edmuss Posted February 1, 2022 Posted February 1, 2022 (edited) Ah, I copied it over and it all worked The zip file doesn't contain openvr_api.dll though or are you talking about copying back the original DCS openvr_api.dll if you were using the original openvrfsr? edit: Apologies, I'm getting confused with fholgers reshade mod. I renamed the shader mod dxgi.dlls to d3d.dll so it can be run alongside vrperfkit which also uses the dxgi.dll. Edited February 1, 2022 by edmuss Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Ready Posted February 1, 2022 Posted February 1, 2022 2 hours ago, edmuss said: Ah, I copied it over and it all worked The zip file doesn't contain openvr_api.dll though or are you talking about copying back the original DCS openvr_api.dll if you were using the original openvrfsr? edit: Apologies, I'm getting confused with fholgers reshade mod. I renamed the shader mod dxgi.dlls to d3d.dll so it can be run alongside vrperfkit which also uses the dxgi.dll. I renamed a file to d3d11.dll per the instructions(https://github.com/fholger/vrperfkit/issues/9) Am not sure if it will work with d3d.dll? I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
edmuss Posted February 1, 2022 Posted February 1, 2022 17 minutes ago, Ready said: I renamed a file to d3d11.dll per the instructions(https://github.com/fholger/vrperfkit/issues/9) Am not sure if it will work with d3d.dll? You're right, it was renamed to d3d11.dll as per the instructions, I'm having a right brainfart day today and not remembering what's on my machine at home Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
tanr Posted February 1, 2022 Posted February 1, 2022 2 hours ago, edmuss said: You're right, it was renamed to d3d11.dll as per the instructions Don't you only need to rename dxgi.dll to d3d11.dll if you're also using another dxgi.dll? I'm using DCS's original version of openvr_api.dll.
speed-of-heat Posted February 1, 2022 Posted February 1, 2022 24 minutes ago, tanr said: Don't you only need to rename dxgi.dll to d3d11.dll if you're also using another dxgi.dll? I'm using DCS's original version of openvr_api.dll. Correct, otherwise not. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
EvilBert VR Posted February 1, 2022 Posted February 1, 2022 LOL.... Ok.... Now confusion is perfect!!! My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
speed-of-heat Posted February 1, 2022 Posted February 1, 2022 It’s pretty straightforward, if you are just using vrperfkit, you don’t need to do anything. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
tanr Posted February 2, 2022 Posted February 2, 2022 Got vrperfkit to work with DCS finally. Still not sure what the problem was, but replacing the .yml config file with the original .yml config file got it working. Weird thing is that doing a text diff of the two config files, the only difference shown was sharpness being set to 0.8 instead of 0.7. Maybe some invisible character?
zildac Posted February 2, 2022 Posted February 2, 2022 18 minutes ago, tanr said: Got vrperfkit to work with DCS finally. Still not sure what the problem was, but replacing the .yml config file with the original .yml config file got it working. Weird thing is that doing a text diff of the two config files, the only difference shown was sharpness being set to 0.8 instead of 0.7. Maybe some invisible character? Possibly a TAB or CRLF or similar...at least it's sorted now. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
speed-of-heat Posted February 3, 2022 Posted February 3, 2022 copied here for visibility: 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Sr. Posted February 3, 2022 Author Posted February 3, 2022 (edited) So, what's the latest consensus? OpenVR + Reshade OpenVR + 3Dmigato VRPK + Reshade VRPK + 3DM insert your choice of shader mod __________________ I'm using Simplex Assuming VRPK and Reshade, which mod to use d3d11.dll and which for renaming to dxgi.dll? If it matters. Also, can anyone confirm whether VRPK works better with the DCS default openvr_api.dll or the one from the OFSR archive? Edited February 3, 2022 by Sr. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
Taz1004 Posted February 3, 2022 Posted February 3, 2022 (edited) 18 minutes ago, Sr. said: So, what's the latest consensus? OpenVR + Reshade OpenVR + 3Dmigato VRPK + Reshade VRPK + 3DM insert your choice of shader mod __________________ I'm using Simplex Assuming VRPK and Reshade, which mod to use d3d11.dll and which for renaming to dxgi.dll? If it matters. Also, can anyone confirm whether VRPK works better with the DCS default openvr_api.dll or the one from the OFSR archive? Until ED fixes cluster bomb issue, for me it's OpenVR + ReShade 4.9 + 3DMigoto + Simplex I use modified original Kegety's than Simplex but pretty much same thing. If ED fixes cluster bomb, I may drop 3DMigoto and go back to full Kegety's as overall it takes away performance. And I will hold off on ReShade 5.0 until many of the shaders are updated. NIS or FSR is Nvidia and AMD algorithm. fholger basically enables it for VR and he does add some features of his own with VRPK but I don't see much benefit. Edited February 3, 2022 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Ready Posted February 3, 2022 Posted February 3, 2022 (edited) 8 minutes ago, Taz1004 said: Until ED fixes cluster bomb issue, for me it's OpenVR + ReShade 4.9 + 3DMigoto + Simplex I use modified original Kegety's than Simplex but pretty much same thing. If ED fixes cluster bomb, I may drop 3DMigoto as overall it takes away performance. And I will hold off on ReShade 5.0 until many of the shaders are updated. NIS or FSR is Nvidia and AMD algorithm. fholger basically enables it for VR and he does add some features of his own with VRPK but I don't see much benefit. VRPK (+ forked foveated) + ReShade 4.9 + VR shaders 2.7.9.17830 (Taz version IC pass). I hope ED sorts out the GBU issue soon. I renamed the VRPK .dll Edited February 3, 2022 by Ready I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
