are there any tips/tricks for on the water? Which is the better polarity for water attacks? Gun runs, much more effective. As for the Mavericks, the water typically blends the small ships in quite well - which makes it more difficult without the TGP to get a closer view of the target. However, if you are able to VID them - you should be able to MAV SOI and get the sensor lock...? As for BHOT/WHOT, completely dependent on what gives the better contrast to the background. I think the guns are more effective and easier to employ on the speed boats. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Ryanwtod Posted November 14, 2020 Author Posted November 14, 2020 I was thinking of loading up with rockets and trying them along with guns
Ziptie Posted November 14, 2020 Posted November 14, 2020 I was thinking of loading up with rockets and trying them along with guns For me, rockets have been effective along with guns, against small vessels. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
KittyVCAW-1 Posted November 14, 2020 Posted November 14, 2020 I was thinking of loading up with rockets and trying them along with guns thats the manliest shit I've ever read on this forum, get medieval.:gun_rifle::punk: 1 Nobody likes me because I'm unsafe.
Recluse Posted November 14, 2020 Posted November 14, 2020 So, since the latest OB which gave us the FTT radar track, it is easier to find and prosecute them with AGM. Look at your radar for faint-ish horizontal lines. Might take some doing to break out the Boghammers from other surface targets, but it is better than pure VID. Mea Culpa to using LABELS so I can try for a VVSLV lock with the FLIR, but you still need to convert it to a POINT TRACK which is a pain. Once you can get the FTT radar track, it will automatically slave the MAV/FLIR onto it and you can prosecute with AGM as usual. Found that -E's work a little better than -F's due to contrast issues as described above, but you need to watch the RANGE. If they are moving away at 29 knots, you need to wait some time after the initial IN RANGE cue to make sure the MAVERICK can follow them. NOTE: I've only done this in missions I setup for practice, Never did that campaign. In the MAV F track attached, I never got a CLEAN lock, but as it flickered between lock and Unlock I managed to get it off the rail
Ryanwtod Posted November 15, 2020 Author Posted November 15, 2020 Would LGBs be a good choice? Or are the boats moving too quickly?
Northstar98 Posted November 15, 2020 Posted November 15, 2020 Hmm, I thought the AGM-65Fs were optimised against ships? Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Recluse Posted November 15, 2020 Posted November 15, 2020 Hmm, I thought the AGM-65Fs were optimised against ships? Yeah, supposedly. I don't think the SHIP option PB does anything at the moment, though. Would LGBs be a good choice? Or are the boats moving too quickly? I think they should work. I got them to work against a Tarantul Corvette moving at about the same speed, but, of course it was a much bigger target.
Kuna Posted November 15, 2020 Posted November 15, 2020 I did this mission few days ago. Find and track with Ground Radar and then IR Mav.
Bunny Clark Posted November 15, 2020 Posted November 15, 2020 I expect this will get easier when we have SEA mode for the radar. In the interim, I recommend using labels. A moving speedboat on the water should not be that difficult to spot visually, but that's just the way DCS works. In the version I just released the wingman also attacks them quite reliably, you can use him to kill 4 of the boats quickly, and then you only need to clean up. Hmm, I thought the AGM-65Fs were optimised against ships? The SHIP mode for the AGM-65 doesn't actually effect the seeker at all, as it is the IIR seeker should be quite good at tracking a speedboat sized object on the water. It's more designed for attacking larger ships, where it shifts the point of impact off the center of the tracked target and to the waterline. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Northstar98 Posted November 15, 2020 Posted November 15, 2020 The SHIP mode for the AGM-65 doesn't actually effect the seeker at all, as it is the IIR seeker should be quite good at tracking a speedboat sized object on the water. It's more designed for attacking larger ships, where it shifts the point of impact off the center of the tracked target and to the waterline. Potentially stupid question: in DCS or IRL? Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Bunny Clark Posted November 16, 2020 Posted November 16, 2020 Potentially stupid question: in DCS or IRL? IRL. I doubt it does anything in DCS as a centroid impact versus a waterline impact on a ship in DCS makes no difference in damage. On the real missile SHIP mode doesn't even do anything until the missile is launched, you won't see the offset point of impact reflected in the seeker crosshairs before launch. 1 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Tholozor Posted November 16, 2020 Posted November 16, 2020 IIRC, using SHIP mode will alter the seeker's tracking gates to be a bit wider than normal in anticipation of targeting a ship from the broadside (may become a factor with a FLIR and tracking logic rework). 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Ziptie Posted November 16, 2020 Posted November 16, 2020 IIRC, using SHIP mode will alter the seeker's tracking gates to be a bit wider Correct sir. Also, I do believe that Wags stated in his video (waaaaaaaay back when the Hornet+Maverick F variant were shiny new together), that the SHIP feature allowed for the gate to achieve a lock on a less defined contrast while changing the missile impact point to the waterline of the ship rather than impacting higher on the vessel's superstructure. It's been awhile since I've sent an IR Maverick at a ship - but I did do a test (probably a year ago or so) with one in 'standard gates closed' which hit the ship high up towards the super structure / deck, while the second was fired in 'ship gates closed' and it hit just at the waterline. % of damage for each is unknown, but obviously in real life having a missile impact near the waterline would have a much more detrimental outcome compared to hitting high up on the vessel (most of the time). Cheers, Ziptie 1 i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Northstar98 Posted November 16, 2020 Posted November 16, 2020 Awesome, thanks for the information guys! :thumbup: Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
CBStu Posted November 16, 2020 Posted November 16, 2020 I have a practice mission set up w/ 'armed speedboats' I think they are called. They are very hard to see on the MavF screen. Playing w/ the brightness and contrast knobs can help a little. But generally I often fly by them w/o getting a lock. I have to be so close to even see them that there isn't time left to get them slewed and locked.
BuzzU Posted November 16, 2020 Posted November 16, 2020 Small boats! I have a hard time seeing the carrier. :( 1 Buzz
Sarge55 Posted November 17, 2020 Posted November 17, 2020 That made me laugh... thanks BuzzU. :thumbup: [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Ziptie Posted November 17, 2020 Posted November 17, 2020 Same here. Well played sir, well played.... Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Kuna Posted November 17, 2020 Posted November 17, 2020 - in that campaign but on mission ahead there is another one with small boats during night! :D Try to spot and target THOSE! :D
BuzzU Posted November 17, 2020 Posted November 17, 2020 - in that campaign but on mission ahead there is another one with small boats during night! :D Try to spot and target THOSE! :D Old guys sleep at night. Buzz
Bunny Clark Posted November 17, 2020 Posted November 17, 2020 - in that campaign but on mission ahead there is another one with small boats during night! :D Try to spot and target THOSE! :D Hey, at least you get a FLIR pod in that mission :) Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
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