Jump to content

Recommended Posts

Posted
The Aerges Team is happy to announce that the Mirage F1 BE (two seater) is now entering the final testing phase before public release.
This version will be ideal for training purposes; it will provide the opportunity to fly with friends in multiplayer, having both cockpits fully synchronized in multicrew. As new features, it will include a sight repeater in the rear cockpit, unique in DCS. It can also be equipped with ventral and underwing cannon pods, turning it into a very powerful supersonic gun platform.Screen_230824_205522.jpgScreen_230823_130155.jpgScreen_230823_125818.jpgScreen_230823_125610.jpgScreen_230823_125107.jpgScreen_230823_124435.jpgF-104 (1).jpg
We are also very excited to present to the DCS world our upcoming module: The F-104. This airplane requires little introduction: It is an American 1950’s interceptor that took part in several conflicts including the Vietnam war, and it held speed and altitude world records in its time.
Our target is to put to good use the knowledge acquired in the development of the C-101 and the Mirage F1 modules to create the most accurate simulation of the F-104 ever made, with the same passion that we’ve always tried to dedicate to our work.
  • Like 19
  • Thanks 8

Roberto "Vibora" Seoane

Alas Rojas

 

[sIGPIC][/sIGPIC]

sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

Posted
5 minutes ago, Vibora said:

We are also very excited to present to the DCS world our upcoming module: The F-104.

 

What a great news ... thank you so much for bringing such an iconic aircraft of my youth to DCS, I will purchase it as soon as it gets onto the store.  And of course, thanks a lot for keeping the Mirage F-1 development ongoing 🙏

  • Like 4

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

@Vibora I had to read your update 3 times because I could not believe what I was seeing.. lol...   I look forward to the PREORDER and will Follow Aerges and your updates on the F-104. Much appreciated.  

  • Like 4
  • Do not own:  | F-15E | JF-17 | Fw 190 A-8 | Bf 109 |
  • Hardware:  [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle -  WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Posted
3 hours ago, Vibora said:
The Aerges Team is happy to announce that the Mirage F1 BE (two seater) is now entering the final testing phase before public release.
This version will be ideal for training purposes; it will provide the opportunity to fly with friends in multiplayer, having both cockpits fully synchronized in multicrew. As new features, it will include a sight repeater in the rear cockpit, unique in DCS. It can also be equipped with ventral and underwing cannon pods, turning it into a very powerful supersonic gun platform.Screen_230824_205522.jpgScreen_230823_130155.jpgScreen_230823_125818.jpgScreen_230823_125610.jpgScreen_230823_125107.jpgScreen_230823_124435.jpgF-104 (1).jpg
We are also very excited to present to the DCS world our upcoming module: The F-104. This airplane requires little introduction: It is an American 1950’s interceptor that took part in several conflicts including the Vietnam war, and it held speed and altitude world records in its time.
Our target is to put to good use the knowledge acquired in the development of the C-101 and the Mirage F1 modules to create the most accurate simulation of the F-104 ever made, with the same passion that we’ve always tried to dedicate to our work.

 

This all looks good. But any updates on a better radar model for the F1?

 

  • Like 2

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
4 hours ago, Vibora said:
F-104 (1).jpg
We are also very excited to present to the DCS world our upcoming module: The F-104. This airplane requires little introduction: It is an American 1950’s interceptor that took part in several conflicts including the Vietnam war, and it held speed and altitude world records in its time.
Our target is to put to good use the knowledge acquired in the development of the C-101 and the Mirage F1 modules to create the most accurate simulation of the F-104 ever made, with the same passion that we’ve always tried to dedicate to our work.

This is an aircraft I've always dreamed of coming to DCS. I'm sure it will be a great module. The only bad part is that it should take like 2 years to be released. I will buy on the first day.

  • Like 3

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

  • 2 months later...
  • 9 months later...
Posted
1 hour ago, Brk195 said:

Hello ! any word on Aerges skipping this last update ? maybe holding off for something big I hope.

They usually wait until the end of the month patches.

  • Like 2
  • Thanks 1
Posted

 

35 minutes ago, kontiuka said:

They usually wait until the end of the month patches.

Oh I see, since I saw some of the other devs put in their change logs I thought this was the main patch, thank you for the info !

  • Like 1
Posted

Hi, we commit our changes in the regular updates, which aren't necessarily at the end of the month. Due to a miscommunication problem our changelog hasn't been published this time, this will be corrected soon.