Sr. Posted February 4, 2022 Author Posted February 4, 2022 15 hours ago, Taz1004 said: Until ED fixes cluster bomb issue, for me it's OpenVR + ReShade 4.9 + 3DMigoto + Simplex I use modified original Kegety's than Simplex but pretty much same thing. If ED fixes cluster bomb, I may drop 3DMigoto and go back to full Kegety's as overall it takes away performance. And I will hold off on ReShade 5.0 until many of the shaders are updated. NIS or FSR is Nvidia and AMD algorithm. fholger basically enables it for VR and he does add some features of his own with VRPK but I don't see much benefit. Tried ReShade 5.0 last night. I like that they've added a settings panel that is displayed in the HMD via SVR screen. Though, I'm not sure if I installed it correctly, as I could not tell if the effect would toggle off and on using END and pressing HOME would still bring up the 2D settings GUI, which would show the effects disabled or enabled, but it wouldn't go from blurry to clear on screen like I'm used to seeing. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
zildac Posted February 4, 2022 Posted February 4, 2022 1 minute ago, Sr. said: Tried ReShade 5.0 last night. I like that they've added a settings panel that is displayed in the HMD via SVR screen. Though, I'm not sure if I installed it correctly, as I could not tell if the effect would toggle off and on using END and pressing HOME would still bring up the 2D settings GUI, which would show the effects disabled or enabled, but it wouldn't go from blurry to clear on screen like I'm used to seeing. Those keys don't appear to work for the HMD image anymore, even if set in the .ini. You can toggle them in the shader list, but yeah, it's a bit of a pain. My posts further up cover the same finding. 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Sr. Posted February 4, 2022 Author Posted February 4, 2022 15 hours ago, Ready said: VRPK (+ forked foveated) + ReShade 4.9 + VR shaders 2.7.9.17830 (Taz version IC pass). I hope ED sorts out the GBU issue soon. I renamed the VRPK .dll Are you using the default openvr_api.dll or the one that came with OpenFSR? I thought I had read to reload the games original. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
zildac Posted February 4, 2022 Posted February 4, 2022 (edited) 1 hour ago, Sr. said: Are you using the default openvr_api.dll or the one that came with OpenFSR? I thought I had read to reload the games original. Openvr_api_dll has been deprecated in VRPK it's now using dxgi.dll as its shim (so the original version of openvr_api_dll file from the DCS build needs to be in place). Which means if you want to use any version of Reshade and VRPK you need to rename one of the clashing dlls to d3d11.dll. I have the VRPK dll renamed to d3d11.dll and have left the Reshade5 dll as default (dxgi.dll) HTH. Edited February 4, 2022 by zildac 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Sr. Posted February 4, 2022 Author Posted February 4, 2022 1 hour ago, zildac said: Openvr_api_dll has been deprecated in VRPK it's now using dxgi.dll as its shim (so the original version of openvr_api_dll file from the DCS build needs to be in place). Which means if you want to use any version of Reshade and VRPK you need to rename one of the clashing dlls to d3d11.dll. I have the VRPK dll renamed to d3d11.dll and have left the Reshade5 dll as default (dxgi.dll) HTH. Awesome,Thanks 1 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
dg6546 Posted February 6, 2022 Posted February 6, 2022 I have transitioned from opervr_fsr to vrprefkit. I would say the graphics of vrprefkit is not as good as openvr_fsr... Even I turned up the render scale to 0.9 and msaa 4x, the edges are driving me crazy. Am I the only one who finds this?
speed-of-heat Posted February 6, 2022 Posted February 6, 2022 what are your settings ? in the yml SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Hunter Joker Posted February 6, 2022 Posted February 6, 2022 Openvr_api_dll has been deprecated in VRPK it's now using dxgi.dll as its shim (so the original version of openvr_api_dll file from the DCS build needs to be in place). Which means if you want to use any version of Reshade and VRPK you need to rename one of the clashing dlls to d3d11.dll. I have the VRPK dll renamed to d3d11.dll and have left the Reshade5 dll as default (dxgi.dll) HTH.Just do it but Reshade only load in 2d, on VR it seems not (no writing recap on top bar nor any changes if I use the keybind to open Reshade screen or activate /deactivate it).Is it normal? I leave vrperfkit dll default name and change the Reshade one. Inviato dal mio BLA-L09 utilizzando Tapatalk https://www.youtube.com/user/garaganotube
speed-of-heat Posted February 6, 2022 Posted February 6, 2022 (edited) 10 minutes ago, Hunter Joker said: Just do it but Reshade only load in 2d, on VR it seems not (no writing recap on top bar nor any changes if I use the keybind to open Reshade screen or activate /deactivate it). Is it normal? I leave vrperfkit dll default name and change the Reshade one. Inviato dal mio BLA-L09 utilizzando Tapatalk in the documentation it explains that in VR the menu is accessed via the steam vr overlay ... Edited February 6, 2022 by speed-of-heat 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Hunter Joker Posted February 6, 2022 Posted February 6, 2022 Sorry, I didn't notice it Inviato dal mio BLA-L09 utilizzando Tapatalk https://www.youtube.com/user/garaganotube
Sr. Posted February 6, 2022 Author Posted February 6, 2022 1 hour ago, speed-of-heat said: in the documentation it explains that in VR the menu is accessed via the steam vr overlay ... Is that just for v5? Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
zildac Posted February 6, 2022 Posted February 6, 2022 Is that just for v5?Yes, it's one of the major changes. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
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