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Another win for Fholger


Sr.

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This is actually working. Long story short, it allows you (me anyway) to run SteamVR SS at 100 and MSAA 4x with no frametime loss.

 

https://forums.mudspike.com/t/openvr-fsr/12743

 

borrowed from another poster

 

Quote

Here are the no nonsense EASY instructions. It's a must.

  1. Download the ZIP file from here. https://github.com/fholger/openvr_fsr/releases

  2. Go to your DCS folder and into BIN

  3. Find "openvr_api.dll". Rename it to "openvr_api.orig.dll"

  4. Extract the ZIP files from the above download.

  5. Copy and Paste those files into the DCS/BIN folder.

 

My current config file:

 

{
  "fsr": {
    // enable AMD FidelityFX Super Resolution
    "enabled": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 0.75,

    // tune sharpness
    "sharpness": 0.75
  }
}


Worth a look


Edited by Sr.

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On 7/7/2021 at 11:30 PM, MoogSlim said:

didn't work for me last night. got an error in the log and the shimmering was absurd. I WANT this to work really bad. haha

Had some more time to do better comparisons today. I think you're right about the shimmering. And while it was nice to be able to run 4x MSAA, it's kind of a trade off. Going back to stock for now.

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"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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Try setting the sharpness closer to 1.0 that basically took care of the shimmering for me

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5 hours ago, speed-of-heat said:

Try setting the sharpness closer to 1.0 that basically took care of the shimmering for me

That's the ticket 👍

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I gave this a try and was unhappy with anything under 1.0. using 1.0 reduced shimmer and let me run my G2 at 100% SS in steam. Things were for sure sharper but they were over sharp and it started to generate ISO noise in the image. Using 4xMSAA and 100% SS gave what I would consider a good improvement in overall quality but caused too much loss in frame time I was down about 10fps with a 2080ti when close to ground. Between the loss 10fps and the iso noise (over sharpened) I went back to using just the VR shader mod, 70% SS no MSAA. This is almost a win in my case.   

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I didn't see any real improvement using this. I tried lots of settings but the loss in quality and gain in performance seemed similar to simply reducing the SteamVR SS.

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      Frametime in ms  Delta From Baseline  
Ver Test Baseline GPU CPU GPU CPU  Changes
2.7.1.70290 55 Test 26  11.06 7.33 -0.36 0.06 baseline 2.7.1.70290 (clear sky)
2.7.3.8494 66 Test 55 11.14 7.13 -0.07 0.20 New base line using  2.7.3, and Terrain Shadows Off/ Medium Cockpit shadows
2.7.3.8494 67 Test 66 9.15 6.83 1.99 0.31 FSR for Steam VR games Alpha 1.2 

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SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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7 hours ago, speed-of-heat said:
      Frametime in ms  Delta From Baseline  
Ver Test Baseline GPU CPU GPU CPU  Changes
2.7.1.70290 55 Test 26  11.06 7.33 -0.36 0.06 baseline 2.7.1.70290 (clear sky)
2.7.3.8494 66 Test 55 11.14 7.13 -0.07 0.20 New base line using  2.7.3, and Terrain Shadows Off/ Medium Cockpit shadows
2.7.3.8494 67 Test 66 9.15 6.83 1.99 0.31 FSR for Steam VR games Alpha 1.2 

Does Mustang's clear sky still work?

 

Last times I've tried it, I get an error on DCS started that it's was "deprecated" or something to that effect.

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Showing the same gains on frame times.  Little bit more shimmer, but worth it.

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yep the numbers i have are basically margin of error changes:

 

      Frametime in ms  Delta From Baseline  
Ver Test Baseline GPU CPU GPU CPU  Changes
2.7.3.8494 66 Test 55 11.14 7.13 -0.07 0.20 New base line using  2.7.3, and Terrain Shadows Off/ Medium Cockpit shadows
2.7.3.8494 67 Test 66 9.15 6.83 1.99 0.31 FSR for Steam VR games Alpha 1.2 
2.7.3.8494 68 Test 66 9.14 7.09 2.00 0.04 FSR for Steam VR games RC1

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Encouraging to see he's working on it.

