LJFHutch Posted January 14, 2010 Posted January 14, 2010 (edited) Hey, we've had Lego:Star Wars and Lego:Indiana Jones so why not I say. It could be rather entertaining. It looks like they're going to redo Black Shark in the same style: Back on topic though, I'd love to see "DCS: Mi-24" :) Edit: Or "DCS: Mi-28" for that matter. Edited January 14, 2010 by LJFHutch 1 Question Everything - Believe Nothing
Lucas_From_Hell Posted January 14, 2010 Posted January 14, 2010 I can't help but ask for a non-western fighter :D. C'mon, we already have more than 5 simulators that focus on either the F-16, or the F-15, or the F/A-18. Give us a big, mean, agressive and badass-looking Russian plane, then I'll shut up :P
Prophet4no1 Posted January 14, 2010 Posted January 14, 2010 GUI load-out menue preflight would be great! Makes it a lot esier than changing using radio commands at the start. [sIGPIC][/sIGPIC]
GuntiNDDS Posted January 14, 2010 Posted January 14, 2010 in the mission editor: 1) ability to set routes that "loop", so once a unit reached the last waypoint in its route, it will proceed to the first wayoint again and repeat 2) the abilit to set not only 1 route per unit or unit-group, but multiple independend routes. then being able in the rules section to set a rule like: if <condition> then set group <group> route to <route> the units in that group will leave their current route and take the nearest path to the first waypoint in the route defined in the rule, and then follow the waypoints within that route. -- *route=collection of waypoints
enigma6584 Posted January 14, 2010 Posted January 14, 2010 in the mission editor: 1) ability to set routes that "loop", so once a unit reached the last waypoint in its route, it will proceed to the first wayoint again and repeat I believe you can already do this.
Panzertard Posted January 14, 2010 Posted January 14, 2010 I believe you can already do this. Only for air-units. Ground units lacks the ability. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
delevero Posted January 14, 2010 Posted January 14, 2010 (edited) Several purchase packages, one big game My Wishlish Airplane..: F-16 many countries in the world have this airplane. Helicopter..: AH-64 Apache Longbow, The KA-52 ( 2 pilots) It would be fairly simple to use the ka50 and just change the 3d model, but most programming ect. can be used in the ka52 again...!!!! ( I would really love this one, just like in longbow 2 from janes many years ago, cool ) including with Termal sensors so you can find infantery more easy. This will also make the West side of the simulator game more playable.. At least then the west side also have one flyable helicopter just like the East. Further development of the simulator..: Some future thoughts... Lets make the lockon/blackshark one big products with many addons that you can purchase. For exampel one big game world were you online could play a dynamic campaign with or against other players.. Every side could have maybe 1 or 2 helicopters to purchase and fly... and also it would be cool if you could drive tanks, maybe 1 T-90 and the Leopard/abrahams. Or maybe a complete Russian/American/European addon module with maybe 1 helicopter, 1 tank, 2 airplanes, all fighting in a dynamic campaign.. Maybe people who play alot online could be awarded promotions to become a kind of a general and beeing able to plan missions or move troops.. Features..: Would be kind of interesting if you were able to ask for CAS support from fix wing airplanes maybe even have dem drop GBU bomb on your chosen target... Also the ability to direct artellery would be interesting. Some way of better being able to spot infantery, its nearly impossible. Campaign..: A fully dynamic campaign, like "falcon 4.0 " it would take the game to a new level were you do not just fly 1 mission that is the same every time.... Maybe the possibility to make Units in a mission " random" like random placement in an area of 500m or random that they may or may not be in a mission... that way the mission is more fun since you cannot predict that in 2 minutes 1 airplane will come from the north ect, maybe it will not arrive at all. Edited January 14, 2010 by delevero
Prophet4no1 Posted January 14, 2010 Posted January 14, 2010 My Wishlish Airplane..: F-16 many countries in the world have this airplane. Helicopter..: AH-64 Apache Longbow, The KA-52 ( 2 pilots) It would be fairly simple to use the ka50 and just change the 3d model, but most programming ect. can be used in the ka52 again...!!!! ( I would really love this one, just like in longbow 2 from janes many years ago, cool ) including with Termal sensors so you can find infantery more easy. This will also make the West side of the simulator game more playable.. At least then the west side also have one flyable helicopter just like the East. Further development of the simulator..: Some future thoughts... Lets make the lockon/blackshark one big products with many addons that you can purchase. For exampel one big game world were you online could play a dynamic campaign with or against other players.. Every side could have maybe 1 or 2 helicopters to purchase and fly... and also it would be cool if you could drive tanks, maybe 1 T-90 and the Leopard/abrahams. Or maybe a complete Russian/American/European addon module with maybe 1 helicopter, 1 tank, 2 airplanes, all fighting in a dynamic campaign.. Maybe people who play alot online could be awarded promotions to become a kind of a general and beeing able to plan missions or move troops.. Features..: Would be kind