Bog9y Posted December 24, 2020 Posted December 24, 2020 Hi guys, A guy on the VR FB group posted this link: Can someone here confirm whether this actually works for DCS Steam users? Am I right in saying that this is called native resolution support? I tried it but doesn't seem to do very much. I did a search here and read about native resolution support discussions from a year ago but nothing recent. So, does actually work with DCS ?
speed-of-heat Posted December 24, 2020 Posted December 24, 2020 no it doesn't; it works in native WMR ... DCS isnt thats said you can get similar results by lowering the SS percentage in Steam... 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Bog9y Posted December 24, 2020 Author Posted December 24, 2020 Aha ok, so the video above is ok for MS flight sim but not DCS. That clears it up. Thanks. Apparently some people have noticed a performance improvement but that must be placebo effect.
speed-of-heat Posted December 24, 2020 Posted December 24, 2020 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Nahemoth Posted December 24, 2020 Posted December 24, 2020 It has nothing to do with DCS, it uses just SteamVR. Anyway, both systems use similar concepts.
Rocky49 Posted December 24, 2020 Posted December 24, 2020 I wish we could move away from SteamVR. I keep getting crashes in SteamVR only, my DCS is still running. This all started in Version 1.15.15. I was hoping that Open XR would be a good alternative. I'm not muck of a Steam fan. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
imacken Posted December 24, 2020 Posted December 24, 2020 I thought that SteamVR now supported OpenXR. 1 Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
speed-of-heat Posted December 24, 2020 Posted December 24, 2020 interesting, yes it does, but it seems to ignore the OpenXR settings are at least not respect them ... as my OpenXR renderscale is 70% and steam still shows it as the whatever the headset is set as default SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Nodak Posted December 26, 2020 Posted December 26, 2020 I'm running it just fine, steamVR lists openXR as the active runtime. You need two separate apps from the MS store, one is the openXR app itself, the other is the tool to access the app and set it [OpenXR Developer Tools for Windows Mixed Reality]. 1
speed-of-heat Posted December 26, 2020 Posted December 26, 2020 Only one App shows in Microsoft Store, which is the WMR OpenXR development tools ? what do you mean by "the openXR app itself" ? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
exil Posted December 26, 2020 Posted December 26, 2020 8 hours ago, Nodak said: I'm running it just fine, steamVR lists openXR as the active runtime. You need two separate apps from the MS store, one is the openXR app itself, the other is the tool to access the app and set it [OpenXR Developer Tools for Windows Mixed Reality]. So, do I still need to start steamvr or wmr for steamvr then? Or do I just need WMR and openXR then? GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
speed-of-heat Posted December 26, 2020 Posted December 26, 2020 You still need steamvr SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
exil Posted December 26, 2020 Posted December 26, 2020 5 minutes ago, speed-of-heat said: You still need steamvr Thanks! In that case it really makes no sense to use an additional program that could possibly mess around. GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
imacken Posted December 26, 2020 Posted December 26, 2020 Yes, but 2 hours ago, speed-of-heat said: Only one App shows in Microsoft Store, which is the WMR OpenXR development tools ? what do you mean by "the openXR app itself" ? if you look in Settings>Apps, there are 2 apps for OpenXR - OpenXR for WMR and OpenXR Dev Tools. My guess is that the former is installed by default. I'm going to uninstall the Dev Tools and see what happens. Not sure we need this at all. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Hiromachi Posted December 26, 2020 Posted December 26, 2020 I've been tempted to try OpenXr but than it begs the question whether slider in OpenXr Dev Tool is the one that controls SS or SteamVr one is still active. The change of the software used is signified in SteamVr Dev tools. Honestly there is way too much software to run those WMR headsets. I envy Oculus users. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
imacken Posted December 26, 2020 Posted December 26, 2020 (edited) 6 minutes ago, Hiromachi said: I've been tempted to try OpenXr but than it begs the question whether slider in OpenXr Dev Tool is the one that controls SS or SteamVr one is still active. The change of the software used is signified in SteamVr Dev tools. Easy to tell. Set SteamVR to a value of say 100%, note the pixels, then vary the OpenXR dev tools, vary the slider and see if the res changes in fpsVR. EDIT: Of course, it's not as simple as that as fpsVR doesn't actually show pixel setting, just SteamVR SS rate. Oh well... Edited December 26, 2020 by imacken Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Hiromachi Posted December 26, 2020 Posted December 26, 2020 Nope. Using Detect Resolution tool in fpsVR its the same as set in SteamVR, i.e. 100 % = 3160x3092. And the same is detected by fpsVR. I moved custom render scale to 50 % and even restarted entire software. Not a thing changed in res. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
imacken Posted December 26, 2020 Posted December 26, 2020 1 minute ago, Hiromachi said: Nope. Using Detect Resolution tool in fpsVR its the same as set in SteamVR, i.e. 100 % = 3160x3092. And the same is detected by fpsVR. I moved custom render scale to 50 % and even restarted entire software. Not a thing changed in res. Yep, same here. It does however affect FS2020, so I guess DCS just doesn't use OpenXR. Not sure. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Hiromachi Posted December 26, 2020 Posted December 26, 2020 Not surprised. I think only Oculus gets native support in DCS. Perhaps Bignewy, now that he drives G2, will have some impact. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
imacken Posted December 26, 2020 Posted December 26, 2020 Don’t know. There was talk of G1 getting native support when it came out and nothing happened. Anyway, I’m not sure about native support. That would mean not being able to use all the other SteamVR settings which can be pretty useful. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Hiromachi Posted December 26, 2020 Posted December 26, 2020 Just a matter of implementation of sufficient amount of features. Point is to have less software running in the background. Right now the amount is just crazy and clearly causing issues. And SteamVr is just not liked. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
imacken Posted December 26, 2020 Posted December 26, 2020 I think ‘just crazy’ is a bit of an exaggeration! Currently WMR and SteamVR, not a lot really. SteamVR not liked? By whom? It is certainly liked by me. I run all my VR games through it. Works very nicely and doesn’t take up many resources. Very little in fact. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Hiromachi Posted December 26, 2020 Posted December 26, 2020 Everyone that I had a chance to talk to. But ok, you will be a single exception that I know of that likes SteamVR. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
imacken Posted December 26, 2020 Posted December 26, 2020 Cheers to that! Out of interest, what is it that you don’t like? Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Raven (Elysian Angel) Posted December 26, 2020 Posted December 26, 2020 44 minutes ago, imacken said: what is it that you don’t like The fact that it crashes all the time, requiring you to restart DCS after every mission, gets annoying. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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