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There seems to be a big that overly saturates the gamma in the latest RC1 build i have rolled back to the alpha 

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I must be doing something wrong because with this enabled and reshade obviously disabled the shimmering and aliasing is awful (Caucasus ready on the ramp). If I look to my right at the other F18 parked on the apron it's wobbly mess 😀 I’ve tried with MSAA OFF and set to my normal 2x. It's working as the log file looks good, but it looks horrendous.

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@zildac No worries, you're not doing something wrong. I'm on the same boat, tested it again and again. Simply going back to classic SteamVR SS settings and MSAA gave me same smooth performance as before and superior image quality compared against Fidelity FX FSR.

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hmm not sure what to say, the shimmer is "the same" for me with the mod on or off, the reshade mod and this do not play nicely together and with them both on it has more shimmer than a hula-hoop dancer...

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4 hours ago, speed-of-heat said:

There seems to be a big that overly saturates the gamma in the latest RC1 build i have rolled back to the alpha 

Alpha definitely the best so far. 

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Yeah it's strange, it almost looks  as though the res has been dropped and all antialiasing turned off. I'll have a root around to check that there isn't some remnant of a previous mod, I already did a "long" repair. I am using Bartheks Caucasus but that shouldn't affect the actual aircraft model "shimmers"


Edited by zildac

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9 minutes ago, zildac said:

Yeah it's strange, it almost looks  as though the res has been dropped and all antialiasing turned off. I'll have a root around to check that there isn't some remnant of a previous mod, I already did a "long" repair. I am using Bartheks Caucasus but that shouldn't affect the actual aircraft model "shimmers"

 


The worst "shimmering" I'm seeing is in the cockpit MFDs (FA-18). They go from very readable to "WTF have I done?!"

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"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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7 minutes ago, Sr. said:


The worst "shimmering" I'm seeing is in the cockpit MFDs (FA-18). They go from very readable to "WTF have I done?!"

🤣


Edited by zildac

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Think I've found my sweet spot: Awesome visual and performance.

 

 

Open fsr alpha 1.2

DCS PD 1.0

SVRSS  90 (100 starts producing light screen door) 90 still very clear

SVR motion smoothing enabled

 


OpenVR_mod.cfg

{
  "fsr": {
    // enable AMD FidelityFX Super Resolution
    "enabled": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 0.77,

    // tune sharpness
    "sharpness": 0.90
  }
}

ReShade Preset

 

PreprocessorDefinitions=
Techniques=VRSharpenColor@VR_CAS_Color.fx
TechniqueSorting=VRSharpenColor@VR_CAS_Color.fx

[VR_CAS_Color.fx]
Brightness=1.000000
CASContrast=0.500000
Contrast=1.000000
MaxDelta=1.000000
Saturation=1.000000
Sharpening=1.000000

 

 

fpsVR report from about 10+ minute flight through Caucuses, decent cloud layer on ultra.

 

I don't really know what any of this means, but I'm happy with it. 😄

 

fpsVR Report:
App: DCS HMD: HP Reverb Virtual Reality Headset G20 (90.000 Hz, IPD 61.0)
GPU: AMD Radeon RX 6900 XT (27.20.22001.14011, Tavg 73.7, Tmax 81) CPU: AMD Ryzen 5 5600X 6-Core Processor (Tavg 59.8, Tmax 73)
Delivered fps: 47.4  Duration: 17.7min. Headset was active: 62%
GPU Frametimes:
Median: 17 ms
99th percentile: 22.2 ms
99.9th percentile: >30 ms
frametime <11.1ms(vsync): 13.1%
CPU frametime:
Median: 8.6 ms
99th percentile: 15.4 ms
99.9th percentile: 29.6 ms
frametime <11.1ms(vsync): 85.6%
Reprojection Ratio: 31.6% (for Index/Vive/VivePro headsets only)
Dropped frames: 21 or 0.0% (for Index/Vive/VivePro headsets only)
Max. SteamVR SS: 100%
Render resolution per eye: 3152x3092(by SteamVR settings, Max.) (HMD driver recommended: 3154x3092)

DCS options.PNG


Edited by Sr.
added fsr ver

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"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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