Spanker79 Posted December 2, 2021 Posted December 2, 2021 I have downloaded version 0.3.0b and i don't have working radios as shown in Grim Reapers video. I am missing the keybinds in the picture below Any ideas? ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~
dybal Posted December 2, 2021 Posted December 2, 2021 (edited) Did the first training mission, but got some trouble with the second one (the one about navigation)... the HUD content is bigger than the "projection area", so the content's "borders" are clipped out, including the angle of attack at the left side, the waypoint's heading caret at the top and the "roll with landing gear down" marker at the bottom. Version 0.3.0b Edited December 2, 2021 by dybal
dybal Posted December 5, 2021 Posted December 5, 2021 (edited) On 12/2/2021 at 8:49 PM, dybal said: Did the first training mission, but got some trouble with the second one (the one about navigation)... the HUD content is bigger than the "projection area", so the content's "borders" are clipped out, including the angle of attack at the left side, the waypoint's heading caret at the top and the "roll with landing gear down" marker at the bottom. Version 0.3.0b Follow-up on the HUD cropping the borders in VV/VAH mode: When I used a head tracker (ViewTracker from Steam), I noticed that if I moved my head up and closer to the HUD, the cropping of the borders was gone. Without a head tracker, I have to use the Move Camera Up from the View Cockpit section (zoom in wouldn't do, it just enlarges the current view without changing "head" position...) Version 0.1.8b started with an adequate head (camera) position, but 0.3.0b doesn't. Edited December 5, 2021 by dybal
MAXsenna Posted December 5, 2021 Posted December 5, 2021 Follow-up on the HUD cropping the borders in VV/VAH mode: When I used a head tracker (ViewTracker from Steam), I noticed that if I moved my head up and closer to the HUD, the cropping of the borders was gone. Without a head tracker, I have to use the Move Camera Up from the View Cockpit section (zoom in wouldn't do, it just enlarges the current view without changing "head" position...) Version 1.8.0b started with an adequate head (camera) position, but 0.3.0b doesn't.Save your head position with RAlt + Num0.Just remember to turn off head tracking first, or you might end up with strange results. Sent from my MAR-LX1A using Tapatalk
dybal Posted December 5, 2021 Posted December 5, 2021 (edited) Now being able to find the next waypoint direction on the HUD's heading tape, I advanced on the Waypoint Navigation Tutorial... found two problems: - the Auto Rudder switch doesn't stay at the engaged position (it moves back to the power position when the mouse button is released): works in 0.1.8b, but doesn't in 0.3.0b - when cycling through the waypoints in the UFCP (after pressing WPT/4 button), the list goes form the last defined waypoint (in the case, 6) to the first airfield waypoint... the exercise says there should be a "next" waypoint, with zeroed data, between the last defined and the first airfield waypoints, and that zeroed data could be filled in to create a new waypoint (I modified the sixth waypoint with the supplied coordinates just to finish the exercise). Doesn't work in both 0.1.8b and 0.3.0b. The strange part is that it worked on rudelchw's video on this tutorial. Edited December 6, 2021 by dybal
dybal Posted December 6, 2021 Posted December 6, 2021 23 minutes ago, MAXsenna said: Save your head position with RAlt + Num0. Just remember to turn off head tracking first, or you might end up with strange results. Sent from my MAR-LX1A using Tapatalk Thanks for the tip! There's a lot of commands for a newbie to learn Is the saved head position kept between DCS sessions? (i.e. can it be done just once?) I probably will get a real head tracker set-up... VR would look as the way to go except for the not fully clickable cockpits: can't use keyboard keys without looking at the keyboard (and right now the exchange rate down here in Brazil makes VR sets *really* expensive ) 1
MAXsenna Posted December 6, 2021 Posted December 6, 2021 Thanks for the tip! There's a lot of commands for a newbie to learn Is the saved head position kept between DCS sessions? (i.e. can it be done just once?) I probably will get a real head tracker set-up... VR would look as the way to go except for the not fully clickable cockpits: can't use keyboard keys without looking at the keyboard (and right now the exchange rate down here in Brazil makes VR sets *really* expensive )Welcome to DCS! Yes, it's saved between sessions, per module. So you can/(need to) do it for every module.I love Brasil! Yeah, VR can be expensive. But at least Antarctica was pretty cheap last time I was there, compared to Norway that is. Sent from my MAR-LX1A using Tapatalk
dybal Posted December 7, 2021 Posted December 7, 2021 Did the Landing training mission tonight, the straight in approach... did it something like 4 times (with one crash), in the last one I started figuring out that to keep the FPM marker in the brackets by trimming alone after lowering the landing gear I have to lower the speed as I trim the nose up. Anyway, in all the tries the HUD was messed up, with the FPM marker and the pitch ladder off to the right relative to the nose cross marker and bearing tape (heading marker included)... Version 0.3.0b and 0.2.0b (didn't try the 0.1.8b).
