Jump to content

Thank you RAZBAM for a wonderfull upgrade. Please make seat UP/DN bindable to HOTAS.


Recommended Posts

Posted

Thank you RAZBAM for a wonderful upgrade. Please make seat UP/DN bindable to HOTAS.

 

Just like in Mirage.

I find myself changing seat heights often during mission, and engagement depending on weapon.

 

I guess APKWS rockets are heavier then non-guided. Limiting station to single launcher.

  • Like 1
Posted
57 minutes ago, DmitriKozlowsky said:

Thank you RAZBAM for a wonderful upgrade.

 

Not so wonderful, but credits can be given for at least working the Harrier.

 

57 minutes ago, DmitriKozlowsky said:

Please make seat UP/DN bindable to HOTAS.

 

Oddity that they add a bindings for it, but they do not give other than Keyboard function.

Considering that the seat height adjustment is critical for the Night Attack missions as pilot needs to adjust the seats properly to align the HUD visibility to their NVG so they can overall use NVG and HUD.

It is as well required for the day-time operations or otherwise your HUD information is cut away.

 

NATOPS manual explains more about this, but part of it is in this:

 

 

57 minutes ago, DmitriKozlowsky said:

Just like in Mirage.

I find myself changing seat heights often during mission, and engagement depending on weapon.

 

The seat can be set in day time as wanted, depending what information is wanted to be sacrificed, but at night time it is required to be set properly for NVG use and not to be changed.

In NATOPS that is called "Design Eye" (pg 1-172) that will seat the pilot much lower inside the cockpit, and pilots might want to sacrifice the HUD visibility (day time as well) to improve external view. And this generates "Harrier Hunch" effect when wanted to see what HUD shows. With the NVG's the seat must be set to this design height or your boresight and bombing pipper etc are affected and rendered falsely positioned and hence your accuracy is bad.

 

Now that can't be done with the HOTAS switches but requires either cockpit operation or keyboard. But anyways you shouldn't be doing that in flight so much.

 

57 minutes ago, DmitriKozlowsky said:

I guess APKWS rockets are heavier then non-guided. Limiting station to single launcher.

 

APKWS II module weights about 4.5 kg extra. The weight is not limiting factor for carrying more, but it is how many can you launch at the same time. You don't use APKWS II rockets anymore as a area of effect weapon but as a precision strike. So you put 1-3 rockets on the target depending attack. Now you need to do so as ground units damage modeling is simple. But in future we should see more about better penetration. But still individual AGR-20 rocket CEP is < 2 meters, so you might want to use couple.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

All this updates are very much appreciated. I will buy Razbam modules in the futures given the support they are showing, even if some things still needs tuning after some years.

  • Like 1
Posted
On 2/1/2021 at 3:46 PM, DmitriKozlowsky said:

Please make seat UP/DN bindable to HOTAS.

As a work around until that's added, you can bind cockpit camera up/down. I bind the cockpit view up/down/left/right to a HOTAS hat for convenient head movement for every aircraft. Handy to locate hidden switches etc. not just adjust seat for landing / bombing or whatever.

Posted
vor 4 Stunden schrieb DimSim:

As a work around until that's added, you can bind cockpit camera up/down. I bind the cockpit view up/down/left/right to a HOTAS hat for convenient head movement for every aircraft. Handy to locate hidden switches etc. not just adjust seat for landing / bombing or whatever.

that wont work if you have track ir or vr.

 

easiest workaround would be something like joytokey. That way you can bind your Hotas buttons to keyboard binds and can then again bind these keyboard binds to the seat up down

  • Like 1
Posted (edited)
On 2/4/2021 at 7:41 AM, Wisky said:

that wont work if you have track ir or vr.

 

easiest workaround would be something like joytokey. That way you can bind your Hotas buttons to keyboard binds and can then again bind these keyboard binds to the seat up down

 

Moving the cockpit cam up and down, fwd/bk and left right work in VR and Track IR, I do it in all of my moduals and I fly 90% in VR. I usual only use up/dwn fwd/bk so do a bind to my POV/trim hat with the ctrl key as a modifer.  No need for any back and forth binds you can do it in the DCS binds page.