of interesting if you were able to ask for CAS support from fix wing airplanes maybe even have dem drop GBU bomb on your chosen target... Also the ability to direct artellery would be interesting. Some way of better being able to spot infantery, its nearly impossible. Campaign..: A fully dynamic campaign, like "falcon 4.0 " it would take the game to a new level were you do not just fly 1 mission that is the same every time.... Maybe the possibility to make Units in a mission " random" like random placement in an area of 500m or random that they may or may not be in a mission... that way the mission is more fun since you cannot predict that in 2 minutes 1 airplane will come from the north ect, maybe it will not arrive at all. Some good ideas in there. The random stuff is already there if you use it when setting up missions. You can set a percentage of how likely a given object is likely to show up. [sIGPIC][/sIGPIC]
delevero Posted January 14, 2010 Posted January 14, 2010 thankyou Hi ... hmmm my fault i should have investigated the random before i wrote it... i must admit i should have checked again before posting... thank you for the correction :music_whistling:
liotczik Posted January 15, 2010 Posted January 15, 2010 Would it be possible to implement into DCS the ability for the ground forces to mark enemy positions with an IR laser beam? Something like that: http://www.youtube.com/watch?v=oZi6vH4Jruo&feature=related It would certainly spice up night CAS in A-10 (and other future ground attack aircraft) :) [sIGPIC][/sIGPIC] Originally Posted by Death-17 Any yahoo can fly fixed, it takes skill to fly rotor.
wolf_288 Posted January 18, 2010 Posted January 18, 2010 Radar commander wish ??? Hi It´s great aircrafts and choppers(ka-50 lockon/LOCK ON: FLAMING CLIFFS 2.0/A-10:pilotfly:) but I miss a radar with overview over the battlefield a radar like this in fsx would be nice???
wolf_288 Posted January 18, 2010 Posted January 18, 2010 (edited) Radar commander wish ??? Hi It´s great aircrafts and choppers(ka-50 lockon/LOCK ON: FLAMING CLIFFS 2.0/A-10:pilotfly:) but I miss a radar with overview over the battlefield a radar like this in fsx or a mobil radar vehicle would be interesting ??? Edited January 19, 2010 by wolf_288
Bisch Posted January 19, 2010 Posted January 19, 2010 Finally I tried a second little TFT for Shkval for fun and atmospheric reasons and I must say wow.... completely underestimated this one. As I have limited space and can only use 2 of my 3 video ports Id really love to see a switch function for multi-monitor setups to be able to switch between Shkval and Abris. I don't need them at the same time in large scale but I dont see a reason to be bound to one of them. Perhaps it is already possible and I missed it so far? 1 Win 10 Pro | Trustmaster Warthog | MFG Rudders | VivePro Wireless Gear Lens modded | 1080ti OC Asus | 32 GB DD4 RAM | i7 9700 | Razer Chroma Orbweaver Keypad | Corsair KB | Derek Switchbox | USB Keypad | Logitech 502 | Jetseat with SimShaker Software | TrackIR5 | Autotkey | Thrustmaster Cougar MFDs | Monstertech Mounts | Saitek Throttle Quadrant
Bushmanni Posted January 23, 2010 Posted January 23, 2010 Some kind of achievements system would make learning more gratifying, fun and therefore easier. They would begin from very simple things like hovering, achieving top level speed, doing a coordinated turn, landing on a runway, etc. to systems operation like shooting first missile, destroying a target with a missile, night navigation, using datalink, etc. to more challenging like going over 500km/h, looping, barrel rolls, landing on frigate, landing in a storm, etc. to some that require mad multitasking skills and being able to operate all the systems with automation level skill. There could be some skill test missions like flight exams, and some really hard combat missions that are designed to test everything you have learned. Like going against 4 Apaches alone or destroying a well defended Patriot SAM site etc. I think this would help people to feel they are progressing and getting forward and not overwhelmed as easily by the task of learning everything. I know this sounds like stuff for people who play only console games and want everything to be easy and who don't bother with simulators. But I think it will make learning even more fun also for us sim-players. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Nate--IRL-- Posted January 23, 2010 Posted January 23, 2010 Remember my previous request for cockpit shadows? Well now I want it even more........ Storm of War Vid. WQbCIT-aMnY Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Bucic Posted January 23, 2010 Posted January 23, 2010 (edited) Remember my previous request for cockpit shadows? Well now I want it even more........ Storm of War Vid. Nate Not only cockpit shadows. There are other things like: 1. Totaly flat, lifeless gauges needles. 2. Gauges glass with reflections painted over. Ad.1. Not only they don't cast shadows to indicate that they are in front of scale boards - they are flat like in Flanker 2.0 and uni-white. To be continued... Edited January 23, 2010 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
isoul Posted January 23, 2010 Posted January 23, 2010 (edited) Update the Maintenance/Rearm Menu according to the addition of rockets : A. Add a payload option for equipping 1) 12 ATGMs + 40 S-8OFP2 2) S-8OM(illumination special purpose rockets) 3) S-8TsM(target marking special purpoce rockets) B. Change the option (in CAS) to get 80 S-8KOM and make it S-8OFP2. Its odd to have A-T rockets under CAS! As it is now we have the weapons but we don't have the means to equip them during the mission... isn't that odd? Edited January 23, 2010 by isoul