Rudel_chw Posted December 7, 2021 Posted December 7, 2021 5 hours ago, dybal said: Anyway, in all the tries the HUD was messed up, with the FPM marker and the pitch ladder off to the right relative to the nose cross marker and bearing tape (heading marker included)... It’s been a while since I last flew the 29B, but probably the HUD is trying to compensate for crosswind, use the U key to cage/uncage it. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
dybal Posted December 7, 2021 Posted December 7, 2021 5 hours ago, Rudel_chw said: It’s been a while since I last flew the 29B, but probably the HUD is trying to compensate for crosswind, use the U key to cage/uncage it. Thanks, Eduardo, I didn't know about that! Yes, the mission (thanks for it, by the way!) mentions a crosswind in the first leg. Is that a DCS thing (the HUD compensating for crosswind), or does the real Super Tucano avionics do it? (how could it know about the crosswind? By detecting a lateral drift through the sequence of GPS coordinates?)
Rudel_chw Posted December 7, 2021 Posted December 7, 2021 1 hour ago, dybal said: Is that a DCS thing (the HUD compensating for crosswind), or does the real Super Tucano avionics do it? The real aircraft does it, the Hornet, JF-17 and F-16 have the same ability. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
dybal Posted December 10, 2021 Posted December 10, 2021 (edited) On 12/7/2021 at 4:26 AM, Rudel_chw said: It’s been a while since I last flew the 29B, but probably the HUD is trying to compensate for crosswind, use the U key to cage/uncage it. Just to document the mod, the U key (cage/uncage) doesn't change the HUD.... but there is an entry in the UFPC menu that does: choose Misc (0), then Drift (6); there are two values: NORMAL: in the presence of crosswinds the FPM, waypoint mark (circle) and pitch ladder are rendered off-centre (the crosshairs, waypoint hbearing caret and aircraft heading mark in the bearing tape stay centered) DRIFT C/O: the FPM and ladder are centered even in the presence of crosswinds Version 0.3.0b Edited December 10, 2021 by dybal 1
Rudel_chw Posted December 10, 2021 Posted December 10, 2021 12 minutes ago, dybal said: Just to document the mod, the U key (cage/uncage) doesn't change the HUD.... but there is an entry in the UFPC menu that does Thanks a lot for the information, will take it into account if I get back to this Mod For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
fagulha Posted December 12, 2021 Posted December 12, 2021 Tried 0.3.1b (latest release i think) and then 0.2.0b, both messes with ME and when starting a mission DCS crashes. Any one having issues or is just me? About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Rudel_chw Posted December 12, 2021 Posted December 12, 2021 5 minutes ago, fagulha said: Any one having issues or is just me? I have not yet tried v0.3 but my v0.2.0b still works with no apparent issues. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
fagulha Posted December 12, 2021 Posted December 12, 2021 8 minutes ago, Rudel_chw said: I have not yet tried v0.3 but my v0.2.0b still works with no apparent issues. Thank you. I did have a working version (same as you) and deleted for update for the latest release, now i can´t get any version to work. There´s someone with same issue in the github. Well, i´m goint to do a repair and try again the previous version that worked for me, if doesn´t work i will wait for a version that works. Thank you again for your reply. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Rudel_chw Posted December 12, 2021 Posted December 12, 2021 1 hour ago, fagulha said: Well, i´m goint to do a repair The DCS repair utility only touches the DCS program folder, not the /saved games/ ... so it probably will not solve your issue. I suggest that you delete the control bindings at /saved ganes/dcs/config/input/A-29B .. this will force the Mod to revert to the default binding possibly solving the issue. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