  • Like 1
  • Thanks 2
Posted
40 minutes ago, fausete said:

Hi, we commit our changes in the regular updates, which aren't necessarily at the end of the month. Due to a miscommunication problem our changelog hasn't been published this time, this will be corrected soon.

oh. so there were changes in the latest patch?

Posted (edited)

This is our changelog. ED should publish it today.

*Edited*.

DCS Mirage F1 by Aerges

FM and flight controls:

  • Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon.

  • Decreased rudder roll authority.

  • Decreased pitch authority.

  • Decreased AMEDEE internal curve.

  • Changed pitch trim proportionality between 'up' and 'down' regions.

  • Updated the logic of 'Extra backwards stick travel' mode special option.

Systems/cockpit:

  • Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic:

    • 1st button press enables '(C+M or SW)R' mode.

    • With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released.

    • With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search.

    • Depending of the time the button was held pressed:

      • Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range.

      • 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target.

      •  More than 0.8 seconds - the radar will restart search normally.

  • '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON.

  • IDN knob rotation was fixed in F1BE

  • Fixed rotation of altimeter Kollsman window and IDN knob.

  • NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch.

  • Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM.

  • Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only).

  • Fixed combat flaps not resetting after a new mission start.

  • Increased randomness for engine fire behavior and evolution.

Payloads:

  • Fixed GBU-12 not following laser spot when launched from AUF2 rack.

  • Restored CLB4 SAMP400 HD and LD.

  • Added GBU-16 for central station and GBU-12 for outer stations.

Sounds:

  • Reduced trim hat sound gain.

  • Adjusted trim hydraulic sound gains.

  • Pitch trim hydraulics sound is correctly looped now.

Misc:

  • Updated ES Flight Manual.

  • Added liveries for missing countries.

  • Fixed refueling light being always on.

  • Adjusted refueling light visual look.

  • Added model SHELL for refueling probe (it now has a contact model).

  • Increased compression visual effect of wheel tyres.

  • Fixed several damage model connector issues (related to flaps and fuel tanks).

  • Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats.

  • Improved LODs (WIP).

Edited by Vibora
  • Like 14
  • Thanks 7

Roberto "Vibora" Seoane

Alas Rojas

 

[sIGPIC][/sIGPIC]

sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

Posted

Excellent news, the F1 is a real favourite of mine

  • Like 3

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

Thanks for the fixes and new features guys! The new C+M switch logic will be interesting. Especially figuring out the difference between 0.3 and 0.8 seconds in the heat of the moment 😀

  • Like 2

So ein Feuerball, JUNGE!

Posted
On 8/11/2024 at 1:51 AM, Vibora said:

This is our changelog. ED should publish it today.

*Edited*.

DCS Mirage F1 by Aerges

FM and flight controls:

  • Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon.

  • Decreased rudder roll authority.

  • Decreased pitch authority.

  • Decreased AMEDEE internal curve.

  • Changed pitch trim proportionality between 'up' and 'down' regions.

  • Updated the logic of 'Extra backwards stick travel' mode special option.

Systems/cockpit:

  • Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic:

    • 1st button press enables '(C+M or SW)R' mode.

    • With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released.

    • With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search.

    • Depending of the time the button was held pressed:

      • Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range.

      • 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target.

      •  More than 0.8 seconds - the radar will restart search normally.

  • '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON.

  • IDN knob rotation was fixed in F1BE

  • Fixed rotation of altimeter Kollsman window and IDN knob.

  • NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch.

  • Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM.

  • Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only).

  • Fixed combat flaps not resetting after a new mission start.

  • Increased randomness for engine fire behavior and evolution.

Payloads:

  • Fixed GBU-12 not following laser spot when launched from AUF2 rack.

  • Restored CLB4 SAMP400 HD and LD.

  • Added GBU-16 for central station and GBU-12 for outer stations.

Sounds:

  • Reduced trim hat sound gain.

  • Adjusted trim hydraulic sound gains.

  • Pitch trim hydraulics sound is correctly looped now.

Misc:

  • Updated ES Flight Manual.

  • Added liveries for missing countries.

  • Fixed refueling light being always on.

  • Adjusted refueling light visual look.

  • Added model SHELL for refueling probe (it now has a contact model).

  • Increased compression visual effect of wheel tyres.

  • Fixed several damage model connector issues (related to flaps and fuel tanks).

  • Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats.

  • Improved LODs (WIP).

 

Any news on a radar model?

 

  • Like 1

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...