Bucic Posted January 23, 2010 Posted January 23, 2010 Here's what I came up with. If it's going to take long to introduce new graphics engine why don't we cheat to add livery effects. The second color on a pointer is no brainer and the shadow can be (?) added either as a solid part or a transparent part of a texture. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
StrongHarm Posted January 23, 2010 Posted January 23, 2010 Some kind of achievements system would make learning more gratifying, fun and therefore easier. They would begin from very simple things like hovering... Agreed! A qualifications system could be used to restrict entry to servers as well. http://forums.eagle.ru/showthread.php?t=49452&page=2#16 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
shadowze Posted January 24, 2010 Posted January 24, 2010 Better Configuration Options - As in Adjust config while game running Hi, I wonder if it would be possible in the next patch (and also for A-10) to be able to adjust configuration options WITHOUT having to quit the currently playing mission and return to the main menu. I would like to be able to hit ESCAPE and then select configuration options while in mission. It would make configuration sooo much easier to do than the current method (which is crap) In multiplayer its even worse you have to quit the app entirely then run the single player exe , change setting go back into game test ... then repeat as necessary. I mean its not rocket science , plenty of other well written games can do this why cant DCS Black shark ?? Please , please make the configuration of the awesome game user friendly beacuse the way it is now is about as friendly as a kick in the bollocks. Regards Shadowze
Bucic Posted January 24, 2010 Posted January 24, 2010 Hi, I wonder if it would be possible in the next patch (and also for A-10) to be able to adjust configuration options WITHOUT having to quit the currently playing mission and return to the main menu. I would like to be able to hit ESCAPE and then select configuration options while in mission. It would make configuration sooo much easier to do than the current method (which is crap) In multiplayer its even worse you have to quit the app entirely then run the single player exe , change setting go back into game test ... then repeat as necessary. I mean its not rocket science , plenty of other well written games can do this why cant DCS Black shark ?? Please , please make the configuration of the awesome game user friendly beacuse the way it is now is about as friendly as a kick in the bollocks. Regards Shadowze It has been answered not long ago by ED staff/moderator that it actually "is rocket science" meaning that it would require a lot of recoding. Everyone would prefer to be able to adjust settings without exiting a mission, including ED staff, testers and so on, so bi sure it is on their task list. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Ramstein Posted January 24, 2010 Posted January 24, 2010 (edited) :music_whistling:Has this suggestion already been posted to this DCS WishList?: Some weapons, which were not in DCS when first released, but added in later patches, are not on the avaialble weapons list, when reloading weapons. Unless those weapons we installed when first entering the game and installed by 'Default' Loadout'. In other words can those weapons, several types of Bombs,Rockets, Missles, etc, were added later and cannot be be loaded unless they are the default. Naming them these only come to mind at the moment, but include illumination flares and fragmentation rockets... thanx,, (I hope the Latest Wish List items can stil make it into the next coming patch..). We have nop idea whent he cutoff is. And I searched to see if this item was already int he wish list, but I could not find it. I thought I suggested it a long while back.. While I am at it.. please extend the damage range of Fragmentation weapons for a much larger radius. Thank you again, Edited January 25, 2010 by Ramstein ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
liotczik Posted January 24, 2010 Posted January 24, 2010 I wish, that armored vehicles (or any ground units capable of) would deploy smoke grenades and shift position, when under attack. [sIGPIC][/sIGPIC] Originally Posted by Death-17 Any yahoo can fly fixed, it takes skill to fly rotor.
Haukka81 Posted January 25, 2010 Posted January 25, 2010 We have realistic flight model and weapons etc.. in black shark, but in terms of game immersion and suspension of disbelief we lag far behind other genres, it is time to improve radio chatter, ai chatter with the pilot, awacs ai and chatter etc.. ;) -haukka81 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Ramstein Posted January 25, 2010 Posted January 25, 2010 We have realistic flight model and weapons etc.. in black shark, but in terms of game immersion and suspension of disbelief we lag far behind other genres, it is time to improve radio chatter, ai chatter with the pilot, awacs ai and chatter etc.. ;) -haukka81 someone could make a chatter pack, optional, that those that want it could install it.. that way those that don't don't. that has been done with other flight sims.. single player pilots might want it. Multiplayer pilots probably will not want it.. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
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