Edited by Clogger
Mistake
Posted (edited)

You can create the commands for seat adjustment UP/STOP/DOWN by adding these 2 lines to the file "default.lua":

{down = 3502, up = 3502, cockpit_device_id = devices.MSC, value_down = 1, value_up = 0, name = _('Seat Adjustment UP/STOP'), category = _('Pilot & Seat Controls')},
{down = 3502, up = 3502, cockpit_device_id = devices.MSC, value_down = -1, value_up = 0, name = _('Seat Adjustment DOWN/STOP'), category = _('Pilot & Seat Controls')},

I'm amazed that RAZBAM has still not added this command in the stock file...

Edited by LeCuvier
  • Thanks 1

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

  • 4 weeks later...
Posted
On 2/5/2021 at 7:27 PM, Clogger said:

 

Moving the cockpit cam up and down, fwd/bk and left right work in VR and Track IR, I do it in all of my moduals and I fly 90% in VR. I usual only use up/dwn fwd/bk so do a bind to my POV/trim hat with the ctrl key as a modifer.  No need for any back and forth binds you can do it in the DCS binds page.

Not a same thing.

 

1) If you are in a VR and you have body enabled, it will look/feel bad when your head is detach from the body.

 

2) in a VR your feeling that you are not sitting on seat but floating above it is bad.

 

3) in reality you need to adjust seat height to see trough HUD properly, so you don't do it middle of the combat if you have wrongly adjusted seat as you focus to fight and go what you have.

 

4) Required to do proper NVG view adjustment to HUD that you can see HUD information properly is critical in night flying (not yet modeled by Razbam).

 

5) Learning to do proper procedure to adjust seat height using proper cockpit functions is a immersion creator.

 

I wish that seat height adjustment would be stored similar way to default view position, as typically in flight one needs to adjust seat height 2-3 times only, but starting with a wrong default seat height position makes it 2 times more.

Actually, don't store the seat height to view, but store the view position to the chair in all modules.

So if I set in a A-10 my butt to match the A-10 seat height and then I use seat height adjustment to move myself up/down, then save that distance value to DCS so I can jump from aircraft to another and I feel always my butt being on the chair properly. That my head is not inside a headrest, or I am not sitting so that stick comes out of my butt (a la A-10).

 

The view height has always been a challenge in DCS, where rendering HUD properly is still a problematic (Harrier doesn't do it correctly) across the DCS, but in some modules it is acceptable (Flaming Cliffs) but in many it isn't.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted (edited)
10 hours ago, Fri13 said:

Not a same thing.

 

1) If you are in a VR and you have body enabled, it will look/feel bad when your head is detach from the body.

 

2) in a VR your feeling that you are not sitting on seat but floating above it is bad.

 

3) in reality you need to adjust seat height to see trough HUD properly, so you don't do it middle of the combat if you have wrongly adjusted seat as you focus to fight and go what you have.

 

4) Required to do proper NVG view adjustment to HUD that you can see HUD information properly is critical in night flying (not yet modeled by Razbam).

 

5) Learning to do proper procedure to adjust seat height using proper cockpit functions is a immersion creator.

 

I wish that seat height adjustment would be stored similar way to default view position, as typically in flight one needs to adjust seat height 2-3 times only, but starting with a wrong default seat height position makes it 2 times more.

Actually, don't store the seat height to view, but store the view position to the chair in all modules.

So if I set in a A-10 my butt to match the A-10 seat height and then I use seat height adjustment to move myself up/down, then save that distance value to DCS so I can jump from aircraft to another and I feel always my butt being on the chair properly. That my head is not inside a headrest, or I am not sitting so that stick comes out of my butt (a la A-10).

 

The view height has always been a challenge in DCS, where rendering HUD properly is still a problematic (Harrier doesn't do it correctly) across the DCS, but in some modules it is acceptable (Flaming Cliffs) but in many it isn't.

 

It may not be the same thing but generally it works and my quote was in responce to the person saying it wasn't possiple to alter the view in Track IR or VR.

 

 

Edited by Clogger
Mistake
Posted (edited)

Ok so I just had a fly in the Harrier to check, I put the seat at the lowest possiple position (I dont normally do this), I then displayed the pilot body. I can then adjust my view as much as I want with camera up and down (binded to my joystick via CTRL+ POV hat) to change my view of the HUD all the way up to a pretty extreme level and even then you dont float really at all above the body. If you push the view all the way down you do sink below the level of the sholders but I see no reason to do this.

 

Yes I guess a HOTAS bind might help as with the pilot body in place it obscures the switch but setting the seat lower and then using the camera adjust works if you need to tweak your posistion mid flight quickly without looking bizare in relation to your in game body. (I did the above in VR).

 

 

 

 

 

Edited by Clogger
Mistake
  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...