fagulha Posted December 12, 2021 Posted December 12, 2021 (edited) 9 minutes ago, Rudel_chw said: The DCS repair utility only touches the DCS program folder, not the /saved games/ ... so it probably will not solve your issue. I suggest that you delete the control bindings at /saved ganes/dcs/config/input/A-29B .. this will force the Mod to revert to the default binding possibly solving the issue. I know it but it was just a wild guess because if it worked before and now doesn´t (probably due to the last release) i thought it messed somehow DCS. Going to try your suggestion. Thank you Rudel_chw. EDIT: didn´t work. Thanks again, i will wait for a working version for me. Edited December 12, 2021 by fagulha 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
dybal Posted December 20, 2021 Posted December 20, 2021 On 12/5/2021 at 8:49 PM, dybal said: Now being able to find the next waypoint direction on the HUD's heading tape, I advanced on the Waypoint Navigation Tutorial... found two problems: - <snip> - when cycling through the waypoints in the UFCP (after pressing WPT/4 button), the list goes form the last defined waypoint (in the case, 6) to the first airfield waypoint... the exercise says there should be a "next" waypoint, with zeroed data, between the last defined and the first airfield waypoints, and that zeroed data could be filled in to create a new waypoint (I modified the sixth waypoint with the supplied coordinates just to finish the exercise). Doesn't work in both 0.1.8b and 0.3.0b. The strange part is that it worked on rudelchw's video on this tutorial. Thanks to jean-knapp, I learned that in the current version of the mod, to be able to add waypoints to the end of route, the UFPC waypoint page must be in WPT mode (by default it's in FYT mode... you know the current mode by the text left of the waypoint number in the waypoint page). To change modes, select the waypoint number in the waypoint page using up and down on the main UFPC switch, then click right in rthe UFPC switch (towards the ' menu' label) to change modes. 1
Aries101 Posted December 29, 2021 Posted December 29, 2021 Just wondering,Can someone recomend server that is using this mod? I Love Tucano! [sIGPIC]https://discord.gg/sWnHcRy[/sIGPIC] https://discord.gg/sWnHcRy
Saguanay Posted January 1, 2022 Posted January 1, 2022 (edited) Looked but didn't see it recently. Downloaded the aircraft this morning. Missing some textures in the cockpit. Back up compass. Mirrors. Was interesting watching the pilots in the pit. Back seater not moving. I punch out to test it and he wakes up and starts looking around. LOL Edited January 1, 2022 by Saguanay
Saguanay Posted January 3, 2022 Posted January 3, 2022 There was mention of the strobe lights looking off. You can see it there. If the aircraft is inverted you can defiantly see it on the bottom.
Saguanay Posted January 11, 2022 Posted January 11, 2022 (edited) Nice mod. Edited January 11, 2022 by Saguanay 1 1
Weed89 Posted January 15, 2022 Posted January 15, 2022 when useing the ccip mk 82se bombing..i am supposed to HOLD the ep. release button ans HOLD it until computer drops it...but as soon as i hold the button down..the bombs drop....WHY?? i can not get mine to do what Grim reaper shows his ccip delivery system doing..any help appreciated. btw installed Version 0.3.1b - 15 Nov 2021
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